Balanced Custom Mech
#1
Posted 15 January 2013 - 09:37 AM
Custom Mech (Insert Name)
Class: Heavy
Weight 75 tons
Engine: XL 300 + 2 double heat sinks
Armor 450
Right Arm (48 Armor)
Shoulder
Upper Arm Actuator
Lower Arm Actuator
AC/5 (8 slots)
Medium Laser (1 slot)
Right Torso (64 Armor)
AC/5 (8 slots)
Medium Laser (1 slot)
Engine (3 slots)
Center Torso (88 Armor)
Gyro (4 slots)
Engine (6 slots)
Left Torso (64 Armor)
AC/5 (8 slots)
Medium Laser (1 slot)
Engine (3 slots)
Left Arm (48 Armor)
Shoulder
Upper Arm Actuator
Lower Arm Actuator
AC/5 (8 slots)
Medium Laser (1 slot)
Right Leg (60 Armor)
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
AC/5 Ammo
AC/5 Ammo
Left Leg (60 Armor)
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
AC/5 Ammo
AC/5 Ammo
#2
Posted 15 January 2013 - 09:40 AM
#3
Posted 15 January 2013 - 09:56 AM
It would likely run hot as hell, though. Cataphract 4X can barely do 4x AC/5's without the Medium Lasers and with a smaller engine - so you are going to have to sacrifice something there.
That said, you are talking a "custom mech" which is likely to never happen. I can't think of any that would have your desired hardpoint layout.
#4
Posted 15 January 2013 - 09:57 AM
You're trying to win.
Take the best you can.
#5
Posted 15 January 2013 - 10:00 AM
Edited by Stone Profit, 15 January 2013 - 10:01 AM.
#6
Posted 15 January 2013 - 10:09 AM
#7
Posted 15 January 2013 - 10:19 AM
Frankly though, in this game a 4 AC5, 4ML isn't even close to OP.
#8
Posted 15 January 2013 - 10:20 AM
As mentioned, you basically just created the Cataphract 4X/Ilya Muromets, heh.
You also have more armour than the max, though that may have been intentional to round out the weight.
Personally, I think it would be a great support Mech. In CQC though, you'd have to choose either the AC5's or ML's, not both, to defend with, as your heat would spike extremely fast (also, four tons of AC/5 ammo is enough for about a minute of fire, which is very low).
I like it though - does it have a name?
#9
Posted 15 January 2013 - 10:24 AM
no ECM ?
go away ^^
oh and as edit... yes catap or like a cata now...
the mech would end up with 2x gauss in my mechbay... since ac5 are not suitable for me due my ping.
Edited by Canis Arctos, 15 January 2013 - 10:25 AM.
#10
Posted 15 January 2013 - 10:29 AM
- AC5s are not 8 crits, as you are listing. They are 4 crits / slots, if memory serves. Are you thinking of something else?
- 4 tons of ammo will go *really* fast. As in, you will run out in almost every game you play. I would drop 2 mediums and pick up 2 tons of ammo.
- The XL 300 is going to be a weakness here, especially with ammo in the legs. If someone figures out that is there, and takes a leg off, the ammo explosion will travel up and may gut your side torso... which would kill you since it would take out the XL engine. I would go for a smaller, standard engine and then put the ammo in the side torso protected with CASE.
- Having the main guns spread between arms and torso will make hitting the same spot with all four harder. I'd consider all in the arms (as in the case of the 4X) or all in the torso instead. In fact, 2x AC5 + 3 tons of ammo + CASE in each torso would be the right number of crits (if using a standard engine) and you could likely fit Endosteel to help save tonnage (put the crits in the legs and arms) and then maybe put the medium lasers in the center torso as backup weapons.
- Does the tonnage even add up here? I haven't done the math, just asking
Edited by WardenWolf, 15 January 2013 - 10:31 AM.
#11
Posted 15 January 2013 - 10:39 AM
Try the Cataphract 4X out you can get pretty close to this build with it.and it runs hot,is short on ammo and has an XL engine but it's also slow and under armored.
#12
Posted 15 January 2013 - 11:22 AM
Just toying with the idea of "building" mechs in a true sense instead of just tweaking variants that are in the game. It's actually pretty hard to do and keep some sort of balance. The current options keep bringing me back to the same thing in the Heavy class. 4 Large Lasers seems to do the trick better than anything else. Alternately there really is only a mix or SRM6 and Lasers. Effective, but not very unique.
LRM's aren't much fun. That comment has nothing to do with anything but opinion. Pre and post-ECM. Just boring.
AC's are way too heavy for the damage they do.
PPC's in the current state are outshined by Large Lasers.
Pulse lasers are pretty much a joke, except for medium pulse which are viable.
I'd really love a heavier version of my Hunchback 4P. That thing is fun!
Catapult with 2 Laser hardpoints in the arms, side torsos and center torso. 10 medium lasers = WIN.
#13
Posted 15 January 2013 - 11:35 AM
Look at the Jenner-K - with 10 to 12 in-engine, thus fully double, DHS - it still can't fire 4 MLas "at will" without heat troubles.
So your dream build here would be perfectly viable, in theory, but you would not be able to use the AC/5's and MLas together without massive heat trouble. Usually, a "good ballistics mech" will have maybe 2 MLas as backup and rely mostly on the AC's.
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