Would the engine allow a Consistent Battle environment where players could drop into a seamlessly never ending battle? Everyone gets one death every hour before they could "re-drop".
IF it could, the map would have to be huge, and the player limit would have to be at least 28. But if it could, it would be epic for house worlds. It wouldn't end until the drop zone or palace would be captured and every point between.
It would basically require a temp ban on death and boot them out. Give them House points for participation based on captures kills and assists ect.
0
Consistent Battle
Started by Agent CraZy DiP, Jan 22 2013 08:16 AM
2 replies to this topic
#1
Posted 22 January 2013 - 08:16 AM
#2
Posted 22 January 2013 - 08:20 AM
Maybe with community warfare... But definitely not anytime soon
#3
Posted 22 January 2013 - 09:35 AM
Right... but is it possible with the engine they're using. That's what I'm really asking. Does anyone know? or is this a pipedream for a future engine.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users