The Clan Invasion (Our Part In It) May Not Be At The Start Of March.
#21
Posted 15 January 2013 - 10:33 PM
#22
Posted 15 January 2013 - 10:56 PM
KuruptU4Fun, on 15 January 2013 - 10:54 AM, said:
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Well I can say this, the whole using the "timeline" day for day, is probably a bad idea from the start.
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#1. If Clan Tech (MECHS) don't show up in MWO, then MWO is serious trouble, nevermind the fact that actual Clan weapons and things (TT wise) would be too much for IS Tech to deal with in the current setup 16 man matches (even teams).. 1 on 1 Clan Mechs are that much better, and no amount of pilot skill is going to makeup for the difference in the damage that can be done as opposed to the current IS weapon setup, so my guess is that even "IF" Clan Mechs show up they will be reduced to using IS setups with the same tech....
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#2. I see a "LOT" of players foaming at the mouth, and impatient, or really angry at weapons balancing, so on and so forth, so actually trying to implement Clan Tech into MWO is going to be a nightmare, now couple that with the fact that so many are unhappy with the speed of development, and I think you are going to see unhappy players regardless of what PGI comes up with, and very few satisfied players in the end..
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I understand this is called a BETA, but a huge number of people either don't agree with that statement, or they half heartedly agree because they are rabid MechWarrior/Battletech fans, and they don't want to see their hopes/dreams/money be in vain. The whole development thing is wearing more thin on players as the months go by, and I understand that things take time, and we have yet to be told, or understand how the whole "Community Warfare" thing is going to be implemented, but the more carrots you dangle, the more impatient people become, the more new Mechs/Maps/Game modes/Specials they want to see.
This isn't soley the fault of the players by any means, maybe some things should have been kept under wraps until they were closer to delivering on their (PGI's) goals on how MWO is "supposed" to turn out via their promises/descriptions..
#23
Posted 15 January 2013 - 11:38 PM
I wish them the best of luck but I'm not very optimistic that the people that give us one mech and some minor tweaks every month are suddenly to throw huge chunks of content at us within the span of a couple months.
Also, if I was working on something for a year (IS weapon balance) and my company suddenly made all that work completely meaningless (clan weapons) I'd probably quit and or hang myself.
#24
Posted 15 January 2013 - 11:39 PM
Johnny Morgan, on 15 January 2013 - 11:00 AM, said:
Ive said exactly this. I believe the devs have said theyre postponing it too but I cant provide a link off hand
That aside, Im kind of not looking forward to this anymore. 1.4 "d"hs... I have the sneaking suspicion theyre gonna nerf Clan equipment to be on par with IS tech
Edited by Mechwarrior Buddah, 15 January 2013 - 11:40 PM.
#25
Posted 15 January 2013 - 11:42 PM
Kahoumono, on 15 January 2013 - 10:33 PM, said:
somehow its extremely optomistic to think the game will be around seven years
will it be out of beta by that time?
#26
Posted 16 January 2013 - 12:19 AM
KuruptU4Fun, on 15 January 2013 - 09:59 PM, said:
And your source on this? Have any pictures?
He wouldnt be able to say, but I also umm...think this to be very truthful, based on stuff.
Odins Fist, on 15 January 2013 - 10:56 PM, said:
Well I can say this, the whole using the "timeline" day for day, is probably a bad idea from the start.
.
#1. If Clan Tech (MECHS) don't show up in MWO, then MWO is serious trouble, nevermind the fact that actual Clan weapons and things (TT wise) would be too much for IS Tech to deal with in the current setup 16 man matches (even teams).. 1 on 1 Clan Mechs are that much better, and no amount of pilot skill is going to makeup for the difference in the damage that can be done as opposed to the current IS weapon setup, so my guess is that even "IF" Clan Mechs show up they will be reduced to using IS setups with the same tech....
.
#2. I see a "LOT" of players foaming at the mouth, and impatient, or really angry at weapons balancing, so on and so forth, so actually trying to implement Clan Tech into MWO is going to be a nightmare, now couple that with the fact that so many are unhappy with the speed of development, and I think you are going to see unhappy players regardless of what PGI comes up with, and very few satisfied players in the end..
.
I understand this is called a BETA, but a huge number of people either don't agree with that statement, or they half heartedly agree because they are rabid MechWarrior/Battletech fans, and they don't want to see their hopes/dreams/money be in vain. The whole development thing is wearing more thin on players as the months go by, and I understand that things take time, and we have yet to be told, or understand how the whole "Community Warfare" thing is going to be implemented, but the more carrots you dangle, the more impatient people become, the more new Mechs/Maps/Game modes/Specials they want to see.
This isn't soley the fault of the players by any means, maybe some things should have been kept under wraps until they were closer to delivering on their (PGI's) goals on how MWO is "supposed" to turn out via their promises/descriptions..
youve got it spot on.
#27
Posted 16 January 2013 - 11:48 AM
Kdogg788, on 15 January 2013 - 10:24 PM, said:
-k
I agree K, that's in part why I posted this, it actually gives more time to do that.
Odins Fist, on 15 January 2013 - 10:56 PM, said:
Well I can say this, the whole using the "timeline" day for day, is probably a bad idea from the start.
.
#1. If Clan Tech (MECHS) don't show up in MWO, then MWO is serious trouble, nevermind the fact that actual Clan weapons and things (TT wise) would be too much for IS Tech to deal with in the current setup 16 man matches (even teams).. 1 on 1 Clan Mechs are that much better, and no amount of pilot skill is going to makeup for the difference in the damage that can be done as opposed to the current IS weapon setup, so my guess is that even "IF" Clan Mechs show up they will be reduced to using IS setups with the same tech....
.
#2. I see a "LOT" of players foaming at the mouth, and impatient, or really angry at weapons balancing, so on and so forth, so actually trying to implement Clan Tech into MWO is going to be a nightmare, now couple that with the fact that so many are unhappy with the speed of development, and I think you are going to see unhappy players regardless of what PGI comes up with, and very few satisfied players in the end..
.
I understand this is called a BETA, but a huge number of people either don't agree with that statement, or they half heartedly agree because they are rabid MechWarrior/Battletech fans, and they don't want to see their hopes/dreams/money be in vain. The whole development thing is wearing more thin on players as the months go by, and I understand that things take time, and we have yet to be told, or understand how the whole "Community Warfare" thing is going to be implemented, but the more carrots you dangle, the more impatient people become, the more new Mechs/Maps/Game modes/Specials they want to see.
This isn't soley the fault of the players by any means, maybe some things should have been kept under wraps until they were closer to delivering on their (PGI's) goals on how MWO is "supposed" to turn out via their promises/descriptions..
I agree, if the dev's don't start bringing info about the Clans then this game will be doomed quicker than they think it will be. But as I've shown, my findings give time for the announcement and development of the Clans. Bring about a landslide set of battles for them to establish the foothold they will get. Then pull them back so Clans can fight Clans, giving the IS time to get their weapons on par with Clans then re-introduce them. All in a rather short time in gaming terms.
#28
Posted 16 January 2013 - 11:53 AM
#29
Posted 16 January 2013 - 12:13 PM
I just want to make the people whining for clantech to realize that by Jan 3051 (FIFTY ONE) the Innersphere had a total of 16-20 scrap Omnimechs/Parts and Hohiro Kurita captured "Four of your frontline BattleMechs and two dozen of your power-armored suits."
Clan tech could reasonably be limited to a Jan 15th 3051 (The day that Wolf's Dragoons called the InnerSphere together and spilled the beans) release and still stay with canon. Prior to that even Victor Steiner-Davion barely even understood that part of the reason the Clans were so strong was double heat sinks.
(from Sept 3050 on Twycross)
Victor nodded. "Yeah, there's no denying they run cool. I've already had a preliminary report on a heat sink taken from one of their machines. They have some sort of doublechambered heat exchanger and a fluid with a thermal retention factor that's seven-tenths of air itself! The Techs think those units, which are about the size of our own heat sinks, probably are 150 to 200 percent more efficient than ours."
That means a "Prince" of the InnerSphere was pretty much working off of partials as late as September.
Edited by Kylere, 16 January 2013 - 12:15 PM.
#30
Posted 16 January 2013 - 12:26 PM
Kylere, on 16 January 2013 - 12:13 PM, said:
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And if MWO players have to wait until 2014 (real time) for Clan Mechs, and or Clan Tech, then MWO is done for "PERIOD".
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I don't exactly know how you feel about it, but I will most likely have moved on in 2014 at some point from MWO, as by that time it will no longer be any sort of a challenge, and no amount of shiny little bobbles thrown at me will impress me enough to stay..
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Think about it, what is the "REAL" timeline for most online multiplayer games, in terms of player retention..??
1 year, 6 months, 9 months... 2 years..?? Time is "NOT" on PGI's side here, they have a window of opportunity, if they miss it, they will never get another chance, that is just reality... The timeline they have told us they followed was a mistake, they should have just kept in under wraps, it was a bad move... The reality of a situation is "STILL" the reality of a situation, and no amount of BattleTech/Mechwarrior manuals are going to save MWO if it doesn't deliver in time enough to retain a player base..
#31
Posted 16 January 2013 - 12:44 PM
I would rather have it remain IS only until collisions are back in the game and the changing of every other aspect to balance them is done. Clan tech is merely mudflation introduced to the original game, and it is best to make a game before you screw it up.
#32
Posted 16 January 2013 - 01:03 PM
Butttt the current content roadmap goes only till March....
So maybe they will surprise us in March/April and they have Clan Mechs and Community Warfare lined up for us, and everybody is shocked and will worship PGI.....
but alas, I don't believe in fairytales
They are doing a great job, but going in OB and using the 1 on 1 timeline was not smart..
#33
Posted 16 January 2013 - 01:12 PM
Kylere, on 16 January 2013 - 12:44 PM, said:
I would rather have it remain IS only until collisions are back in the game and the changing of every other aspect to balance them is done. Clan tech is merely mudflation introduced to the original game, and it is best to make a game before you screw it up.
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I understand "exactly" what you are saying, "BUT" there still remains the "FACT" that there are so many players that have already been screaming for a netcode & collision fix, and the fact that the desire for "Clan Tech" is very high (they knew it would be), that i'm saying they should have scraped the idea of announcing "ANY" kind of timeline, and or "ANY" kind of adherence to said timeline in the first place... Player retention is the key to MWO, without that it is in trouble... The whole argument on whether this is really still a BETA or not is also a huge problem for them, you see it's all about perception, you can call something whatever you want, but if it is preceived as something else by a vast majority of people, then in reality it ceases to be what you want to call it, and what it is really known as... It's called the reality of a situtation, and there is no escaping it.
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Now, if the two main issues plaguing MWO are fixed, then they have an additional problem, how to introduce community warfare, and "Clan Tech", I have faith they are addressing these concerns, they have to be, it wouldn't make any sense not to, "BUT".. How long can you (perceived as) string along the player base until you deliver on your promises..??
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That is the issue, and the reality... (perceived or real) It's all about perception, and perception more often than not creates the situation. I get it, they are doing their best (so we are told), but you really don't expect the masses to be content forever can you? It's all about player retention, how will they reach that goal, because I won't stick around forever, so I ask again, what is the timeline for player retention is most online multiplayer games..?? 6 months, 9 months, 1 year, 2 years..?? MWO will have to be a really big "break-out" success to retain players for as long as the biggest titles that hold the record, and as it stands now, it doesn't offer what would be called "ENOUGH".
Edited by Odins Fist, 16 January 2013 - 01:40 PM.
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