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Easiest Way To Grind The Spider 5V


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#21 Xiro17

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Posted 17 January 2013 - 01:14 AM

Sadly, Mxx, DCers are getting XP again, at least (or so it seems). I dunno about the CBills, but I see them getting XP awarded on the leaderboard.

#22 Voidsinger

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Posted 17 January 2013 - 01:14 AM

View PostMxxpower, on 17 January 2013 - 01:11 AM, said:


This was fixed in the last patch no?


I think they fixed the C-Bill side, not the XP.

These days, it is the XP grind many players avoid. Especially in the non-ECM flavours of mechs.

#23 elbloom

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Posted 17 January 2013 - 01:15 AM

View PostMxxpower, on 17 January 2013 - 01:11 AM, said:



Well, its cheap.. take one for a spin! It's a commando with a cape.




This was fixed in the last patch no?

1) play a game, 2) watch a disconnecters score at the end, 3) tell me it doesn´t work again, please..... I don´t encourage anyone to try it, but keep your eyes open, you will see....

#24 Morang

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Posted 17 January 2013 - 01:21 AM

I use SDR-5V with twin MPLs, stock engine (for economy cause), Ferro, Endo and DHS. I decided that I don't need Jump Jets because of their inefficiency and torso-mounted weapons having not enough angle of depression to shoot below while in jump. So I mount 197 (!) points of FF armor and an AMS with ton of ammo. My role is to stick with main assault body when they go brawling: I add some power to AMS umbrella and serve as ankle biter firing my MPLasers at large, slow targets. It's hard to engage lights with torso-mounted unguided weaponry, so lights are low priority for me. AMS and high armor also helps against streaks a little when I get any unwanted attention from enemy streak lights, allowing me to live a little longer and try to lead pursuers under the guns of our big guys.

If you wanna jump in this setup, drop AMS with ammo and 1 - 1,5 tons of armor to install 5 - 6 jets.

#25 King Arthur IV

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Posted 17 January 2013 - 01:27 AM

its for spectating

#26 NternalPrim8

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Posted 17 January 2013 - 01:37 AM

View PostScouten, on 17 January 2013 - 12:26 AM, said:

i expected this variant to be bad but not this bad you really cant get a good build and since their is no real capture EXP its taking forever to get the smallest scraps of EXP doing at most 12 damage is horrible lol

anyone want to share some horror stories about grinding this one. im currently waiting on the double XP week event announced specifically for this mech XD


View PostScouten, on 17 January 2013 - 12:26 AM, said:

i expected this variant to be bad but not this bad you really cant get a good build and since their is no real capture EXP its taking forever to get the smallest scraps of EXP doing at most 12 damage is horrible lol

anyone want to share some horror stories about grinding this one. im currently waiting on the double XP week event announced specifically for this mech XD

View PostScouten, on 17 January 2013 - 12:26 AM, said:

i expected this variant to be bad but not this bad you really cant get a good build and since their is no real capture EXP its taking forever to get the smallest scraps of EXP doing at most 12 damage is horrible lol

anyone want to share some horror stories about grinding this one. im currently waiting on the double XP week event announced specifically for this mech XD

Anyway I jumped ahead of reason like a troll. Forgive me? So the spider provides to me a different element to annoy the **** out of trolls that can't aim? In my opinion I think the spider needs a little xp grinding and an XL to fall into its own and then, only then you can have fun with it and maybe do a little damage.

Edited by NternalPrim8, 17 January 2013 - 01:43 AM.


#27 NternalPrim8

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Posted 17 January 2013 - 02:08 AM

Remember the Atlas only has 18 on the head just like the rest. If you aim true he is dead no matter the weapon.

Edited by NternalPrim8, 17 January 2013 - 02:18 AM.






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