Jump to content

perma death or limited lives


11 replies to this topic

#1 Jason Cutter

    Member

  • PipPip
  • Legendary Founder
  • Legendary Founder
  • 21 posts

Posted 01 November 2011 - 06:29 AM

I hope this game has permadeath because as player, I want to think twice before acting. If you played a MUSE/MUSH version of btech, you will understand what I'm talking about.

Thanks,

Jason

#2 CoffiNail

    Oathmaster

  • PipPipPipPipPipPipPipPipPip
  • The Cub
  • The Cub
  • 4,285 posts
  • Facebook: Link
  • Twitter: Link
  • LocationSome place with other Ghost Bears. A dropship or planet, who knows. ((Winnipeg,MB))

Posted 01 November 2011 - 06:41 AM

Maybe for the sake of your arguement you should inform those who did not play MUSE/MUSH back in the day, what it entails. losing your char and everything and all exp? A huge batch of XP, some items? You need to start 100% a new?

#3 Wieland Calhoun

    Member

  • PipPip
  • 21 posts
  • LocationThe swamps.

Posted 01 November 2011 - 06:43 AM

Since it's going to be team-based combat, you can probably bet on dying fairly often, even if you're rather good at the game and do everything right.

Sounds like it would make individual "lives" fairly meaningless, or it would completely frustrate persistent progression, depending on how much persistent progression is going to be a factor.

But yeah, it depends on what sort of "perma-death" we're talking about here. Loss of everything, or some sort of "inheritance" mechanic?

#4 wolf74

    Member

  • PipPipPipPipPipPipPipPip
  • 1,272 posts
  • LocationMidland, TX

Posted 01 November 2011 - 07:39 AM

Simple Fix, You have not made "A Character", But a "Family Line" so when you die someone in the Family with the "Same Level" of skill takes overs.

But If someone wishes to with a Fear of Perma Death on it should be a Clear flag for other players to see. and know it as a mark of honor that they Lived this long. Just remember Head shots Do happen. But this Flag has to be made at Character creation and once Toggled off it cannot be Toggled back on.

Wolf74 (When I do play DDO online I do play PD, Cleric 7, Level, Fighter 4th Rogue, 7th, 8th lvl hates me)

#5 omegaclawe

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 100 posts

Posted 01 November 2011 - 07:42 AM

Might be that you have to eject to not die, in that case, but... such a mechanic would be terribly frustrating, and make many people quit the game, which means less money.

#6 Stradivarious

    Member

  • PipPipPipPipPip
  • The Bold
  • The Bold
  • 194 posts
  • LocationSilverdale, WA

Posted 01 November 2011 - 07:53 AM

From how they keep talking about matches, I'm expecting WoT style fights. Once you die, you're out for the duration of the battle. It would hurt their market model if you have to start over from scratch due to a headshot, not enough of us old schoolers who would relish the challenge and too many instant gratification nubs from later generations. :) Sadly games have to bend to the bean counters or they don't get financed... :D

#7 saber15

    Member

  • PipPipPip
  • Little Helper
  • Little Helper
  • 93 posts
  • LocationFlorida

Posted 01 November 2011 - 08:36 AM

I'd like World Of Tanks style dying. If you get killed in WoT, you sit out of the rest of the round. When the round is over, you receive the pay for the damage you did, then you need to pay to repair your tank back to working condition. It makes dying in smaller, weaker tanks less punishing, whereas people piloting godlike Tigers and Panzers need to pay out of the *** to keep their tanks running.

Edited by saber15, 01 November 2011 - 08:49 AM.


#8 SquareSphere

    Member

  • PipPipPipPipPipPipPipPip
  • 1,656 posts
  • LocationIn your clouds, stealing your thunder

Posted 01 November 2011 - 08:37 AM

that makes a lot of good sense to me

#9 Hallstatt

    Member

  • PipPip
  • 27 posts
  • LocationInternet

Posted 01 November 2011 - 10:34 AM

View Postsaber15, on 01 November 2011 - 08:36 AM, said:

I'd like World Of Tanks style dying. If you get killed in WoT, you sit out of the rest of the round. When the round is over, you receive the pay for the damage you did, then you need to pay to repair your tank back to working condition. It makes dying in smaller, weaker tanks less punishing, whereas people piloting godlike Tigers and Panzers need to pay out of the *** to keep their tanks running.

It makes sense. Of course he would gain his fair share of the contract, and any extra gains by defeating other 'Mechs.
We can just assume the pilot ejected as seem on the teaser from 2009.

#10 ELMS

    Member

  • Pip
  • 15 posts

Posted 05 November 2011 - 05:03 AM

You guys are assuming that this will operate off a World of tanks Rounds system... I can't find anything regarding this, if you have seen it, could you please post as a new topic?

If not, there is absolutely NO indication I have seen so far that this will be anything other than an open-world MMO style game with original Mechwarrior gameplay mechanics. As such, I would assume that if you get killed you would be either ejected out of your mech (as per the 2009 video) or you would be "re-spawned" into a field hospital and be required to either pay C-Bills to be regened, or to wait out a cooldown period to heal back up.

If they opt to include familial re-generation, I wouldn't be averse to it, however a round's system a la Battle.Net, would be a big mistake for PGI to proceed with.

#11 Goombah

    Member

  • PipPipPip
  • The Blazing
  • The Blazing
  • 57 posts

Posted 05 November 2011 - 05:32 AM

Any type of persistent or temporary character death would have to be entirely based on how the game itself runs, is it a giant open world(s) like eve online? Or random 8v8 played death matches? If the later, i dont see how you could encourage people not do die while not punishing them in a way that makes players quit the game entirely due to persistent penalties on their character.

However, if they are shooting for a tactical combat feel, with commanders even, an infinitely re-spawning team of 32 atlases will leave little room for tactics or medium and light mechs at all, Death has no meaning, as the relentless grind of 100 tonners will more than likely out score a team trying to be crafty, using terrain, sightlines and cover, given that player skill on both sides is equal
If Death was Permanent -until the next round starts- especially if the game it had control points to capture (with some kind of benefit) players would be a little more careful about throwing their lives and pretty machines away trying to rack up the highest score possible.

Or perhaps any time you spawn in to any match, you have to pay in c-bills every time you want to spawn.
Then again that would probably lead to farming, and less skilled players would be stuck buying the cheapest mechs every single time, causing a greater divide between the highly skilled and the slightly less skilled. keeping at least some of the players forever to pilot battle suits or commandos because they cant afford to spawn in as anything else, and cant earn money to upgrade. It would make deaths too punishing. Unless, of course, scouting in a light mech earned c-bills somehow.

#12 Silent

    Member

  • PipPipPipPipPipPipPipPip
  • 1,207 posts
  • LocationButte Hold

Posted 05 November 2011 - 05:57 AM

View PostELMS, on 05 November 2011 - 05:03 AM, said:

You guys are assuming that this will operate off a World of tanks Rounds system... I can't find anything regarding this, if you have seen it, could you please post as a new topic?


From one of the interviews:

Quote

Let’s talk about what MechWarrior Online is going to be. The first question on my mind as I read this press release is that, honestly, when I think MechWarrior, I’m thinking of, well, MechWarrior 2 through MechWarrior 4. Is MWO in that vein?

Creative Director Bryan Ekman: Yeah, absolutely. From a gameplay point of view, it’s the online component of those games. It’s match-based gameplay. So you go in, you fight, and you come out. So in that sense, it’s absolutely true to the heritage. The way you control the Mech, and the way the Mech works, and the options available to you during gameplay are inspired by Mech 2 through 4. Anybody who has played those games will feel right at home playing MWO.


I'd prefer dropping down into a game, selecting a handful of Mechs I have in my stable that are ready to go, and starting the game. If my current Mech gets knocked out, then I should have a choice as to whether or not I sit out or go in with one of the others I have. Once the match is over the Mechs should automatically start repairing, and I can either throw C-bills at it to speed it up, or wait it out. Maybe salvage can come into play, where if I manage to take some opponents down with me then their salvage speeds up my repair time.

That's about as far as I'd go. Permadeath sucks and isn't fun.

Edited by Silent, 05 November 2011 - 06:06 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users