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What I Have Listed So Far ..


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#1 Ephrael

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Posted 18 January 2013 - 03:55 AM

First Up I know some of the things I might list here have been listed before and/or are being looked at, but some of the things have been in their current state for a long time so i would like to mentioned them again.

Fix 1:
The in-game chat, Its annoying to type something while in spectator mode only to have it erased when the Mech your spectating through dies.

Fix 2:
I keep seeing when i dual fire either with AC20 or ER PPC's that they sometime don't do any damage. Is this correct or am i the only one seeing. (Might have to record it if its so).

Suggestion 1:
Add a after match chat room or just enable chat when the games end so people can finish conversations and credits or advice due can be give.

Suggestion 2:
Please Enable controls while waiting for players so you can set up your Mech (just disable fire).

Suggestion 3:
I would like to see some sort of recover when your stuck. could be a 45 sec countdown (And you have to stand still and not firing while the counter is ticking) before your moved to a location close to you ( or just re-dropped on the same spot). Its happening to me more and more often that i get stuck somewhere on the map.

Suggestion 4:
Is it on purpose that your Mech ben dover :) when it shuts down. IE if it didn't you could use it as a silent scouting post.

A little Rant 1 :
When you fire a laser (or other energy weapons) from your Mech it generates an amount of heat. This heat should in reality (i know you cant compare) be reflected on your target because it is a wastly amount of energy your purring into your target (IE when your fire on the ground and tree they burst into flames).


Question 1:
The ER PPC or just PPC (i do not use this one). says on the tin that it do damage and heat to a target, but when i fire it at someone i do not see their heat increase is this working as intended?.

Question 2:
why is heat vision worse on the night level that on snow level. Heat vision gives more diversity on quality when there are more variation in the heat signature IE in a city. so in turn the heat vision should provide better view on the night level that on the snow level.

Question 3:
For the love of me. why do a Mech get stuck in-game until the game is finished ? Firstly it only really hurt those that only have one Mech others its just very annoying. If your the first one to die why not just release the Mech (Get a new one which is need in most cases anyway if it got killed). So people don't have downtime.

Question 4:
Any thing about a European server to limit the amount of lag/ping.

Question 5:
The firing lag there is on weapons currently ER PPC, AC's and such is this intended or net code?

IDEA 1:
You can exit/quit the game when ever you want and you don't have to be dead to do it. Why not give people a decent way of quitting like ejecting or something. To give the quitting some in game effect other than <Name> has disconnected. Also you get punched out just before your Mech dies which makes it more believable that you come back later in a new Mech.

IDEA 2:
I would love to see some settings in fining pugs, so you have more control in tailoring your combat experience. I know something like that is hard to pull off.

Well this was my collection of the last few weeks.

Have a good day

Ephrael

#2 Navid A1

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Posted 18 January 2013 - 04:19 AM

your FIX 1 is much needed
your suggestion 1 is much much needed

how so in suggestion 4?

#3 Ephrael

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Posted 18 January 2013 - 04:22 AM

View PostNavid A1, on 18 January 2013 - 04:19 AM, said:

how so in suggestion 4?


Umm not sure what you mean here. but you know when you power down you mech it kinda tilts forward so you look at the ground. If it didnt do that, but more like went into a locked position (which i guess it would in "reality". you could move to a hill and power down your mech so people couldnt target you.

#4 Navid A1

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Posted 18 January 2013 - 04:30 AM

View PostEphrael, on 18 January 2013 - 04:22 AM, said:


Umm not sure what you mean here. but you know when you power down you mech it kinda tilts forward so you look at the ground. If it didnt do that, but more like went into a locked position (which i guess it would in "reality". you could move to a hill and power down your mech so people couldnt target you.


i see... will you be able to relay target info when powered down? (haven't tested it)

#5 Spar

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Posted 18 January 2013 - 05:06 AM

Quote

IDEA 1:
You can exit/quit the game when ever you want and you don't have to be dead to do it. Why not give people a decent way of quitting like ejecting or something. To give the quitting some in game effect other than <Name> has disconnected. Also you get punched out just before your Mech dies which makes it more believable that you come back later in a new Mech.


NO, NO, and once again NO.

We have just been given "if you disconnect during game" it counts as a death. This was placed in the game to combat the exploiters for Cbill farming and the lame a$$es that disconnect just before a death to avoid it going on thier stats. If your in a fight you are in it to the death, no cheap get out, end of story.

Sug 1, 2 and 3 - Yes, some of that is much needed.
Sug 4 - umm, your mech is "Powered Down" in other words nothings working, you are just a hunk of metal you may as well not be in it, so nope, you wouldnt be able to use it as a scout.

Q3 - Only way around this really is to hit F9 in game and get your coordinates and then email support with "stuck, coords, map and mech" they will eventually get round to fixing the nav mesh in that area, though i guess its a low priority at the moment.

Edited by Spar, 18 January 2013 - 05:15 AM.


#6 Ephrael

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Posted 18 January 2013 - 05:47 AM

View PostSpar, on 18 January 2013 - 05:06 AM, said:


NO, NO, and once again NO.

We have just been given "if you disconnect during game" it counts as a death. This was placed in the game to combat the exploiters for Cbill farming and the lame a$$es that disconnect just before a death to avoid it going on thier stats. If your in a fight you are in it to the death, no cheap get out, end of story.


So you die, your dead, your account void.. and all your CB's are transfered to a shelter for homeless cats.

View PostSpar, on 18 January 2013 - 05:06 AM, said:

Sug 4 - umm, your mech is "Powered Down" in other words nothings working, you are just a hunk of metal you may as well not


I mean you can still relay data visual.

#7 CDLord HHGD

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Posted 18 January 2013 - 06:22 AM

View PostSpar, on 18 January 2013 - 05:06 AM, said:


NO, NO, and once again NO.

We have just been given "if you disconnect during game" it counts as a death. This was placed in the game to combat the exploiters for Cbill farming and the lame a$$es that disconnect just before a death to avoid it going on thier stats. If your in a fight you are in it to the death, no cheap get out, end of story.

There was a visual a few patches back that showed open cockpits for downed mechs. I think the end goal is to auto-eject once your mech has been shot out from under you. No, you cannot run away like a b*tch, you're there till your ride dies. But when it does die, you eject automatically. They took the animations out because there was no eject sequence and there were graphic issues with the open cockpits (at least that's what I assume because the idea was neat, but the graphics had lots of issues.





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