

Take Caps Out Of Assault!
#21
Posted 15 January 2013 - 08:51 PM
#22
Posted 15 January 2013 - 08:54 PM
Hey I can play say the same thing over as well: Capping is a viable tactic, yes you can get more money by fighting, but if you don't pay attention to the second objective then you get what you deserve. Assault is destroy the other team or CAPTURE THE BASE. If I run a light then a lot of times I'll go stand on the base because it forces the other team to send someone back. Either the whole team or one or two mechs. Regardless, it takes tonnage off the rest of my team (which is the main reason I'm doing it.) If no one comes back then I'm thinking "really....just...wow". Then the complaining starts from the other team.
"Don't cap the base! You don't get anything for it!"
Well if you don't want me to cap then DEFEND YOUR FREAKING BASE. Otherwise stop the QQ and take your loss and move on to the next game. I like a good brawl as much as the next guy but if you are too ignorant to pay attention to the objectives that's life. Move on.
And yes occasionally there are times where both teams completely miss each other. In that case the game is over with quickly and you can jump into another match fast. Not a big loss of time.
Lesson of the story...You can either Herpty Derp into the middle of the map and hope that you can kill everyone or you can use TACTICS and make the fight more to your advantage. Also, just so the point can get through DEFEND YOUR BASE.
//end rant
#23
Posted 15 January 2013 - 08:58 PM
Edited by GalaxyBluestar, 15 January 2013 - 08:58 PM.
#24
Posted 15 January 2013 - 09:03 PM
#25
Posted 15 January 2013 - 09:30 PM
#26
Posted 15 January 2013 - 10:48 PM
#27
Posted 15 January 2013 - 10:52 PM
Droz, on 15 January 2013 - 06:05 PM, said:
Most people don't want to sit around for 10 minutes waiting for a light to come back to fight them to end the match. And if I am the last guy alive in a light mech and I know I can force a tie or double defeat by not dying for 10 minutes.. guess what? And even if I am going to lose I can preserver my K/D by finding a spot to shut down for 10 minutes essentially holding both my and your teams mech's hostage. As rude as that is to do so.
Just sayin.
#28
Posted 15 January 2013 - 11:03 PM
#29
Posted 15 January 2013 - 11:16 PM
IE: if one half of the team goes one way, then the other half the other. It takes about 30 secs for team A to change direction and join up with Team B if needed.
Its part of the same weird thing where the mech speed is not affected by uphill/downhill/terrain, so you can just go whereever you want whenever you want.
If you were commited to your chosen approach, people would think a little harder about it.
#30
Posted 23 February 2013 - 07:10 PM
Not beneficial to other teammates if lights rush off and get cap points while heavier mechs are left with nothing. That is not fair and not equal.
#31
Posted 23 February 2013 - 07:19 PM
#32
Posted 23 February 2013 - 07:19 PM
I can see them putting TDM in when we get things like artillery. The cap at the moment is useful as an anti blob tool. If you put TDM in now that is all you will see is people circling the map in blobs. It will quickly turn into a weight race and all you will see is Assaults and Heavies as there is no need to move quickly.
#34
Posted 23 February 2013 - 07:25 PM
#35
Posted 23 February 2013 - 07:27 PM
#36
Posted 23 February 2013 - 07:28 PM
Psychokreep, on 23 February 2013 - 07:10 PM, said:
Not beneficial to other teammates if lights rush off and get cap points while heavier mechs are left with nothing. That is not fair and not equal.
I'm really sorry but, what?
#37
Posted 23 February 2013 - 07:31 PM
Homeless Bill, on 15 January 2013 - 06:18 PM, said:
but then matches would devolve into chase the jenner/raven/spider untill the timer runs out
#38
Posted 23 February 2013 - 07:45 PM
Edited by Tincan Nightmare, 23 February 2013 - 07:46 PM.
#39
Posted 23 February 2013 - 07:46 PM
Sears, on 23 February 2013 - 07:19 PM, said:
I can see them putting TDM in when we get things like artillery. The cap at the moment is useful as an anti blob tool. If you put TDM in now that is all you will see is people circling the map in blobs. It will quickly turn into a weight race and all you will see is Assaults and Heavies as there is no need to move quickly.
what do you mean "turn into a weight race" the game currently is a weight race favoring heavies (imo) and with mediums at the bottom of the ladder
#40
Posted 23 February 2013 - 10:39 PM
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