Improve Team Communication
#61
Posted 20 January 2013 - 08:28 AM
#62
Posted 20 January 2013 - 09:22 AM
#63
Posted 20 January 2013 - 09:28 AM
#64
Posted 20 January 2013 - 07:06 PM
TehCable, on 18 January 2013 - 09:52 PM, said:
a whole bunch of words..... in response to my post (necroconvict)
alright I paraphrased you in the quote because it was a HUGE quote. I really like Centurions, I don't play my ECM mech, because it isn't a Centurion, or my cataphract. That is why I have them, but I don't play them, and actually I have two, I forgot about my DDC, the other is the Cicada.
#65
Posted 20 January 2013 - 07:50 PM
thisisxerxes, on 20 January 2013 - 01:55 AM, said:
So, I'm a new player - just started the other day. Today I learned I'm a filthy freaking PUG, and that for other people this game is something more than a melee of total strangers aimlessly throwing themselves at eachother. I learned this, from browsing the forums. From a new player's perspective, this game gives absolutely no indication that there are teams out there, on voice-comms.
Take a look at what SOE have done with Planetside. Right from the very get go, there's clear in-game visability of squads, their position, their members. If you see someone in the game, you can just invite them into your outfit. Bam. Suddenly you're friends. MWO, for some reason, keeps everything a secret. I don't know what the plan is post-beta, but right now...
First - welcome to the game.
Second - the forums are good for somethings, but there's a lot of negativity here. A big part of that is that it's the only place players can vent their frustrations and have the developers hear it. The game is certainly flawed, but is much better than the forums would let on.
#66
Posted 21 January 2013 - 12:59 AM
-It adds more diversity
-No more LRMonline
Now, am I saying it is the best thing in its current implementation? NO. It needs some work along with the netcode and certain mechs hitboxes. But overall, yes ECM is good for the game. LRMonline almost had me quit playing.
Personally, I'd like to see them get rid of the HUD/rader/target locking. Implement in-game voice. And let us communicate with each other.
Edited by Kommander Lewtimus, 21 January 2013 - 01:01 AM.
#67
Posted 21 January 2013 - 01:59 AM
#68
Posted 21 January 2013 - 03:22 PM
Kommander Lewtimus, on 21 January 2013 - 12:59 AM, said:
-It adds more diversity
-No more LRMonline
Now, am I saying it is the best thing in its current implementation? NO. It needs some work along with the netcode and certain mechs hitboxes. But overall, yes ECM is good for the game. LRMonline almost had me quit playing.
Personally, I'd like to see them get rid of the HUD/rader/target locking. Implement in-game voice. And let us communicate with each other.
Get rid of target lock and such, you know that today we have the ability to do such, and this is far off in the future, it shouldn't be that hard for a computer to lock onto a 20 - 100 ton machine should it?
Get rid of the hud? You know at least in the oldest pvp battletech/mechwarrior that I know of, the Battletech centers, they actually had a secondary screen, for the Friend or Foe indicator, I believe it also gave a basic overhead view of the landscape, not in depth, but I kind of remember it being there.
I also found a link to the old school center it has been gone from Chicago for many years. Describing what happend there, and how. I tell ya it was a blast sitting inside of those pods. I only with I could make my own here at home for MWO! http://gel.msu.edu/c...echmasters.html
Edited by Necroconvict, 21 January 2013 - 03:23 PM.
#69
Posted 22 January 2013 - 06:08 AM
Sure, MWO has the BattleTech lore, history and fan base. but the development teams complete lack of trust in the community to help steer this game into the great product it can become is disheartening to say the least. Just one time I can recall the PGI actually listened, when they pushed back open beta at our request, then released it still broken anyways.
The ECM debate is nearing it's end ladies and gentlemen because at the current rate people will either abandon ship, looking for the same great game play mechanics in games like World of Tanks (which I have not played but hear great things about) who are a great development studio who really does listen to the players ideas. Or they will stick around and accept the way things are inevitably headed and play regardless of how bad that PGI mucks up.
I have taken many, many "breaks" from this game, whether because of the lag that was ever increasing with each patch, or being burnt out on the repetitive game play and broken mechanics. I have also not one time ever piloted an ECM mech on principal alone. I have always enjoyed playing the underdog in games. But this game is forcing that approach on every single player who does not enter a match wielding ECM, in my opinion, as well as countless other people's.
I apologize for the wall of text I placed here, it really did start smaller but emotion gets it way sometimes.
Thanks for reading this, and @TehCable it is a shame to lose more players over this but maybe once PGI sees their populatio dying off they will get the point, take the hint and fix their mess.
Also after working on Duke Nukem Forever, I want to say that I came into this game as a MechWarrior fan with VERY little faith in you guys at PGI, and I am glad my gut feelings are still working as designed you've lived up to your pedigree so far.
#70
Posted 22 January 2013 - 06:11 AM
#71
Posted 22 January 2013 - 04:26 PM
KylleX, man I don't even know what to tell you. I have only been here about a month and a half.. 2 months something like that. Lag seems to be barely an issue, just like in anything lead your shot (just like in real life) You can always view your enemies latency, to get a better idea... As for ECM... is it really that hard for you to shoot if you don't have a red box around your target? I don't mean just for you, but for so many other players as well? I mean you still see the mech it isn't invisible. You have regular vision, heat vision, and when usable night vision. Enemies still stick out. The only ones who should have a problem shooting an ECM machine are Streak users, and possibly LRM, you can free fire LRMs, but not having a lock on is much harder to score that 1,200 damage every match.
#72
Posted 25 January 2013 - 07:40 AM
Maybe in a couple of months, you can tell which is better for everyone by seeing which maps are played more. Oops, is this what a beta is for?
Thank you for reading my humble opinion.
#73
Posted 25 January 2013 - 11:28 PM
DatDavid, on 25 January 2013 - 07:40 AM, said:
Maybe in a couple of months, you can tell which is better for everyone by seeing which maps are played more. Oops, is this what a beta is for?
Thank you for reading my humble opinion.
lol choosing what map during a beta... that really doesn't make sense. Now having a poll where people can answer which maps are their favorite, and then writing why you like it...
#74
Posted 26 January 2013 - 12:43 PM
The ecm let alone possibly stacking op way op on pugs
no communication is an issue
and thats how the origonal board game balanced it beagle
therfore scouts used ecm small hard to see rolls
and the assault teem was seen
let alone timeline but the devs need the info so ill deal for now
see ya on the field
#75
Posted 27 January 2013 - 11:04 AM
Ave Hax, on 26 January 2013 - 12:43 PM, said:
Who's leaving?
On another note, are there any type of voice comm being programmed into this game? I like Mechs, but teamplay is down to nothing most of the time.
See you on the battlefield and hope to sync as a team as well.
#76
Posted 27 January 2013 - 11:19 AM
Necroconvict, on 25 January 2013 - 11:28 PM, said:
lol choosing what map during a beta... that really doesn't make sense. Now having a poll where people can answer which maps are their favorite, and then writing why you like it...
I'm glad we can be respectable here. You are not respectfully ignored.
#77
Posted 29 January 2013 - 07:56 PM
#78
Posted 03 February 2013 - 08:03 AM
I got an Ingress invite a few days after I quit playing this, and that has kept me plenty busy. At this point, I'm starting to doubt that I'll ever get the urge to play this game again. I really don't understand why they don't think they can trust us with their plans for the game.
#79
Posted 04 February 2013 - 04:50 AM
Necroconvict, on 22 January 2013 - 04:26 PM, said:
Besides making 2 entire weapon systems useless...
It stops you from seeing their weakened armour, which means you have a harder time killing said mechs. It also makes it more difficult for your team to focus fire, unless you have 3rd party voice software.
It also stops you seeing their weapon loadout, so you don't know how to effectively engage the target. For example fighting an SRM Catapult is different than fighting an LRM one. You charge an SRM cat you are gonna die horribly, same if you try to stay at range from an LRM boat.
#80
Posted 10 February 2013 - 06:39 PM
7 user(s) are reading this topic
0 members, 7 guests, 0 anonymous users