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Great Way To Implement Clan Invasion...


34 replies to this topic

Poll: Alternative to improbable PvE implementation (59 member(s) have cast votes)

For the initial invasion, everybody should have a random chance to have a trail mech replaced by an equivalent clan mech for a few drops. Yay or Nay?

  1. Yay! (10 votes [16.95%] - View)

    Percentage of vote: 16.95%

  2. Nay! (43 votes [72.88%] - View)

    Percentage of vote: 72.88%

  3. Other (6 votes [10.17%] - View)

    Percentage of vote: 10.17%

Do you agree with my proposed game mode that encourages temporary imbalance of clan tech but also greatly rewards the underpower IS team?

  1. I strongly agree. (3 votes [5.08%] - View)

    Percentage of vote: 5.08%

  2. I agree. (9 votes [15.25%] - View)

    Percentage of vote: 15.25%

  3. I neither agree nor disagree. (11 votes [18.64%] - View)

    Percentage of vote: 18.64%

  4. I disagree. (11 votes [18.64%] - View)

    Percentage of vote: 18.64%

  5. I strongly disagree. (25 votes [42.37%] - View)

    Percentage of vote: 42.37%

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#21 Biruke

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Posted 17 January 2013 - 02:32 AM

The Marauder concept. If it's impossible to place a gun on the top of a mech
Posted Image

Edited by Biruke, 17 January 2013 - 02:55 AM.


#22 Adrienne Vorton

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Posted 17 January 2013 - 02:39 AM

people won´t play IS...who drops in a match that is an autodeath? well, maybe some c-bill farmers, but the majority still wants competition and not being rewarded for "scratching an OP mech"...

#23 Biruke

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Posted 17 January 2013 - 02:56 AM

View PostAdrienne Vorton, on 17 January 2013 - 02:39 AM, said:

people won´t play IS...who drops in a match that is an autodeath? well, maybe some c-bill farmers, but the majority still wants competition and not being rewarded for "scratching an OP mech"...

I will. Many others will.

#24 Biruke

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Posted 17 January 2013 - 03:00 AM

I'm telling you clan scrap will not be op. Yeah, install all that crap on your mech, fire it andd shut down.

#25 Peter Thorndyke IV

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Posted 17 January 2013 - 03:09 AM

One of the basic flaws attempting to play a realtime clan invasion in a MMO game is simple.

The Clans were initially bidding only in the clan itself for the right to drop on the surface, once the bidding / Batchal rules were known by the IS, the IS suddenly had a leverage they could use to overpower the Clan Pilots since no honorable Clan Pilot would truly compare an IS "museum piece" of Mech to his Clan Tech Machine.

The real turnpoint for the IS came with multiple factors snapping in place, understanding the mechanics for the bidding and actively taking part in it, advanced technology being leaked by comstar, wolf dragoons and NAIS becomming available on the open market.
And last but not least, not being honorbound to the bid that was placed.

Effectievly cheating during the battle :-)
while a clansman usually goes for a honorable duel, the IS had the advantage of suddenly opening a rumble, that usually caught the one or another clansman suddenly in a crossfire of an entire lance.

But as I strongly doubt that there will be enough willing players to "play" a clansman as a clansman, it is compleatly pointless to try and recreate the invasion in MWO.

#26 Kaijin

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Posted 17 January 2013 - 03:14 AM

View PostCorralis, on 17 January 2013 - 02:06 AM, said:

Basically that is the way it's gonna go. One point everyone seems to be missing is that putting a bad player in a Clan mech isn't suddenly gonna make them a good player, there still gonna be a bad player in a mech that is going to be even herder to pilot.
I now know how the Clans lost the war, they let the MWO puggers pilot their mechs :D


Not so much puggers as the new and the inexperienced. Stock Clan mechs will suck as much (if not more) as stock IS mechs do, if we keep with the present heat model. Because of miniaturization, the Clan mechs will be packing more weapons, and because they were too 'brilliant' to retain regular lasers and PPCs, those will all be of the ER or pulse laser variety. Effective use of Clan mechs will only be by those who have fire discipline and who can aim.

Edited by Kaijin, 17 January 2013 - 03:17 AM.


#27 Biruke

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Posted 17 January 2013 - 03:23 AM

If the clanners want duels, they should have KILL ASSIST penalties instead of gains. Both XP ans CB. You shoot somebody else's opponent - you lose XP, CB, you're dishonoured.

#28 John MatriX82

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Posted 17 January 2013 - 03:33 AM

I'd rather introduce some sort of "black market", where I'd like to see XP and GXP used to achieve discounts on the absurd prices there would be in terms of Cbills.

Something like: spend 20k GXP to gather a 15% permanent discount in clan tech/mechs, 35k gxp to gain a 25% discount..

Then gather XP by killing x times a certain type of Clan mech/chassis in order to gain a permanent cbill discount in buying that specific mech chassis.

#29 Biruke

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Posted 17 January 2013 - 03:35 AM

View PostJohn MatriX82, on 17 January 2013 - 03:33 AM, said:

I'd rather introduce some sort of "black market", where I'd like to see XP and GXP used to achieve discounts on the absurd prices there would be in terms of Cbills.

Something like: spend 20k GXP to gather a 15% permanent discount in clan tech/mechs, 35k gxp to gain a 25% discount..

Then gather XP by killing x times a certain type of Clan mech/chassis in order to gain a permanent cbill discount in buying that specific mech chassis.

then dogtags, left torso camos, memorial medals and so on. turn to BF3

#30 SmoothCriminal

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Posted 17 January 2013 - 03:42 AM

Quite like the idea of setting up PUGs in Clan mechs; they'll LOVE it, they'll be the mechs they already recognise, and could go some way to balancing games with IS premades.

While that might be imba for a bit, I quite like the idea of looting components/schematics to fit out IS mechs with clan tech, which should help to balance the rest out.

Only problem now is that I'm sure we all want to fiddle with our clan mech loadouts. So I'll open that to the floor...

#31 w0rm

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Posted 17 January 2013 - 03:45 AM

View PostSmoothCriminal, on 17 January 2013 - 03:42 AM, said:

Quite like the idea of setting up PUGs in Clan mechs; they'll LOVE it, they'll be the mechs they already recognise, and could go some way to balancing games with IS premades.


And they gonna get slaughtered.

#32 SmoothCriminal

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Posted 17 January 2013 - 04:03 AM

View Postw0rm, on 17 January 2013 - 03:45 AM, said:


And they gonna get slaughtered.


But less so then when piloting mechs that should outstrip IS tech in every way. Even if they do die, at least there will be more novice retention due to popular trial mechs being used.

#33 Gralzeim

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Posted 17 January 2013 - 04:27 AM

Randomized, no thanks. And a game mode designed to intentionally set up imbalanced matches, no thanks.

Don't care how much of a bonus I'd get for playing IS target dummy for some merc who likes to pretend he's a clanner. I play this for fun, and a system that's designed so that I have an inherent disadvantage because for whatever reason, I don't have Clan tech, isn't fun.

If I wanted to have to 'grind while being sucky' I'd go play an MMO that does that. "Gear grind" doesn't belong in a competitive game like this. Yes I'm aware you have to 'grind' a bit in a trial mech, but that's not the same thing, and when you start out you have the cadet bonus. unless they give that back when they add Clan tech, as in, give everyone the cadet bonus again, it's going to be a hell of a grind to get tech to compete vs. mercs using clan stuff. Unless they nerf clan stuff which I doubt any of us want.

#34 John MatriX82

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Posted 17 January 2013 - 04:36 AM

View PostBiruke, on 17 January 2013 - 03:35 AM, said:

then dogtags, left torso camos, memorial medals and so on. turn to BF3


Yeah, there you know what's the next unlock here's slightly different, just a little.

The easy way is to just introduce them with high prices (you can find them on sarna) and let them be available to buy as it is now. But it's not that easy and won't look realistic for the actual game time frame.

Clan Tech has been mostly unavailable in IS unless through black markets or with salvage (or when clan nova leaked), even harder to get whenever you think that we are just at the beginning of their arrival, so we should be fighting Clan mechs for a whole a lot time to even think about gettin few of them through "normal" commercial channels.

Since a black market would raise those already pretty high costs, I think experience could come at hand in getting discounts.


Another way would be to use salvage; you keep killing clan mechs, you gather a salvage bonus than when reachs a certain value allows to unlock the access to one class or one mech chassis (of your choice) to be bought through the black market.

But since initially few players will be able to even afford 1 mech, that would make putting up together a single mech by accumulating clan salvage quite hard for everybody.

It's the same as Battlefield 3 I know..

#35 Fooooo

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Posted 17 January 2013 - 05:11 AM

Don't think I would go with your idea OP, but im up for testing anything so yea...... Others have explained the main problems.


I really really want to know what paul & the design team wrote on their napkins when they first brainstormed about the clan invasion and what it might be like.

I also want to know what they actually decided on doing. :)

That said I really don't want to see everyone having mixed mechbays with clan and IS mechs in the 1 mechlab. I would rather people get a choice when CW comes out and you can align with a house, merc corp, go lone wolf or join a clan. (basically if you picked clan, all IS mechs get refunded or something & you can no longer buy IS mechs)

However that would reduce MC sales of the expensive clan mechs.......so maybe a compromise (at least that I would like :P ) is that each week / month (maybe the ability to change once a day if you use MC???? ;) :ph34r: ) you can choose to play as a clanner or IS.

Once you choose your side for the week / month, your mechbay switches to the one that holds those sides mechs. You could even have the whole mechlab UI switch out to a more "clanner" look.

No mechs are lost when you change, you just don't have access to the mechbay that contains the other sides mechs until you change back.


If they don't let you choose a clan faction and replace your mechs & instead go with something similar to what I said I don't think the clans will be doing much in regards to CW, that will be all IS and merc corps imo.....otherwise people will be playing "both sides" if you get me.......not that you can really stop it with it being f2p and all...... (also depending how deep CW is I guess)



Again, I wan't to see whats on that napkin..... :D

Edited by Fooooo, 17 January 2013 - 05:28 AM.






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