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Stratagem vs. exploitation what’s the difference


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#21 Quentin Yatoki

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Posted 26 May 2012 - 07:31 AM

If isn't a bug, then it's a legitimite tactic. War isn't fair, and we are simulating a intersteller war in this game. If you don't like your opponent's tactics, then find a way to counter them. If the game is tested right, there should be no one foolproof way to win.


Also, read the Sun Tzu, it's good stuff.

Also also, if you find yourself in a fair fight, you're doing it wrong.

Edited by Quentin Yatoki, 26 May 2012 - 07:32 AM.


#22 Yuba Frank

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Posted 26 May 2012 - 07:32 AM

Strategy is the battle plan, tactics are how that plan is carried out. Exploitation of your enemy's weaknesses are acceptable, just not through bugs in the game.

#23 Felime

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Posted 26 May 2012 - 08:02 AM

For something to be an exploit, it really needs to be unintended, and fixable. People complain about a lot of things being overpowered or broken or something, but to really be an exploit something needs to be specific enough for a simple rule or a software update to fix.

If something's broad and on a sliding scale, then it might be imbalanced, but it's not an exploit.

"This(these) specific mech design(s) is(are) broken and illegal in our tournament matches." This sort of thing seems specific, but really only makes the best mech design the one closest to the broken one, while still inside the rules. To really fix the problem, there would need to be broad changes to the mechanics the imbalance comes from.

To really be an exploit, something needs to be definable with a hard line. Pretty much always these fall under game glitches or oversights, but sometimes they can arise from very specific combinations of game mechanics that, when all combined, break something. Stun-locking someone would be something that could fall in that category, though it is a fairly fuzzy definition. Some combination of abilities that, when combined, make it trivial for another person to do something that is intended to be very difficult could also be another possibility.

If you can't state a rule about it in one or two sentences, then it's probably not an exploit and more of a clever use of game mechanics. Whether the game mechanics involved in a strategy are balanced is another question.

#24 Bleakheart

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Posted 26 May 2012 - 08:59 AM

Back in the day, I used to place hatchet blades on the front of my fast hover tanks, then do a 14 hex charge against the legs of mechs. Nothing said you can't, so I went with it. I also used naval class weaponry to bombard cities from on high, because they were larger than a dropship counter, therefor a valid target (say goodbye to your hidden units). LAMs, jump tanks, helos with TAG.... all good times.

I always thought of these things as 'out of the box' strategy, while the people I played against always said I was exploiting the rules by using things in ways not intended. Given we were all in the same platoon, they were happy I was on their side IRL.

Using a broken set of graphics to shield yourself from damage? Exploiting, clearly. However, until it's fixed, it does make for a race to that spot for both teams, now doesn't it.... I play WoW's broken PvP as well, and I can tell you, if there's a loophole in the map, players WILL exploit it.

#25 Saren21

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Posted 26 May 2012 - 09:24 AM

View PostBleakheart, on 26 May 2012 - 08:59 AM, said:

Using a broken set of graphics to shield yourself from damage? Exploiting, clearly. However, until it's fixed, it does make for a race to that spot for both teams, now doesn't it.... I play WoW's broken PvP as well, and I can tell you, if there's a loophole in the map, players WILL exploit it.


Very true i remember quite a few holes/exploits in the war song Map( hell in the world map too). (WOW V and BC before the revamped it in WOTLK) Players Will Exploit and they will not often tell you how they did it. If you Expect exploiting then report it hopefully the dev's will listen and fix it unlike blizz were even if you report it 3 or 4 times it will take them a few weeks to even start fixing it. ( i still remember wall walking to Gm Island through Dire Maul, falling under the map and falling off the world tree...)

#26 Bleakheart

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Posted 26 May 2012 - 09:32 AM

View PostSaren21, on 26 May 2012 - 09:24 AM, said:


Very true i remember quite a few holes/exploits in the war song Map( hell in the world map too). (WOW V and BC before the revamped it in WOTLK) Players Will Exploit and they will not often tell you how they did it. If you Expect exploiting then report it hopefully the dev's will listen and fix it unlike blizz were even if you report it 3 or 4 times it will take them a few weeks to even start fixing it. ( i still remember wall walking to Gm Island through Dire Maul, falling under the map and falling off the world tree...)


The lack of attention to PvP in WoW is rather bad. If something breaks in a PvE portion, they scramble like an ant hill that's been kicked over. The guns on the keep in IoC that couldn't hit anything meaningful for 2 years? It was on the 'to do' list, right after 'learn to speak Esperanto' and 'sort the giant money bin contents'.

I'm really looking forward to MWO. I do hope they add other vehicle styles in eventually for those of us that want to bring mechs down with a tank or helo, but for now everything looks very well done :P





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