Norris J Packard, on 20 January 2013 - 04:54 PM, said:
One of the issues is scale.
The maps in MWO are very small, compared to what you might see in TT. So having a Mech being able to jump a quarter of a kilometer every five seconds is very much a bad idea in my book. I'd like to see adjustments, but not anything radical. Like maybe a 20-30% buff to the distance and nothing more. Right now the Highlander won't even be able to leap over the Oil Rig.
Well first off the Highlander needs enough hieght to actually be able to jump on an atlas for a DFA as per the books. right now I barely see that happening with current jumpjets.
while we could justify the small maps as a curb on jumpjet distance, I still fail to see how using btech distances for jumps and having jumpjets making us harder to hit would be a bad thing - ideally jumpjets would help with avoiding missiles by being able to jump clear of missiles that cant turn fast enough to recover (like real missiles)
I'd settle for a 50% boost in hieght right now rather than a 100% to put them inline with btech - if indeed the current 12 JJ spider is hitting 125m in jump distance which does seem about right.
But outside netcode issues having good jumpjets only seems a good idea to me. DFA alone would really help improve battle dynamics. But also putting catapults on buildings..something that right now is just oh so barely possible and seems just too weak.
Add to the fact you need JJ fuel to soften landings or take leg damage - which again gimps the jets as they dont recharge while in the air - either they need to recharge or we need more fuel.
Maybe a 25% fuel increase? 50%?