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Cap ******* Noobs!


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#81 warner2

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Posted 18 January 2013 - 05:33 PM

You've got a really long name.

#82 MWHawke

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Posted 18 January 2013 - 05:34 PM

Basically another knee-jerk reaction by PGI in an attempt to please the community. Adding Team Death Match would have been so much more correct.

#83 GalaxyBluestar

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Posted 18 January 2013 - 05:34 PM

View PostCrayon Master, on 18 January 2013 - 05:25 PM, said:

When you are in a premade, capping has its place. When I launch solo, I am just an ***** dropping in with 7 other idiots all in mechs we made to do whatever we want to do; scout, brawl, throw lrms at distant red triangles, whatever. We dont make strategies or plans, or even talk most of the time. We have a mighty fine time when kill stuff, and a somewhat less fine time when we die. Then comes along a fellow who cuts our fine time short by standing in the magic red square somewhere. Now I'm sure it makes you feel like a superior, tacticool master strategist to see that victory page pop up and know that was all you. Well good on ya, you just out-chessed the football team. The thing is, the rest of us kinda wanted to play football. With 75 ton hunks of metal. And we kinda see you about the same way we see the kid who told on us for playing in the neighbors yard just because they were losing.


then play foot ball. MWO was supposed to be a tactical FPS unlike all the other FPS that's the whole point of this project.

Edited by GalaxyBluestar, 18 January 2013 - 05:35 PM.


#84 Ghogiel

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Posted 18 January 2013 - 05:35 PM

View Postbambam511, on 18 January 2013 - 05:31 PM, said:

Wouldn't a viable option would be to disable the base caps and voila....Team Destruction....third game type (like in MW4)...those who want to play Basewarrior can. Others that want the fight can. All parties happy and content.

They put the bases in because role warfare.

#85 GalaxyBluestar

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Posted 18 January 2013 - 05:36 PM

also i can't wait for the trolls in their lights to shut down grief the full 15mins in TDM!

Edited by GalaxyBluestar, 18 January 2013 - 05:36 PM.


#86 Jman5

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Posted 18 January 2013 - 05:36 PM

View Postbambam511, on 18 January 2013 - 05:31 PM, said:

Wouldn't a viable option would be to disable the base caps and voila....Team Destruction....third game type (like in MW4)...those who want to play Basewarrior can. Others that want the fight can. All parties happy and content.

People don't realize how bad team deathmatch would be. You would wind up killing everyone but that one last ecm raven who spends the rest of the time limit running around and hiding. It doesn't matter if he can't win as long as he can **** you off or potentially pull a draw.

You don't see this much because PGI wisely added secondary objectives to both game modes.

#87 TickingTimeTit

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Posted 18 January 2013 - 05:37 PM

Victory conditions are victory conditions. I like getting kills, but I like victories more than kills. But I like having fun more than any of that. If I had a fun round, either capping or busting up some mechs, then it was a victory.

#88 xRaeder

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Posted 18 January 2013 - 05:43 PM

Rule number one of game design is that players only interact with what is designed for them to play in.

More to the point; people in general gravitate to what is easiest. It's not a bad thing it's just a fact of life. This is why we see nearly no Jenners. Because non-ECM lights are bad compared to those that have it, and Jump Jets are worthless right now.

We have seen it numerous times... it's why most Mechs have certain builds that are considered viable.

My message is this: don't blame the players for poor map design. Blame the designers for designing a poor capture mechanic.

You'd all be better served, and all these problems would disappear. If you all started demanding a MW:LL like experience with 20x20km maps w/ varied terrain and objectives, and server browsers.

Only then will these problems disappear.

Oh... and random matchmaking is bad. I'd like to choose where to play.

Edited by xRaeder, 18 January 2013 - 05:43 PM.


#89 Crayon Master

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Posted 18 January 2013 - 05:46 PM

View PostTarman, on 18 January 2013 - 05:29 PM, said:



If you weren't playing your football game on a chessboard, you'd almost have a point.


haha, touche. My point is simply that those who don't cap are playing a different game than those who do. We don't defend because we don't understand why anyone would go for the base when there is mech fighting to be done. We are fools, even if we don't always know it. Then comes someone who is playing to see the victory page. They cap, thinking they outsmarted us. We just think they are either a bit confused, or a sore loser. And this gap in thinking won't go away while the game rules remain as they are. This is just pugging, by the way, not premades.

#90 Pax Noctis

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Posted 18 January 2013 - 05:50 PM

I agree with you completely, but you'll never convince the armchair sci-fi military types around here who'll bark that the imaginary general for their fake war told them to cap, so damnit they're going to cap. Some people don't play games for fun in the gameplay, they derive their fun through statistics or farming of resources, and they're always going to be around.

Yes, capping early ruins games, sucks fun out of an entire match and is a **** move, but the people who are doing it honestly believe they're doing the correct/right thing. They're like religious fundamentalists and no amount of forum-barking will convince them otherwise, it just makes them feel like a persecuted minority, which reinforces the behavior since it becomes an element of group identity. Just ignore it, mentally sigh and move on to the next match like I do.

#91 jper4

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Posted 18 January 2013 - 05:53 PM

had one match the other day in frozen city where four of us (2 assaults, heavy and a light) went through the tunnel and the other 4 were at the ridge. once we came out the light went to cap and the other three of us went to flank them while they were focused on the ridge. as soon as the cap msg started a guy on OUR team started yelling and swearing at us for capping. then the other team started sending mechs back to break the cap and ran into the three assaults waiting and then the other four at the ridge started chasing and we caught them in between. we ended up winning 8-5 or so. guy yelling about the cap didn't say another word that match.

#92 Tarman

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Posted 18 January 2013 - 05:56 PM

View PostPax Noctis, on 18 January 2013 - 05:50 PM, said:

I agree with you completely, but you'll never convince the armchair sci-fi military types around here who'll bark that the imaginary general for their fake war told them to cap, so damnit they're going to cap. Some people don't play games for fun in the gameplay, they derive their fun through statistics or farming of resources, and they're always going to be around.

Yes, capping early ruins games, sucks fun out of an entire match and is a **** move, but the people who are doing it honestly believe they're doing the correct/right thing. They're like religious fundamentalists and no amount of forum-barking will convince them otherwise, it just makes them feel like a persecuted minority, which reinforces the behavior since it becomes an element of group identity. Just ignore it, mentally sigh and move on to the next match like I do.


You are being silly. IDGAF about stats or money. Those are gravy. This is not a TDM game, because there is no TDM. This is a basic fact of the game. It is not a mode that currently exists. Even if you really really want it to. Capping is a part of the current game and can lead to a win. Winning is more fun than losing. if you want TDM, ask PGI to include it. Not playing the current game with the parameters of the current game is not smart gaming.

#93 Tarman

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Posted 18 January 2013 - 06:03 PM

View PostCrayon Master, on 18 January 2013 - 05:46 PM, said:


haha, touche. My point is simply that those who don't cap are playing a different game than those who do. We don't defend because we don't understand why anyone would go for the base when there is mech fighting to be done. We are fools, even if we don't always know it. Then comes someone who is playing to see the victory page. They cap, thinking they outsmarted us. We just think they are either a bit confused, or a sore loser. And this gap in thinking won't go away while the game rules remain as they are. This is just pugging, by the way, not premades.




Eww I'm doubleposting, I feel dirty. But you deserve a separate response.

This is actually a good reflection of the division of player mindset. I don't disagree with what you're talking about, but the game itself does not support the TDM you're looking for. That's why people who cap get exasperated, because the non-cappers are playing a game mode that doesn't exist and get bent at the people playing the game as it does exist. You at least have a grasp on the issue and the mountains of threadspew that follow from it.

#94 Cato Phoenix

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Posted 18 January 2013 - 07:13 PM

It's just that cap rush makes the game...let's walk our mechs through some terrain for 3 minutes.

#95 mekabuser

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Posted 18 January 2013 - 07:32 PM

View PostHellen Wheels, on 18 January 2013 - 02:00 PM, said:

If one of the victory conditions is "capping" as it has come to be known, then you might consider defending a capping point if need be, and then you'll get your fight. Leave them undefended, and you'll likely lose the match to a scout.

you dont get it.. I hate it when MY team does. it. Ive yet to do it, but ive been tempted many times to accidentally type
A
<all> No dont cap !!!

#96 Hellen Wheels

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Posted 18 January 2013 - 07:54 PM

View Postmekabuser, on 18 January 2013 - 07:32 PM, said:

you dont get it.. I hate it when MY team does. it. Ive yet to do it, but ive been tempted many times to accidentally type
A
<all> No dont cap !!!

I'll see your Almighty Don't Cap card, and raise with with KoH, Take and Hold Theta in the Volcano, extreme heat and grav on.

No Jump Jets.
=H=

#97 Xmith

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Posted 18 January 2013 - 08:05 PM

Play conquest mode

#98 ArmandTulsen

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Posted 18 January 2013 - 08:37 PM

View PostElandyll, on 18 January 2013 - 02:03 PM, said:

And this situation is nothing short of ... Well, I was going to use the R word, but it offends.


Does it rhyme with grape?

#99 Stoicblitzer

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Posted 19 January 2013 - 01:20 AM

As I've said before, I prefer fighting but if both teams go opposite directions and pass each other like ships in the night then cap. I'd rather win by cap than lose by it. Most clans use the cap strategically to get people confused or facing the wrong way on the frontline. After 5 seconds, your team charges over while they are trying to figure out who to send back. The scouts stop capping and join the fray.

#100 MWHawke

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Posted 19 January 2013 - 01:38 AM

Personally, I prefer to duke it out but it is in the victory conditions so we all have to L2P.





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