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Intersting Game Lastnight


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#1 Joe Mallad

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Posted 17 January 2013 - 03:25 PM

Just wondering if anyone else has come across or seen this for themselves.


My team and I played a few 8 man games last night and the 3rd game of the night we drop on Frozen City Night. We stick together and take our side of the drop ship and set up a firing line. Our two scouts make for the ridge and on the other side of the drop ship... they spot a raven and a dragon pressing the ridge. OK... not a problem right? The Raven comes over, lets off a few laser bursts and is quickly taken out from focus fire. Then we get coms from one of our scouts that the Dragon is about to press the ridge but there are 6 more dragons behind him.

Ok... now im a bit worried. As anyone that's been here for some time will know... 1 or even 2 dragons with the right pilot(s) can really wreck havoc. But to know that 7 of them are coming toward you is a bit scary.

The first Dragon hits the ridge weapons blazing... the next 6 stay off to his right and in a perfect line, each of them is mirroring his exact movement but not a single one of the other 6 are firing a single shot.

We dropped the head Dragon and the other 6 just kept on moving at about 50 to 60 KPH, not even full speed and in order, we downed each as they followed the first to its death.

At first I thought this was one of those suicide teams that just rushes you to die so they can gain their XP and C-bills and move on... but the mirror image movement like they were part of some (hack) set up is stuck in my head. Is it possible to even do this with multiple mech as we seen?

#2 Voridan Atreides

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Posted 17 January 2013 - 03:30 PM

View PostYoseful Mallad, on 17 January 2013 - 03:25 PM, said:

At first I thought this was one of those suicide teams that just rushes you to die so they can gain their XP and C-bills and move on... but the mirror image movement like they were part of some (hack) set up is stuck in my head. Is it possible to even do this with multiple mech as we seen?


Strange...I have not seen it but then again I have not been playing much because the game is literally unplayable for me right now after the recent patches. Anyways....I would not be surprised if it was a hack. Maybe the dude was testing it or something?

Edited by Voridan Atreides, 17 January 2013 - 03:32 PM.


#3 Hellen Wheels

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Posted 17 January 2013 - 03:32 PM

I've seen movement / fire macros on single mechs, not often, but once in a blue moon (like, once in 50 matches at the most).

It would be surprising to me to see a whole lance or more testing a move and fire macro. It isn't inconceivable though, it would be easy enough to set up such a macro on a LAN.

It would lose miserably against humans, so I can't imagine why anyone would try it, other than for purposes of investigating macros.
=H=

Edited by Hellen Wheels, 17 January 2013 - 03:36 PM.


#4 Joe Mallad

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Posted 17 January 2013 - 03:32 PM

After that... a made sure to download Fraps so i can start recording my matches. I wish i could have gotten it on video.

#5 TexAce

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Posted 17 January 2013 - 03:33 PM

Sounds like a bot setup. Or the devs trying out stuff.

You should report it, with names, date, etc...

#6 Zylo

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Posted 17 January 2013 - 03:35 PM

I remember players in other MMOs did this sort of "botting" on accounts they planned to sell. It's possible some player is testing out controls to make 8 mechs function together.

It seems like a waste though, I can't imagine why anyone would want to buy an account in this type of game since it's easy to start a new account with that cadet bonus.

#7 Juicebox12

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Posted 17 January 2013 - 03:40 PM

Friend of mine does this in diablo 3. Its completely legal in terms of all games tos.

The program mimics all your inputs from one mouse and keyboard or whatever input device and mirrors it along all accounts your playing at once.

Its not easy to do, but i have tried the software in other games. Its really quite clever.

http://isboxer.com/

#8 ElLocoMarko

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Posted 17 January 2013 - 03:45 PM

Synchronized dance fighting! (without the fighting)

#9 Az0r

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Posted 17 January 2013 - 03:51 PM

View PostJuicebox12, on 17 January 2013 - 03:40 PM, said:

Friend of mine does this in diablo 3. Its completely legal in terms of all games tos.

The program mimics all your inputs from one mouse and keyboard or whatever input device and mirrors it along all accounts your playing at once.

Its not easy to do, but i have tried the software in other games. Its really quite clever.

http://isboxer.com/


This wont work quite as well in MWO because all the mechs spawn in at different locations and have collision, so you'd need different inputs on each mech to get their individual positioning correct.

#10 Voridan Atreides

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Posted 17 January 2013 - 03:52 PM

View PostElLocoMarko, on 17 January 2013 - 03:45 PM, said:

Synchronized dance fighting! (without the fighting)


Synchronized fighting should be an olympic sport.

#11 ElLocoMarko

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Posted 17 January 2013 - 04:01 PM

View PostJuicebox12, on 17 January 2013 - 03:40 PM, said:

Friend of mine does this in diablo 3. Its completely legal in terms of all games tos.

The program mimics all your inputs from one mouse and keyboard or whatever input device and mirrors it along all accounts your playing at once.

Its not easy to do, but i have tried the software in other games. Its really quite clever.

http://isboxer.com/


Bots, Scripts are not explicitly listed in the terms and agreements. But they put in a "we can ban you at any time for any reason" clause so they can crush it if they want to. (Terms and agreements section 10.1)

Edited by ElLocoMarko, 17 January 2013 - 04:02 PM.


#12 HugoStiglitz

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Posted 17 January 2013 - 04:03 PM

The closest I've ever come to that was in closed beta when my team was up against 8 Dragons because they could bowl over other mechs so easily. But mimicked movement, that really has little to no purpose. It would be a little bit harder to multibox in MWO than in Diablo or WoW (in order to mimic targeting you would have to implement an aimbot which would be against the ToS) so I think it would either have to be a team dicking around or a very, very ****** attempt at trying to create a multibox system.

#13 Juicebox12

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Posted 17 January 2013 - 04:15 PM

Well, the thing with that multiboxing is you can tab through the monitors and controls for each mech to bring them together to synchronise. Trust me. Multiboxing works great regardless where you spawn. Just takes time to get used to.

And to why it isnt against tos is because you are manually controlling each game. The only difference is your not using 4-5 different computers and sets of input devices. Really not cheating in most game makers eyes. Again i dont do it, but know many who do for other games.

Edited by Juicebox12, 17 January 2013 - 04:16 PM.


#14 Protoculture

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Posted 17 January 2013 - 05:16 PM

View PostJuicebox12, on 17 January 2013 - 04:15 PM, said:

Well, the thing with that multiboxing is you can tab through the monitors and controls for each mech to bring them together to synchronise. Trust me. Multiboxing works great regardless where you spawn. Just takes time to get used to.

And to why it isnt against tos is because you are manually controlling each game. The only difference is your not using 4-5 different computers and sets of input devices. Really not cheating in most game makers eyes. Again i dont do it, but know many who do for other games.


In other games, as I'm sure it is with this one, they care solely about revenue. They allow multiboxing in other games because they're all paid accounts. That's not true for every game but it is true for most of the big ones.

I'm curious where PGI will side on this. I bet if they're bots for selling they would ban them, if not they would probably allow it if they're spending money on the mechs but probably not otherwise (since they're just wasting bandwidth on their end on someone who is ******* off other potentially paying customers). However I suspect they don't care much about rage quitters, even paying ones, given the current speed of ECM balancing.

Edited by Protoculture, 17 January 2013 - 05:16 PM.


#15 Team Leader

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Posted 17 January 2013 - 05:20 PM

If he was doing that thing, wouldn't the mirror mechs have shot too?

#16 Protoculture

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Posted 17 January 2013 - 05:22 PM

View PostTeam Leader, on 17 January 2013 - 05:20 PM, said:

If he was doing that thing, wouldn't the mirror mechs have shot too?


If it was 100% working. Maybe it wasn't. Maybe he was a recording a macro to play back later on the other "consoles" who knows. This isn't the first report of stuff like this I've seen in the forums recently though. I've never seen it myself but I 100% pug too.

EDIT: Also, since the maps are static and there aren't many of them it seems like it would be possible to have a macro that you could replay that would say automatically go to different cap points and wait a set amount of time and then move on to the next one. If you could some how have it recognize which map was loading in you could even do this for every map and have it rotate.

Or set up multiple accounts and game clients and run the appropriate macro manually for each one individually, especially if you were doing it to sell the accounts. They'd have a ****** W/L and K/D but lots of money after a while. Chinese gold farmer style.

Edited by Protoculture, 17 January 2013 - 05:25 PM.


#17 Team Leader

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Posted 17 January 2013 - 05:28 PM

Hmmm... This gives me an idea.... Brb guys

#18 4er3BaPa

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Posted 17 January 2013 - 06:10 PM

Or simple decision - bug. Multiple copy of one player in teammaker for ex.
After two last january patch im not wonder any new bugs. After-party hang-over Piranha, huh?

Edited by 4er3BaPa, 17 January 2013 - 06:12 PM.


#19 Budor

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Posted 17 January 2013 - 06:13 PM

Posted Image

#20 HC Harlequin

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Posted 17 January 2013 - 09:15 PM

If it is allowed then it means that PGI will allow solo players to conduct full planetary assaults with only one real player.





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