Here's the suggestion: Remove the 100% hit rate, but guarantee that at least 1 missile will hit from each volley.
I think a lot of people misunderstand how Streaks worked in the original table top game. Streak SRMs had two basic mechanics:
1) Streaks did not guarantee that every missile in the volley would hit, but only that at least 1 missile would hit, since the missile hit table had a 1 missile minimum.
2) Streak launchers also conserved ammunition by preventing you from firing until you had a lock.
With these two mechanics combined, you can see Streak SRMs' real benefit: Every time you expend ammunition, you are guaranteed to do at least some damage, but not necessarily full damage.
Streak Srm Hit Rate
Started by Sharg, Jan 15 2013 04:34 PM
No replies to this topic
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users














