Right now your ECM has two modes; essentially you have what is known in the Electronic warfare community as:
1.) Electronic Protect
Electronic Protection (EP) (previously known as electronic protective measures (EPM) or electronic counter countermeasures (ECCM)) involves actions taken to protect personnel, facilities, and equipment from any effects of friendly or enemy use of the electromagnetic spectrum that degrade, neutralize, or destroy friendly combat capability. Jamming is not part of EP, it is an EA measure.
2.) Electronic Attack
Electronic attack (EA) or electronic countermeasures (ECM) involves the use of electromagnetic energy, or counter-electromagnetic radiation weapons to attack personnel, facilities, or equipment with the intention of directly affecting, degrading, neutralizing, or destroying an enemy's combat capability (see Joint Publication [JP] 3-09, Joint Fire Support).
In today's EW world we bring EW equipment into the battle by what we are attempting to do. No one piece is an all inclusive. So we often outfit our EW equipment suites in a modular fashion. If I want to attack radar we'd bring a radar jammer, communications would see a comms jammer, data--would be a signals/data link jammer.
So here's where I'd like to offer you a different take on how you could better employ your EW module. Much like your module system, I suggest you break up the ECM module into configurable modular components.
Again, similar to how the module works, you'd buy access to the ECM module in the pilot tree. But then it would have a limited number of "slots" to drop components into.
IE I have a ECM with two slots, I could choose two of the following.
1.) Jam enemy radar
2.) Destroy the shared enemy target broadcast
3.) Friendly Cloaking
4.) False target Generators -gets the enemy to waste ammo like LRMs, but also can confound the enemy sorting between true and false targets.
5.) Break enemy target lock
6.) High energy blinding (think http://en.wikipedia.org/wiki/Dazzler_%28weapon%29)
7.) Communications jamming (text at this point, but could partially degrade voice comms in the future. ) It would have to be based on limiting single channels and mech lances.
8.) Spot jamming: Degrade a single mech's fire control systems,
10.) Small area Electromagnetic pulse. Shut's down all mechs (even friendly) in a limited area forcing them to override and restart the mech's. This could be a great way to buy time for friendly forces to arrive and defend a crippled friendly.
11.) You could also go the realistic route of adding drop in sensors for different mech's that pick up on enemy EW as well. Ie a data signal sensor. sensor to detect the EW capabilities of the enemy lance....The comm channel of the approaching enemy lance.......
And potentially many more. Most of those would fall under electronic Attack, but give me a bit more time and I could easily break out some components for electronic protect as well.
You could even have the ECM module have the ability to add extra component slots similar to the way mastering a mech does for modules at the moment.
As many of these are large consumers of energy you could also have many of them on a time based usage. once employed it runs for 10 to however many seconds before it needs to recycles. Or the energy consumption would be enough to limit other weapons use while it is on (like high energy weapons). It could also generate large amounts of heat just like it does in modern EW.
A look at the bigger picture of ECM in MWo could be to look at adding some level of team based EW control from the command chair. Based on what modules individual mechs are bringing into the fight, the commander could selectively employ the modules based on tactics and strategy or on how the battle is evolving. This would also have the added effect of broadening both your mech and pilot skill trees, and subsequently adding the need for a bit more strategic planning to the game. While I'm not 100% sure I also think that it would enforce players and commanders to have more situational awareness and adaptability of the battle as the battle-space evolves and or some of these "team assets" are taken out by mech destruction. They'd have to work with a potentially dwindling set of tools.
Either way you could make the ECM far more dynamic to the game play while at the same time also limiting the effect of having ECm being the end-all-be-all EW platform as it is now.
Most people don't realize it but most battlefield have a huge amount of EW occurring from both sides seeking to gain the upper hand. A lot of it occurs long before and well after the actual force engagement. You can't see it but the employment and strategy behind EW can be immense.
That would be my .02 based on my time in the EW community and my interest in having MWo not only succeed but for the community to thrive.
Edited by Bad Karma 308, 18 January 2013 - 10:57 AM.