

perma death or limited lives
#1
Posted 01 November 2011 - 06:29 AM
Thanks,
Jason
#2
Posted 01 November 2011 - 06:41 AM
#3
Posted 01 November 2011 - 06:43 AM
Sounds like it would make individual "lives" fairly meaningless, or it would completely frustrate persistent progression, depending on how much persistent progression is going to be a factor.
But yeah, it depends on what sort of "perma-death" we're talking about here. Loss of everything, or some sort of "inheritance" mechanic?
#4
Posted 01 November 2011 - 07:39 AM
But If someone wishes to with a Fear of Perma Death on it should be a Clear flag for other players to see. and know it as a mark of honor that they Lived this long. Just remember Head shots Do happen. But this Flag has to be made at Character creation and once Toggled off it cannot be Toggled back on.
Wolf74 (When I do play DDO online I do play PD, Cleric 7, Level, Fighter 4th Rogue, 7th, 8th lvl hates me)
#5
Posted 01 November 2011 - 07:42 AM
#6
Posted 01 November 2011 - 07:53 AM


#7
Posted 01 November 2011 - 08:36 AM
Edited by saber15, 01 November 2011 - 08:49 AM.
#8
Posted 01 November 2011 - 08:37 AM
#9
Posted 01 November 2011 - 10:34 AM
saber15, on 01 November 2011 - 08:36 AM, said:
It makes sense. Of course he would gain his fair share of the contract, and any extra gains by defeating other 'Mechs.
We can just assume the pilot ejected as seem on the teaser from 2009.
#10
Posted 05 November 2011 - 05:03 AM
If not, there is absolutely NO indication I have seen so far that this will be anything other than an open-world MMO style game with original Mechwarrior gameplay mechanics. As such, I would assume that if you get killed you would be either ejected out of your mech (as per the 2009 video) or you would be "re-spawned" into a field hospital and be required to either pay C-Bills to be regened, or to wait out a cooldown period to heal back up.
If they opt to include familial re-generation, I wouldn't be averse to it, however a round's system a la Battle.Net, would be a big mistake for PGI to proceed with.
#11
Posted 05 November 2011 - 05:32 AM
However, if they are shooting for a tactical combat feel, with commanders even, an infinitely re-spawning team of 32 atlases will leave little room for tactics or medium and light mechs at all, Death has no meaning, as the relentless grind of 100 tonners will more than likely out score a team trying to be crafty, using terrain, sightlines and cover, given that player skill on both sides is equal
If Death was Permanent -until the next round starts- especially if the game it had control points to capture (with some kind of benefit) players would be a little more careful about throwing their lives and pretty machines away trying to rack up the highest score possible.
Or perhaps any time you spawn in to any match, you have to pay in c-bills every time you want to spawn.
Then again that would probably lead to farming, and less skilled players would be stuck buying the cheapest mechs every single time, causing a greater divide between the highly skilled and the slightly less skilled. keeping at least some of the players forever to pilot battle suits or commandos because they cant afford to spawn in as anything else, and cant earn money to upgrade. It would make deaths too punishing. Unless, of course, scouting in a light mech earned c-bills somehow.
#12
Posted 05 November 2011 - 05:57 AM
ELMS, on 05 November 2011 - 05:03 AM, said:
From one of the interviews:
Quote
Creative Director Bryan Ekman: Yeah, absolutely. From a gameplay point of view, it’s the online component of those games. It’s match-based gameplay. So you go in, you fight, and you come out. So in that sense, it’s absolutely true to the heritage. The way you control the Mech, and the way the Mech works, and the options available to you during gameplay are inspired by Mech 2 through 4. Anybody who has played those games will feel right at home playing MWO.
I'd prefer dropping down into a game, selecting a handful of Mechs I have in my stable that are ready to go, and starting the game. If my current Mech gets knocked out, then I should have a choice as to whether or not I sit out or go in with one of the others I have. Once the match is over the Mechs should automatically start repairing, and I can either throw C-bills at it to speed it up, or wait it out. Maybe salvage can come into play, where if I manage to take some opponents down with me then their salvage speeds up my repair time.
That's about as far as I'd go. Permadeath sucks and isn't fun.
Edited by Silent, 05 November 2011 - 06:06 AM.
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