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[Poll] Do You Feel K/d Stats Are Hurting The Game?


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Poll: Do you feel K/D stats are hurting the game? (227 member(s) have cast votes)

Do you believe that people would play better if there was no K/D Ratio display?

  1. Yes, I believe teamplay would improve. (88 votes [38.77%])

    Percentage of vote: 38.77%

  2. No, I believe they'd be less motivated. (11 votes [4.85%])

    Percentage of vote: 4.85%

  3. No, I don't think it would change a thing. (88 votes [38.77%])

    Percentage of vote: 38.77%

  4. I don't know. (5 votes [2.20%])

    Percentage of vote: 2.20%

  5. I couldn't care less. (35 votes [15.42%])

    Percentage of vote: 15.42%

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#21 Penance

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Posted 15 January 2013 - 10:25 AM

Where is the option for:

This is not CoD / CoD is that way

?

#22 Inertiaman

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Posted 15 January 2013 - 10:26 AM

Please yes give me stats stats and more stats. I'm not playing this game for the conversation. :S

#23 Moonsavage

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Posted 15 January 2013 - 10:31 AM

Crappy poll questions

#24 TruePoindexter

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Posted 15 January 2013 - 10:43 AM

View PostInertiaman, on 15 January 2013 - 10:26 AM, said:

Please yes give me stats stats and more stats. I'm not playing this game for the conversation. :S


I am. A/S/L?

#25 Inertiaman

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Posted 15 January 2013 - 10:43 AM

Yeah it needs a "If you don't like stats you're terrible at games, likely a lifetime underachiever and probably think that putting lots of effort into RP'ing a mech pilot on the forums makes you a better person" option.

#26 Oy of MidWorld

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Posted 15 January 2013 - 01:24 PM

View PostKain, on 15 January 2013 - 10:01 AM, said:

K/D ratio in a teambased game where multiple people can attack one enemy is also pretty useless...

I like stats ,but the stats need to make some sense :-)


That's pretty much it.

#27 Jason1138

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Posted 15 January 2013 - 04:25 PM

everyone was saying before they added them that they'd hurt gameplay, and they obviously have. no one cares though because everyone loves to be stat whores

so whatever

#28 PurpleNinja

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Posted 15 January 2013 - 04:28 PM

View PostKain, on 15 January 2013 - 10:01 AM, said:

K/D ratio in a teambased game where multiple people can attack one enemy is also pretty useless...

What about PUG play?

:D :D

#29 BeerSteiner

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Posted 15 January 2013 - 04:34 PM

it matters so little, I only just learned it existed.

#30 dF0X

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Posted 15 January 2013 - 04:36 PM

KDR is, and always has been, bad for MWO. Individual stats do not promote good teamplay. In most cases, as is the case with KDR, the stats decrease good teamplay.

#31 Lukoi Banacek

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Posted 15 January 2013 - 08:10 PM

View PostOy of MidWorld, on 15 January 2013 - 08:45 AM, said:


I think you're completely missing my point, this is not about people leaving (bye), or something killing the game (nonsense), this is about the thought If removing a certain statistic could possibly help improve gameplay.



Yeah, noticed that kind of behavior too... "Look, i got 2 LRM launchers and 8 tons of ammo on this atlas, i'll hang back, do the arty thing..." drives me nuts. Guys get a catapult. ;)


No I got your point. My comment wasn't necessarily a rebuttal of your OP.

Regardless, I agree with Blood Officer up there in that cheesedick play likely will continue whether the stat goes away or stays. Before the emergence of games like BF3 with their huge and impressive stat breakdowns for players, there were plenty of sim games, MMO and shooters where dicks acted like dicks regardless of whether they could prove their KDR, epeen status or whatever else....and I don't believe the gameplay will change overly much for the better just due to the removal of this stat.

As I've said in other posts, INCREASING the stats would be interesting and immersive and frankly would help people move past the KDR issue somewhat as different stats would be debated as to what proved a player's worth. Right now, there's only a couple of stats and so people are pretty heavy handed in their epeening.

p.s. your title implies that KDR is hurting the game, which I was referring to. It doesn't mention players improving their gameplay.

Edited by Lukoi, 15 January 2013 - 08:14 PM.


#32 Stuttery G

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Posted 15 January 2013 - 08:41 PM

I think if there absolutely have to be stats for some reason, it should be done like Team Fortress 2. They track everything you can possibly do for every class (backstabs for a spy, headshots for a sniper, etc). Those can be fun to look at to see which role you're best at.

#33 Darius Deadeye

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Posted 16 January 2013 - 11:50 AM

... There is a K/D ratio display? Honestly, I don't want to know. It would tarnish my gaming ego.

#34 buttmonkey

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Posted 29 January 2013 - 04:47 AM

heres my 2 cents-

1-stats will kill the game just look at WOW ffs you cant even get a group without having a whole boook of stats! and achievements!! damn please scrap this PGI please, i dont want achievement farmers anywhere near me!

2-kill stealers exist, they are not myth and they hurt the game for the simple reason that they hold off their alpha strikes and just wait around until you are done coring someone and are on the verge on overheating, then the greedy arseholes just alpha the target for the kill. it dont matter if its less xp or creds than an assist, the point is its easy creds and xp to wait for your team mate to grind down an enemy then just alpha them.

3-they are either kill stealers or dumbasses, but i have recently taken a new aproach to people i call "queue jumpers", who run in between you and the mech your chasing totaly blocking your LOF! my new approach is as follows- keep firing and when they ***** that i just cored them, tell them not to run into my line of fire in <_< i mean we all know what happens if you jump in front of a train, so you wouldnt blame the train would you?

just a small edit, i think the KD ratio can only create more kill stealers and put people off pugging completely, same with the WL ratio. if people want high ratios then they will just avoid pugs and small groups.

Edited by buttmonkey, 29 January 2013 - 04:49 AM.


#35 buttmonkey

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Posted 29 January 2013 - 04:55 AM

View PostInertiaman, on 15 January 2013 - 10:43 AM, said:

Yeah it needs a "If you don't like stats you're terrible at games, likely a lifetime underachiever and probably think that putting lots of effort into RP'ing a mech pilot on the forums makes you a better person" option.


stats can be very misleading mate, some one who has 100% wins isnt necessary good, just means hes been dropping with 8 man groups. same with kill ratio. i have both quite low but i know im not **** at this game, i just dont want to have to wait for all my group mates to come online before playing. so i pug which brings both ratios down.
the people with the highest ratios are most likely douch bags, like the players you get in wow where they refuse to go do anything unless they are 100% sure they will roll it so that they dont damage their precious stats!

Edited by buttmonkey, 29 January 2013 - 05:01 AM.


#36 DEN_Ninja

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Posted 29 January 2013 - 05:26 AM

Hello my fellow MECHWARRIORS,
_______________________________________________

I am here to educate some of you who have some wonderful flights of fancy.

I am talking to you mech jockey. Your KDR means nothing. Get it through your thick neuro helmet that other people could care less that you have a 14. go eject yourself from an airlock kill death ratio.

_______________________________________________

Seriously...If anything assists and damage done are far more important. We don't care if you get 8 kills, we care even less if you did less than 200 damage to get those kills. I've seen lights do more damage with 2 medlium lasers and more assists than a splat cat getting those 'sweet' kills. Turns out you only get as much xp as per damage done to the target killed too. Suck on getting 11 xp compared to someone's assist of 20xp from damage.

Edited by Tichorius Davion, 29 January 2013 - 05:26 AM.


#37 Ursh

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Posted 29 January 2013 - 05:40 AM

There are some people with high K/D ratios because they are exceptional players on very good teams, or at least a good player on a great team.

There are other people, like Duncan Mcwhat'shisname, who have 10+ KDR because they play like cowards and refuse to participate in battles where they might actually die, and will happily run around the edges of a map until times runs out or the enemy gets bored enough to cap.

If I remember from a previous KDR thread, he showed the screenshot of his super KDR, and the most telling aspect of it was that he had a pretty bad Win/Loss record. That's strong evidence that his selfish playstyle was hurting every team he was on.

#38 Wizard Steve

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Posted 29 January 2013 - 05:45 AM

It would change many player's behaviour; some for the worse, some for the better. If the only stat that existed was Wins/Losses, that would improve both individual and team performance.

#39 p00k

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Posted 29 January 2013 - 06:06 AM

perception: having k/d makes your team full of bad players, except you of course, cuz you're unselfish and the best pilot ever

truth: most of those bad players are just bad players, oblivious to their k/d. except the k/d whiners, who simply happen to be aware of theirs

#40 Warskull

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Posted 29 January 2013 - 07:13 AM

View PostAsheron Storm, on 15 January 2013 - 09:43 AM, said:

As a psychologist I can tell you that most of our evidence supports the idea that people perform better when they have immediate feedback, goals to shoot for, and competition. The K/D helps supply us with these things.

The OP is right that some players focus heavily on K/D, to their point where it impacts their behavior.. but to say they don't play as well because of it is not necessarily accurate. I personally believe that K/D should be kept, but more stats should be added as well. For instance, add stats showing how much damage has been done to teammates and how much damage has been taken from teammates. Add a stat showing how many cap points the player has. Essentially, by adding more stats, you start creating different "positions" on the team and encouraging different playstyles.

American Football teams don't complain about their primadona quarterbacks.. in fact they want the best primadona quarterback they can get their hands on. Baseball teams encourage their pitchers to go for good win%, innings pitched, ERA, etc. We shouldn't be complaining because some players focus on K/D.. we should be encouraging those players and using them to their full potential. If we had more stats available, we could start making plans which utilize people to their full effectiveness.

It might even be cool if you could allow a player to pick which stats they will focus on, then give them extra xp/pay for how well they do in those stats.

New Mech Spotted might also be a good stat to add.


There are some sports like baseball where the best move for the team is the best move for your stats. There are other sports like Basketball where the best play for your stats is not the best play for the team. The statistics encourage the players to do what is best for their stats. This article (seriously, read it, it is long, but really good, even if you don't like sports) talks about it a bit and a player who has terrible stats, but when he is on the team it wins more frequently. Some teams are closely guarding their analysis methods to try and find players who make the team win more, but don't necessarily have great stats (because they are great deals for the team.)

Bad stats can encourage the wrong behavior.

Edited by Warskull, 29 January 2013 - 07:14 AM.






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