Is Case Working As It Should?
#1
Posted 08 February 2013 - 03:53 PM
Is CASE a guarunteed prevention from ammo esplosions?
#2
Posted 08 February 2013 - 03:54 PM
#3
Posted 08 February 2013 - 03:54 PM
So if you have 3 tons of ammo in your side, and it gets shot up, instead of your whole mech exploding, you'll lose your side torso.
#4
Posted 08 February 2013 - 03:55 PM
#5
Posted 08 February 2013 - 03:56 PM
#6
Posted 08 February 2013 - 03:58 PM
#7
Posted 08 February 2013 - 03:59 PM
Chavette, on 08 February 2013 - 03:56 PM, said:
They didn't hit the ammo. Simply losing your arm won't detonate the ammo. It's the same with getting hit in the side.
Or you had so little ammo left, the arm had enough lifepoints to take the explosion without it spreading into your side.
#8
Posted 08 February 2013 - 04:04 PM
#9
Posted 08 February 2013 - 04:08 PM
Chavette, on 08 February 2013 - 04:04 PM, said:
I ALWAYS take it if I'm gonna carry lots of explosive ammo, or have a gauss rifle.
Gauss ammo doesn't explode (the rifle does), so can be put everywhere, even as padding. Say you want your SRMs to have a lower risk of getting taken out, you can put in gauss ammo with them, to absorb hits.
#10
Posted 08 February 2013 - 04:19 PM
#11
Posted 08 February 2013 - 04:22 PM
Tarman, on 08 February 2013 - 04:19 PM, said:
Remember, if you have an XL engine, CASE is pointless. They blow your side, you die. They detonate ammo, you'll die because your side blew out.
#12
Posted 08 February 2013 - 04:26 PM
Vassago Rain, on 08 February 2013 - 04:22 PM, said:
Remember, if you have an XL engine, CASE is pointless. They blow your side, you die. They detonate ammo, you'll die because your side blew out.
XL engines are the devil's work! I like the extra tonnage you get from them but generally I prefer a zombie, especially in a hi-ammo build. I always feel like I'm made of glass running one of those things.
Edited by Tarman, 08 February 2013 - 04:26 PM.
#13
Posted 08 February 2013 - 04:29 PM
Tarman, on 08 February 2013 - 04:26 PM, said:
XL engines are the devil's work! I like the extra tonnage you get from them but generally I prefer a zombie, especially in a hi-ammo build. I always feel like I'm made of glass running one of those things.
I like XLs on mechs that become useless if you take out a side, like most of the hunchbacks.
#14
Posted 08 February 2013 - 04:31 PM
#15
Posted 08 February 2013 - 04:53 PM
DuoAngel, on 08 February 2013 - 04:31 PM, said:
I thought the devs were actually against reactor splash damage?
#16
Posted 08 February 2013 - 05:03 PM
Eventually Case2 is developed which can be mounted in arms which would prevent explosions from your arms destroying your side torso.
EDIT: Also each type of ammo has differnent damage ratings when explosions occur. If your only ammo is for your AMS i wouldn't worry as the damage is negligable. Obviously if your packing AC/20s or Gauss Case is more of a factor.
Edited by Hellboy561, 08 February 2013 - 05:05 PM.
#18
Posted 08 February 2013 - 05:16 PM
CASE can only be applied to one of the three torsos, just as it does now.
If you put ammo in one of your torso w/ CASE, and the ammo explodes, you straight up lose your rear torso armor and any excess damage is straight up negated. If you have no rear armor, the damage is straight up negated.
The reason behind this is that the CASE drops the rear armor in that section and vents the explosion out the rear to protect the internals.
This would make it more worth taking. It would help protect xl's in the case of using them, and it would make them useful in the CT (cause right now it can be equipped to the CT but it would be pointless).
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