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Take Caps Out Of Assault!


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#21 hammerreborn

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Posted 15 January 2013 - 08:51 PM

HEY LOOK ITS THIS THREAD AGAIN!

#22 Baltasar

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Posted 15 January 2013 - 08:54 PM

You had to start a new thread instead of using the one that was already created today? http://mwomercs.com/...90865-base-cap/

Hey I can play say the same thing over as well: Capping is a viable tactic, yes you can get more money by fighting, but if you don't pay attention to the second objective then you get what you deserve. Assault is destroy the other team or CAPTURE THE BASE. If I run a light then a lot of times I'll go stand on the base because it forces the other team to send someone back. Either the whole team or one or two mechs. Regardless, it takes tonnage off the rest of my team (which is the main reason I'm doing it.) If no one comes back then I'm thinking "really....just...wow". Then the complaining starts from the other team.

"Don't cap the base! You don't get anything for it!"

Well if you don't want me to cap then DEFEND YOUR FREAKING BASE. Otherwise stop the QQ and take your loss and move on to the next game. I like a good brawl as much as the next guy but if you are too ignorant to pay attention to the objectives that's life. Move on.

And yes occasionally there are times where both teams completely miss each other. In that case the game is over with quickly and you can jump into another match fast. Not a big loss of time.

Lesson of the story...You can either Herpty Derp into the middle of the map and hope that you can kill everyone or you can use TACTICS and make the fight more to your advantage. Also, just so the point can get through DEFEND YOUR BASE.

//end rant

#23 GalaxyBluestar

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Posted 15 January 2013 - 08:58 PM

there's hope for humanity yet, people with sense and logic explaining how a game mode works.

Edited by GalaxyBluestar, 15 January 2013 - 08:58 PM.


#24 Viper69

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Posted 15 January 2013 - 09:03 PM

You know if they took base capture out of assault you know what will happen. You will have a swarm of extremely fast mechs swooping in to nab a kill and then just running around with you having no ability to catch or kill them. If they wolfpack your fastest light mech what will you do, beg them to come fight you? They then will run around till the timer runs out and win by kills just having 1. So would you rather not venture halfway across the map looking like an ***** while they just run around you and cap or stay near your base and fight or run into the middle and wait for them while they get one kill and just make you wait 15 min just to be dicks?

#25 Terran123rd

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Posted 15 January 2013 - 09:30 PM

Keep assault the way it is, and just use these:

http://mwomercs.com/...ost__p__1656596

#26 Kasiagora

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Posted 15 January 2013 - 10:48 PM

When I saw the thread title I thought OP meant taking the engine cap out of assault mechs. It got my interest for a second because if you can't put a 400 in an Atlas, then why is it even in the game?

#27 HC Harlequin

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Posted 15 January 2013 - 10:52 PM

View PostDroz, on 15 January 2013 - 06:05 PM, said:

For the love of god. It's ridiculous. GET NOTHING FOR IT. NO CBILLS. It promotes running away and not fighting. We have a CAP based mode already with Conquest. Take the CAP game out of Assault and turn it into TDM. It's stupid ridiculous. Get no money for it. Obviously taking money out of the equation for a base cap has not changed the mentality. Take the WIN XP out of it too.

Most people don't want to sit around for 10 minutes waiting for a light to come back to fight them to end the match. And if I am the last guy alive in a light mech and I know I can force a tie or double defeat by not dying for 10 minutes.. guess what? And even if I am going to lose I can preserver my K/D by finding a spot to shut down for 10 minutes essentially holding both my and your teams mech's hostage. As rude as that is to do so.

Just sayin.

#28 SpiralRazor

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Posted 15 January 2013 - 11:03 PM

It should still be in to break stalemates, but capping should take twice as long as it does currently.

#29 HighlandCoo

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Posted 15 January 2013 - 11:16 PM

It would be a better mode if it wasn't so easy to change your approach to the base.

IE: if one half of the team goes one way, then the other half the other. It takes about 30 secs for team A to change direction and join up with Team B if needed.

Its part of the same weird thing where the mech speed is not affected by uphill/downhill/terrain, so you can just go whereever you want whenever you want.

If you were commited to your chosen approach, people would think a little harder about it.

#30 Psychokreep

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Posted 23 February 2013 - 07:10 PM

Create a TDM system. If you are the final mech, make it that if you do not initiate/involve in combat...start a countdown on that mech and start doing damage to self. None of this hiding in a corner and powering down. Make them work for it in combat or just self implode and lose that way.
Not beneficial to other teammates if lights rush off and get cap points while heavier mechs are left with nothing. That is not fair and not equal.

#31 FupDup

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Posted 23 February 2013 - 07:19 PM

What caps? All I see are red triangles...

#32 Sears

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Posted 23 February 2013 - 07:19 PM

Bit of a thread necro but okay. Good use of the search.

I can see them putting TDM in when we get things like artillery. The cap at the moment is useful as an anti blob tool. If you put TDM in now that is all you will see is people circling the map in blobs. It will quickly turn into a weight race and all you will see is Assaults and Heavies as there is no need to move quickly.

#33 Helican

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Posted 23 February 2013 - 07:21 PM

View PostJoseph Mallan, on 15 January 2013 - 06:28 PM, said:

Defend Your Base. A fight will Happen that way!



Not if they both do...

#34 Merky Merc

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Posted 23 February 2013 - 07:25 PM

These games need a point of contention. Can you imagine alpine with no need to go anywhere? God awful. There would be little camps of mechs sporadically throughout the map.

#35 DCLXVI

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Posted 23 February 2013 - 07:27 PM

r&r stations for MC at conquest cap points! utility mech pets! and out of game dedicated commander with his own in game voip! with intuitive commander controls, with individual orders! really tired

#36 Mystere

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Posted 23 February 2013 - 07:28 PM

View PostPsychokreep, on 23 February 2013 - 07:10 PM, said:

Create a TDM system. If you are the final mech, make it that if you do not initiate/involve in combat...start a countdown on that mech and start doing damage to self. None of this hiding in a corner and powering down. Make them work for it in combat or just self implode and lose that way.
Not beneficial to other teammates if lights rush off and get cap points while heavier mechs are left with nothing. That is not fair and not equal.


I'm really sorry but, what?

#37 Commander Kobold

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Posted 23 February 2013 - 07:31 PM

View PostHomeless Bill, on 15 January 2013 - 06:18 PM, said:

They ought to just change the objective from capture to destroy. It would make things a lot more interesting (tactics, not, "We're losing; lets cap"), logical (because standing next to someone's house for a while totally makes it yours), and it'd prevent one or two lights capping out the match. And it would focus the game more on objectives. Woah.


but then matches would devolve into chase the jenner/raven/spider untill the timer runs out

#38 Tincan Nightmare

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Posted 23 February 2013 - 07:45 PM

The only problem I have with cap wins, is if you don't do enough damage to your enemy whats stopping them from just marching back and kicking your ******* of their base? If you haven't done enough to significantly impact their combat power no fighting force is just going to say 'oh crap they've sat at our base for [insert time to cap here] minutes, RETREAT!!!' This is especially true in matches where one team is getting torn up but a single mech caps their opponents base. How is that mech going to hold that point when the rest of their team is dead and the remaining enemy survivors come back to take back their base so they can unwind and have a beer? To me capping should be locked until either A- your team has downed enough mechs to give you a 2 to 1 advantage or B- only 1 enemy mech remains. It would shift the focus to engaging the enemy team, but still stop a single mech from running around the map to run out the timer as you could bypass them and fnish the match with a cap.

Edited by Tincan Nightmare, 23 February 2013 - 07:46 PM.


#39 Commander Kobold

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Posted 23 February 2013 - 07:46 PM

View PostSears, on 23 February 2013 - 07:19 PM, said:

Bit of a thread necro but okay. Good use of the search.

I can see them putting TDM in when we get things like artillery. The cap at the moment is useful as an anti blob tool. If you put TDM in now that is all you will see is people circling the map in blobs. It will quickly turn into a weight race and all you will see is Assaults and Heavies as there is no need to move quickly.


what do you mean "turn into a weight race" the game currently is a weight race favoring heavies (imo) and with mediums at the bottom of the ladder

#40 Trenchfoot321

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Posted 23 February 2013 - 10:39 PM

As if there isn't a simple solution to this already. Take your entire team and SIT THEM ON YOUR BASE! The enemy will come to you inevitably, unless of course they want to defend their base, in which case they should take their entire team and SIT THEM ON THEIR BASE! Oh, and change the mode title from 'Assault' to 'Attrition'.





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