There is hope.
I run mine with an ER large laser and bap+6JJ.
In this game I started by using my JJ to get up high on the map, high enough to have a clear view of two possible approach routes from the enemy. The JJ are key to this mech I feel, they give you mobility that can prove extremely useful in a spotting role. They can get you places where most people don't even think to look.
This then leads to sniping. The ER laser has excellent range, use it! With your BAp and JJ ability, you can make for an extremely mobile, extremely annoying harrasser. You can needle away at weak points on large mechs quite nicely, using your JJ to position yourself in hard to be hit spots.
Towards the end of the game I used my overall speed and good JJ lift to perform hit and runs on the remaining weakened mechs. Of the four kills one was an atlas, which I did manage solo-but yes it took awhile.....one was a weakened jaeger which was fairly easy meat if you use the JJ smartly.Mainly on these two as they were slow, I semi circled cut back into them and jetted over their heads, switching direction mid jump to rake rear ct armour. Two were mediums who had no JJ.
So to sum up, I'd say:
1st, try to scout use and abuse the near flight level JJ you can mount.
2nd, after contact use and abuse those JJ to get opportunistic long range snipes in, go for stripped arms/legs etc.
3rd, if enemy is weakened you can move closer and use your speed and fantastic mobility to pick apart weakened enemy mechs. I really feel the key to this variant is those JJ. The height and lift you can gain, and the speed/distance you can travel is highly underrated.