HRR Insanity, on 25 February 2013 - 11:25 PM, said:
The MG's total damage per ton is going to have to be at least vaguely similar to the other ammo based weapons. With your ammo/ton, you'd do a total of 40 damage per ton of ammo? That's... crazy low. It should at least be 100 damage per ton (500 rounds). That's still well below the AC2 (150 damage/ton, I think...) and every other Ballistic weapon (GR = 150 damage/ton, AC20 = 140 damage/ton, etc).
It seems that way but there is a method to my madness and a reason. The MG should keep it's critical bonuses like it has now but the 200 ammo per ton is reasonable.
This gives the MG 20 secs of fire per ton.
The AC20 only has 28 secs of fire per ton.
The ammo pool feels very low but the damage it pumps out is extraordinarily high for a no heat weapon and it has to be high to be useful sot he trade off has to come from somewhere.
The 200 rounds per ton just makes sense.
Would you consider taking a single ton of ammo for a AC20? Or a single ton of ammo for a Gauss Rifle? No. So why consider it for a MG if you plan on using it extensively.
For those that slap it on as an additional low weight option it will work and do it's job.
For those that plan on using it as a primarily damage dealer they are going to have to stock up on some ammo for it.
For a low weight option the MG throws a LOT of DPS for it's range and weight and as I've said it's a "RAW INEFFICIENT DPS DUMP"
I'd rather have to the gun work first and then worry about ammo later.
A MG with x3 tons of ammo (120 dmg) would work out to 3.5 tons exactly half of what the a AC2 with 1 ton (150 dmg) of ammo would be. Which just so happens is 1/2 of what a AC2 dps would be.
I can't make the gun weigh more so the balance has to come from somewhere.
If the ammo really concerns you we can go to a -
MG 0.4 dmg a hit
5 shots a sec
2 DPS
200 Rounds of ammo
That's 40 secs of firing time and 80 dmg a ton.
But at the end of the day I would like a functional weapon, I can deal with drawbacks in ammo if I plan on building extensively around the weapon. But what i can't deal with is having 2 battle tech weapons that are worthless.
And right now the MG and Flamer are.
Edited by Carrioncrows, 25 February 2013 - 11:47 PM.