Convergence....
It seem the game has a special way of treating convergence. I find funny how I get better convergence with lasers then with ballistics. Having multiple ballistics is horrible compared to lasers.
This could be science... or code...lol.
Have you guys notice this??? Are you guys OK with it....???
Moogy
Convergence
Started by Moogy, Jan 15 2013 03:53 PM
2 replies to this topic
#1
Posted 15 January 2013 - 03:53 PM
#2
Posted 15 January 2013 - 03:53 PM
You forgot the PPCs …
#3
Posted 15 January 2013 - 04:47 PM
Yeah, it's fun aiming behind a target to compensate for my running speed and seeing my autocannon correct to shoot drastically in front of the target, because my reticule pointed at a building closer than the target.
But it creates clear tiers of weapons:
But it creates clear tiers of weapons:
- Ballistics are designed to always aim away from your target unless you are stationary, in which case everyone can hit you easily
- Lasers rarely are affected by convergence (since they don't require much lead), so they're easy to spray at any target you can wave your reticule at
- SSRMs let you shoot at **** you can't even see while running around like a headless chicken, and never miss the CT
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