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Expand The Map Out Of Bounds Ever So Slightly For Sniping/recon Lights


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#1 MonkeyCheese

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Posted 16 January 2013 - 02:21 AM

So now that the spider is in play I suggest that the map out of bounds zones should be expanded just a little so that the spider mech can get its sniper/scout mode on so that it can become a better tactical mech just like they can around most of caustic valley perimeter.

You have already extended the areas around the cargo ship on river city day, other areas in all the maps can be extended so that the spider has more lookouts to stand on with its crazy jumpjets.

Some ideas of places to pull back the out of bounds

Frozen City
  • Over the canyon near the theta capture point and along the north perimeter of the map.
Forest Colony
  • The ridge covering C4-D4 of the map between the upper base and the tunnel entrance.
  • Removing the invisible walls on top of the cave in C5-C6.
  • Extending the southern edge of the map on the hill along the water G3-G5 and H5-H6.
  • Extending the north east corner of the map from C7-C8 and D9-F9.
River City
  • Pretty much everything on the west, north and east sides of the map.
These ideas would only require moving the out of bounds zones back half a grid space or so I don't think it will require large amounts of work. Most of these areas I have already investigated in my Jenner and now my spiders. This could be great for the 4x balistic jumpjetting raven too.

Let me know what you think of this idea or if there are any other areas/invisible walls I have missed, sorry if the grid locations are incorrect but you should get the idea.

~MonkeyCheese





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