i will say this is the most stratigic game of blindmans bluff i've ever played
never seen such an awsome game developed so weakly been playing since
open beta and watched the game get slowly worse instead of focusing on fixes the developoers add more problems to excisting ones i hope they fix it soon i realy like the concept of this game and it was my favorite TT game but the way things are now light meches rule the game and light ecm meches are all but gods he with the most will usualy win no matter the quality of the pilots there are exceptions and luck but in general tis true
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Blindmans Bluff Vs Marco Polo
Started by riksolo, Jan 16 2013 08:07 AM
3 replies to this topic
#1
Posted 16 January 2013 - 08:07 AM
#2
Posted 16 January 2013 - 09:36 AM
Lights only rule atm, because of the bad netcode. Which is something they are working on. Unfournatly, it's not a easy thing to fix, and takes time. And it's better they take their time making it right, instead of rushing out some half-assed code, that some dweeb can easily hack.
Once the netcode is fixed, then we can expect to see them focus more on fixing the rest of the balance problems..
Once the netcode is fixed, then we can expect to see them focus more on fixing the rest of the balance problems..
#3
Posted 17 January 2013 - 08:13 PM
i understand the netcode delema and there will always be one but a little physics in the game would go along way to apease people and make the game more enjoyable and frankly make the faster mech pilots better at operating their mechs and i posted a tentative fix for the ecm issue in the what would improve the game string i'm not talking bout reinventing the wheel race games have had physics for decades (think atari night driver had them?) just stopping the lights from running in a 30 meter circle at 100k would help
............Once I found myself between a rock and a hard place................
........... and I thought what am I doing on this side of the rock?..........
............Once I found myself between a rock and a hard place................
........... and I thought what am I doing on this side of the rock?..........
#4
Posted 17 January 2013 - 08:43 PM
riksolo, on 17 January 2013 - 08:13 PM, said:
just stopping the lights from running in a 30 meter circle at 100k would help
well placed srm salvo and your once so powerful enemy is no more.
besides they hit prety crapy, especialy the new spider.
if they dont have speed to rely on even asaults can kill them, thus taking away their functionality.
i agree their a pest to get rid of, but thats why they invented mediums or even heavy mechs for right ?
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