Hire Wandering Samurai Studio!
#1
Posted 16 January 2013 - 01:34 PM
#2
Posted 16 January 2013 - 01:35 PM
Russ Bullock said:
I know you haven't seen much of me lately, was pretty busy with the holiday season and a new baby in the family. I hope you will see more of me on the forums and in game soon.
Here is what I know.
Did we send a cease and desist letter? no we did not.
At GDC 2012 I met with the mod leadership which of course happens to work at Crytek so we see each other pretty much every trade show, great guy. At this GDC in casual unscripted conversation I asked him "why are we splitting the community at this point?" We both realized that the MWLL community was small and it really wasn't competing with MWO but still each time a feature was added to MWLL that was in MWO it felt as though we were doubling up effort to restore this great brand.
I expressed that we were not trying to shut anyone down but asked him how we might meld the two communities better and even look to possibly hire on any great talent what was in that project. ( Hey MWLL guys send in those resumes ) For a long time the IP was in the wind and MWLL is one of those games that really kept MW on peoples minds so the project and the individuals have our utmost respect.
We discussed this topic for a little while but again it was friendly and there was no threats of shutting the mod down just more of a sense of "Why are we doubling up efforts here?". After the show he contacted me expressing that they really wanted to finish what they started with MWLL and had a set of features that they would like to get done and asked if that was okay with PGI. They presented a very professional plan on the remaining work they wanted to complete and stated after that it would be time to stop production on MWLL. I thanked them for the plan and said that it all sounded great.
Now today's news comes and I can only assume that this last patch represents the final features from that presentation they gave me. I will reach out to my MWLL contact and confirm that this is true and have a conversation, if there are any updates we will let you know.
Again there was no combative relationship between MWO and MWLL, nor was there a cease and desist letter given.
Thanks.
Edited by Kunae, 16 January 2013 - 02:23 PM.
#3
#4
Posted 16 January 2013 - 01:44 PM
#5
Posted 16 January 2013 - 01:44 PM
I so hope common sense will prevail and good things will happen after this...
#6
Posted 16 January 2013 - 01:57 PM
Let them at least run the communications and forums replies, they know how important the community is for a game, because they did it completely indie, and were not backed by a lot of cash.
I think they can reuse the maps, the ingame voice chats and a lot more probably.
#7
Posted 16 January 2013 - 02:05 PM
FrupertApricot, on 16 January 2013 - 01:34 PM, said:
One cannot stress this enough! The Wandering Samurai guys would probably even be okay with bringing some assets into the game with them... Like already existing, amazing maps. Don't know how hard converting them to Cryengine 3 would be, but I'd certainly love to see them in MWO.
Kind of sad too, had some good times in Living Legends.
Edited by Oy of MidWorld, 16 January 2013 - 02:06 PM.
#8
Posted 16 January 2013 - 02:12 PM
#9
Posted 16 January 2013 - 02:16 PM
...maybe we keep our artists though.
#10
Posted 16 January 2013 - 02:20 PM
make it happen!!!
#11
Posted 16 January 2013 - 02:22 PM
#12
Posted 16 January 2013 - 02:50 PM
Merging would bring real benefits to MechWarrior fans. As an example 2 game studios, Maddox Games and 777 Studios, merged their teams to create a new WW2 flight sim instead of competing. Sure more than that behind the decision, but now they have a strong team working on the new title. The simulators are not mainstream or hottest AAA, but have their loyal audince just like BattleTech has. So why not a joint-op/merging/hiring spree to bring gamers THE BattleTech Experience we have been missing for so long
#13
Posted 16 January 2013 - 03:00 PM
#14
Posted 16 January 2013 - 03:04 PM
They never worked for the money in the first place, I doubt they would work for someone that they percieve to have shafted them. You could tell from their final announcement they were true hardcore fans to MW though. MW:LL wasn't that popular in the end but PGI has now given it martyr status through it's actions.
Edited by Pok Gai, 16 January 2013 - 03:09 PM.
#15
Posted 16 January 2013 - 03:07 PM
EyeOne, on 16 January 2013 - 02:16 PM, said:
The MWO concept artist (Alex, aka "FlyingDebris") worked on both, actually. He was the MW:LL concept artist before getting hired by PGI.
I'm hoping everything settles down and the discussions about this whole thing become a bit more rational soon, though. I'm sad to see MW:LL leave, but hope the best for both sets of developers.
#16
Posted 16 January 2013 - 03:12 PM
#17
Posted 16 January 2013 - 04:09 PM
Pok Gai, on 16 January 2013 - 03:04 PM, said:
Fortunately those aren't the devs who are that childish to go off badmouthing...
Reminds me of the "fact" that all brothers of children who get trolled on gary's mod magically work at steam and ban people on request.
Edited by Chavette, 16 January 2013 - 04:14 PM.
#19
Posted 16 January 2013 - 04:33 PM
#20
Posted 16 January 2013 - 04:53 PM
Possibly, the MWLL art team could design the Clan vehicles (and/or IS vehicles), so that the MWO team can focus on other <more important> issues?
As soon as I saw MWLL, I knew it was going to be something awesome. Too bad this dream has just about ended...
Imagine:
In MWO^
Edited by Raven IIC, 16 January 2013 - 05:24 PM.
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users