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Streak Srm Hit Rate


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#1 Sharg

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Posted 15 January 2013 - 04:34 PM

Here's the suggestion: Remove the 100% hit rate, but guarantee that at least 1 missile will hit from each volley.


I think a lot of people misunderstand how Streaks worked in the original table top game. Streak SRMs had two basic mechanics:

1) Streaks did not guarantee that every missile in the volley would hit, but only that at least 1 missile would hit, since the missile hit table had a 1 missile minimum.
2) Streak launchers also conserved ammunition by preventing you from firing until you had a lock.

With these two mechanics combined, you can see Streak SRMs' real benefit: Every time you expend ammunition, you are guaranteed to do at least some damage, but not necessarily full damage.





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