I just hate that there's no matchmaking implemented yet. The last four games I played all ended with a K/D ratio of 0/8 or 8/0. It just seems a little unfair. Also, I'd love to see tonnage based team picking.
Dawnthieve, on 24 January 2013 - 11:46 AM, said:
To push this back up one more time I'll throw in one observation I've made. Most PUG games involve 'Mech configs suitable for one purpose: "walking straight at an enemy bursting him down ASAP". The only exception is LRM boats imo. The playstyle has degraded to the above, which isn't surprising. It's simple and it works: I right now finish leveling the K2, and the easiest way to do it seems to be the derp-derpington dual AC20s. Seems like it's a map-size problem to me that sustained damage and keeping an enemy at arm's length isn't viable right now. Agree?
In my opinion, the problem is, that anything else is just not working very well right now. What would you want to do with, say, a Cataphract other than going more or less straight to the enemy and start firing at him? Of course you'll be at an advantage when you team up and position yourself wisely, but basically everthing goes right down to the mentioned tactic, wheter a team acts this way or a lone wolf.
In theory you could try to flank the enemy, but as your team's main striking force will still engage the enemy face to face, you'll have to wander off on your own, whcih has proven to be very dangerous, especially in slow 'Mechs. Plus you'll need a really long time to even get around your enemy in a heavy or assault.
What else would you want to do? Sniping does not work very well now, at least for me. The only other option I see would be to prepare some kind of ambush, but that would need decent communication, so in PUG it's practically not possible.
Edited by TheLastUn1corn, 24 January 2013 - 12:32 PM.