shintakie, on 18 January 2013 - 03:07 PM, said:
Off the top of my head head theres.
The Spider 5K: 4 arm mounted ballistics and 1 energy slot in the CT. No ECM. Lowest possible amount of JJs of all the Spiders. Currently useless till the MG buff comes in or as some ridiculous rooftop AC/2 sniper with **** all ammo.
Jenner JR7-K: There is absolutely no build you can make on the K that can't be also made with the D, but better. Its only plus is the extra modules, however at this point in the game modules don't make up for anythin.
Raven 4X: Hey looks. Its a 2L but with useless ballistic points and no ECM. Pass.
Cicada 2B: Not sure what the point of arm mounted lasers are when your arms don't turn farther than your body. I guess you can mildly make the argument that its "better" for aimin up or down, but thats flimsy at best. Outside of that, completely outclassed by the 2A in every may, minus modules. See the JR7-K why that means squat.
Cicada 3C: The slowest Cicada and it only has 1 energy slot and 4 ballistic slots. No ECM to cover these fairly glarin weaknesses.
Dragon 5N: Not really all that terrible, but its pretty gimmicky. With 3 ballistics in the right arm you're pretty much pigeonholed into a triple AC/2 setup and if you lose that arm your damage becomes so gimped that its laughable. If you don't pick a triple AC/2 setup then why the blue hell are you usin a 5N?
Stalker STK-3H/4N: Why do these variants exist in this game? Can anyone at all explain this to me? Any build you can make in those mechs can be replicated in either the 3F or the 5M, but you can do it better. I really really don't understand the thought process behind 4 variants to the Stalker and havin 2 of them exist purely to increase the grind to master. There is 0 other reason to take these mechs other than as a cbill/xp dump. They don't even have pointless extra module slots for when/if modules actually become useful enough to justify the lost damage potential from havin them.
Atlas AS7-K: Its an Atlas AS7-RS, but more expensive and yet somehow worse. You trade a ballistic slot for an extra AMS. This used to (barely) be a useful tradeoff when LRM's darkened the sky. Nowadays when ECM is so prevalent and LRM boats are rare the cost of that extra missile coverage is far far higher than the reward.
Thats all I can think of for now. All but the 3C, 4X, and the 5K aren't necessarily gimped outright, just gimped in comparison to other variants, but I still count them. However the 3C, 4X, and 5K really are quite gimped. I love my 3C, dont get me wrong, but its pathetically useless with MGs bein as pointless as they are now and is mostly just relegated to cheese builds like that ridiculous 4xAC/5 I saw a while back.
Spider-5V deserves a place on that list right next to the 5K. Fewer energy mounts than the 5D version, placed in the chest to ensure a minimum number of possible options ("hum, do I take two MLAS or one LLAS type?") and without the ability to run ECM. Oh sure you can throw in some extra jumpjets, which is fun for all of ten minutes before you realize how many million Cbills you wasted just to jump to the top of the map.
I have no idea why they keep giving ECM to the best versions of each mech it's available for. It seems like such an obvious balance choice to limit it to sub-optimal mechs, trading bad hardpoints/options for the utility of ECM.