

Cap ******* Noobs!
#81
Posted 18 January 2013 - 05:33 PM
#82
Posted 18 January 2013 - 05:34 PM
#83
Posted 18 January 2013 - 05:34 PM
Crayon Master, on 18 January 2013 - 05:25 PM, said:
then play foot ball. MWO was supposed to be a tactical FPS unlike all the other FPS that's the whole point of this project.
Edited by GalaxyBluestar, 18 January 2013 - 05:35 PM.
#84
Posted 18 January 2013 - 05:35 PM
bambam511, on 18 January 2013 - 05:31 PM, said:
They put the bases in because role warfare.
#85
Posted 18 January 2013 - 05:36 PM
Edited by GalaxyBluestar, 18 January 2013 - 05:36 PM.
#86
Posted 18 January 2013 - 05:36 PM
bambam511, on 18 January 2013 - 05:31 PM, said:
People don't realize how bad team deathmatch would be. You would wind up killing everyone but that one last ecm raven who spends the rest of the time limit running around and hiding. It doesn't matter if he can't win as long as he can **** you off or potentially pull a draw.
You don't see this much because PGI wisely added secondary objectives to both game modes.
#87
Posted 18 January 2013 - 05:37 PM
#88
Posted 18 January 2013 - 05:43 PM
More to the point; people in general gravitate to what is easiest. It's not a bad thing it's just a fact of life. This is why we see nearly no Jenners. Because non-ECM lights are bad compared to those that have it, and Jump Jets are worthless right now.
We have seen it numerous times... it's why most Mechs have certain builds that are considered viable.
My message is this: don't blame the players for poor map design. Blame the designers for designing a poor capture mechanic.
You'd all be better served, and all these problems would disappear. If you all started demanding a MW:LL like experience with 20x20km maps w/ varied terrain and objectives, and server browsers.
Only then will these problems disappear.
Oh... and random matchmaking is bad. I'd like to choose where to play.
Edited by xRaeder, 18 January 2013 - 05:43 PM.
#89
Posted 18 January 2013 - 05:46 PM
Tarman, on 18 January 2013 - 05:29 PM, said:
If you weren't playing your football game on a chessboard, you'd almost have a point.
haha, touche. My point is simply that those who don't cap are playing a different game than those who do. We don't defend because we don't understand why anyone would go for the base when there is mech fighting to be done. We are fools, even if we don't always know it. Then comes someone who is playing to see the victory page. They cap, thinking they outsmarted us. We just think they are either a bit confused, or a sore loser. And this gap in thinking won't go away while the game rules remain as they are. This is just pugging, by the way, not premades.
#90
Posted 18 January 2013 - 05:50 PM
Yes, capping early ruins games, sucks fun out of an entire match and is a **** move, but the people who are doing it honestly believe they're doing the correct/right thing. They're like religious fundamentalists and no amount of forum-barking will convince them otherwise, it just makes them feel like a persecuted minority, which reinforces the behavior since it becomes an element of group identity. Just ignore it, mentally sigh and move on to the next match like I do.
#91
Posted 18 January 2013 - 05:53 PM
#92
Posted 18 January 2013 - 05:56 PM
Pax Noctis, on 18 January 2013 - 05:50 PM, said:
Yes, capping early ruins games, sucks fun out of an entire match and is a **** move, but the people who are doing it honestly believe they're doing the correct/right thing. They're like religious fundamentalists and no amount of forum-barking will convince them otherwise, it just makes them feel like a persecuted minority, which reinforces the behavior since it becomes an element of group identity. Just ignore it, mentally sigh and move on to the next match like I do.
You are being silly. IDGAF about stats or money. Those are gravy. This is not a TDM game, because there is no TDM. This is a basic fact of the game. It is not a mode that currently exists. Even if you really really want it to. Capping is a part of the current game and can lead to a win. Winning is more fun than losing. if you want TDM, ask PGI to include it. Not playing the current game with the parameters of the current game is not smart gaming.
#93
Posted 18 January 2013 - 06:03 PM
Crayon Master, on 18 January 2013 - 05:46 PM, said:
haha, touche. My point is simply that those who don't cap are playing a different game than those who do. We don't defend because we don't understand why anyone would go for the base when there is mech fighting to be done. We are fools, even if we don't always know it. Then comes someone who is playing to see the victory page. They cap, thinking they outsmarted us. We just think they are either a bit confused, or a sore loser. And this gap in thinking won't go away while the game rules remain as they are. This is just pugging, by the way, not premades.
Eww I'm doubleposting, I feel dirty. But you deserve a separate response.
This is actually a good reflection of the division of player mindset. I don't disagree with what you're talking about, but the game itself does not support the TDM you're looking for. That's why people who cap get exasperated, because the non-cappers are playing a game mode that doesn't exist and get bent at the people playing the game as it does exist. You at least have a grasp on the issue and the mountains of threadspew that follow from it.
#94
Posted 18 January 2013 - 07:13 PM
#95
Posted 18 January 2013 - 07:32 PM
Hellen Wheels, on 18 January 2013 - 02:00 PM, said:
you dont get it.. I hate it when MY team does. it. Ive yet to do it, but ive been tempted many times to accidentally type
A
<all> No dont cap !!!
#96
Posted 18 January 2013 - 07:54 PM
mekabuser, on 18 January 2013 - 07:32 PM, said:
A
<all> No dont cap !!!
I'll see your Almighty Don't Cap card, and raise with with KoH, Take and Hold Theta in the Volcano, extreme heat and grav on.
No Jump Jets.
=H=
#97
Posted 18 January 2013 - 08:05 PM
#99
Posted 19 January 2013 - 01:20 AM
#100
Posted 19 January 2013 - 01:38 AM
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