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Remove Capping! And New Ideas For New Mode


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Poll: Remove Capping! And New Ideas For New Mode (168 member(s) have cast votes)

Who want capping REMOVED??

  1. Yes (45 votes [26.79%])

    Percentage of vote: 26.79%

  2. No (123 votes [73.21%])

    Percentage of vote: 73.21%

Vote Guests cannot vote

#41 Mystere

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Posted 19 January 2013 - 04:22 PM

View PostxRatas, on 19 January 2013 - 03:56 PM, said:

For me, greatest reward is winning the game, I don't care how many c-bills I get.


I also like to pi$$ people off as a secondary objective. Capping gives me both of that. :)

#42 AimRobot

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Posted 19 January 2013 - 04:31 PM

They should just make it a 2 round per match game instead.
Round 1 you need to defend something or kill enemy.
Round 2 you need to cap or kill enemy.
If both teams win a round its whoever won their round the fastest.

#43 AustinNH

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Posted 19 January 2013 - 04:51 PM

View PostAimRobot, on 19 January 2013 - 04:31 PM, said:

They should just make it a 2 round per match game instead.
Round 1 you need to defend something or kill enemy.
Round 2 you need to cap or kill enemy.
If both teams win a round its whoever won their round the fastest.


That is a great idea. It's basically a siege game mode. Better to add it as a new game mode than scrap assault though.

#44 Teralitha

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Posted 19 January 2013 - 08:43 PM

View PostAustinNH, on 19 January 2013 - 04:51 PM, said:


That is a great idea. It's basically a siege game mode. Better to add it as a new game mode than scrap assault though.


There are literally hundreds of suggestions to improve assault mode around the forums, yet... not a single suggestion has been read and considered by the dev team.

Not a one.

#45 Fitzbattleaxe

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Posted 19 January 2013 - 08:52 PM

View PostTeralitha, on 19 January 2013 - 08:43 PM, said:


There are literally hundreds of suggestions to improve assault mode around the forums, yet... not a single suggestion has been read and considered by the dev team.

Not a one.

and you know this how?

#46 ChaosAvenger0

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Posted 19 January 2013 - 09:42 PM

I'm pretty sure the devs are very busy working on their own ideas. We're here to stress test what they've got. If they let themselves get sidetracked with 'our' ideas they'll never finish the game they originaly set out to make.

I love capping in assault matches, especially with my capture module equiped Jenner. Not for the sake of capping but instead to make a team killing number of the enemy mechs advance in the wrong direction. :)

Capping is a great tactic. If the army abandons the HQ, the enemy can exploit it. Players only need to learn and adjust to it.

Edited by ChaosAvenger0, 19 January 2013 - 09:42 PM.


#47 Chrithu

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Posted 20 January 2013 - 03:03 AM

View PostFitzbattleaxe, on 19 January 2013 - 08:52 PM, said:

and you know this how?



I usually don't agree with Teralitha that fast. But on this one I'd say his guess is pretty safe as the devteam usually is pretty in detail in what they tell about thing's planned, just see the command chair. Thus their lack of explaining why they changed assault aswell as no visible sign that they are planning to change something fundamentally about the gamemodes we already have in my view is a pretty clear message: Other than with balancing and actual networking and balancing problems they aren't intrested in what pople have to say about their gamemodes. It's their game, they're doing it their way. Fine with me. The path it's taken though currently keeps me from playing.

Now I'm back to playing XCOM and watching Star Citizen develop.

#48 Fitzbattleaxe

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Posted 20 January 2013 - 03:23 AM

View PostJason Parker, on 20 January 2013 - 03:03 AM, said:



I usually don't agree with Teralitha that fast. But on this one I'd say his guess is pretty safe as the devteam usually is pretty in detail in what they tell about thing's planned, just see the command chair. Thus their lack of explaining why they changed assault aswell as no visible sign that they are planning to change something fundamentally about the gamemodes we already have in my view is a pretty clear message: Other than with balancing and actual networking and balancing problems they aren't intrested in what pople have to say about their gamemodes. It's their game, they're doing it their way. Fine with me. The path it's taken though currently keeps me from playing.

Now I'm back to playing XCOM and watching Star Citizen develop.


The assertion was that the suggestions weren't being read or considered. Just because they've decided to leave it as it is for now, that doesn't mean the devs aren't aware of all the complaints about assault mode. Maybe like most of the people on here, they think assault is fine as it is.

#49 Chrithu

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Posted 20 January 2013 - 09:28 AM

View PostFitzbattleaxe, on 20 January 2013 - 03:23 AM, said:

Maybe like most of the people on here, they think assault is fine as it is.


Most of the people on here think that capping is and should stay a part of assault. Which comes with this gamemode being assault (assault in any game so far that had a mode named similar was about capturing POIs). But that is not the same as thinking assault is fine as is, read "There is nothing that could possibly be improved". Quite the contrary. Even a rollback to the state where capping nets a reward would be an improvement over the current state. So most people here simply gave up and are fine if assault does not get destroyed further hence they only say that capping should stay.

After all as Teralitha already stated, the forums are overfilled with even good and thought through ideas (it's not all just narrow sighted one line hip shots) on how to improve especially assault but also conquest. Thus far though there is no visible sign that any of this made it to the devs.

#50 RG Notch

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Posted 20 January 2013 - 10:38 AM

View PostWilliam Conrad, on 18 January 2013 - 06:34 PM, said:


This is a poll for the many the vote, not your personal opinion only.

And the many want capping :huh:

#51 siLve00

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Posted 20 January 2013 - 10:44 AM

I dont wana chase a spider over the whole map just to win a game.

The WoT method is the best imo... reset capture points if you get hit but thats another system.

#52 Heinreich

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Posted 20 January 2013 - 11:04 AM

View PostTeralitha, on 19 January 2013 - 03:46 PM, said:


You think base capping has more tactical depth than TDM scenario?

Iam ROFL LMAO at YOU.

To the OP, im sorry dude, but this has been polled on before, and the only thing the poll revealed was how many people who prefer less tactics with base capping over how few the truly tactical minded players that hate base capping there are.

Or in my own words... Just how many stupid players there are who think assault mode requires more thinking than straight up TDM.

Fact is, assault mode is limited, and therefore quite boring after awhile to tactically minded players. The lemmings never stop enjoying it though.


You got it on backwards. Assault mode has ALL the tactics of TDM and more. Simply put: in addition to any tactic you employ in TDM, you always need to take into account the fact that your enemy can steal the win from you and DENY you your rewards by avoiding your force and capping. Those are all additional tactics not available in TDM. I don't see how that translates to "less tactics".

If anything, it makes you look like the less tactical thinker because you'd rather not have to think about defending the base. All your ranting about the "stupid" people just makes you look like the guy screaming "STOP CAPPING I WANNA PLAY SMASHY ROBOTS" at the top of his lungs at the start of the match.

#53 Wescott

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Posted 20 January 2013 - 11:07 AM

View PostWilliam Conrad, on 18 January 2013 - 05:46 PM, said:

I have just played another game today and both team goes for the cap, I believe I am not the only person who have the same idea or frustration that the game is not a game if it is just Capping = No reward = No fighting.

Why bother playing if it is just caping and not fighting?

So to make the game more fun...

REMOVE CAPPING.

Instead like Solaris games in the past, the team that wins, get all the gold.

Have something more useful like Capturable mechbays, destroyable objectives, escort missions,


I have not voted either way as you do not alow for constructive option/choice,

However I feel capping should remainin the game but not be an imediate option, this could be achieved for example by allowing capping after perhaps 30 or 40% losses of the oposing team that could be used to unlock the cap option and allow you to cap their base if you want, that way if you want to cap you have to earn it not have handed out to you on plate like some spoiled kid with sweets.

#54 shintakie

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Posted 20 January 2013 - 04:54 PM

View PostWescott, on 20 January 2013 - 11:07 AM, said:


I have not voted either way as you do not alow for constructive option/choice,

However I feel capping should remainin the game but not be an imediate option, this could be achieved for example by allowing capping after perhaps 30 or 40% losses of the oposing team that could be used to unlock the cap option and allow you to cap their base if you want, that way if you want to cap you have to earn it not have handed out to you on plate like some spoiled kid with sweets.


If you've wiped out 30 to 40% of the opposin team, chances are you're goin to win anyway whether you cap or not, unless your opponents outsmarted you and capped before you could finish them. Your suggestion basically makes it so that its TDM with a way to counter someone shuttin down in a corner. It also removes the ability to come back from a really bad engagement, or force your opponents to either split up to defend a cap attempt or risk losin to a cap even though they're winnin numerically.

I really fail to see how most suggestions to make Assault more "fun" and "tactical" actually make it more fun or tactical. The only suggestions I've seen that actually do this are the ones that actually make for a viable strategy economically instead of just the **** poor reward we get now. It doesn't really need to be on par with outright wipin out your opponents, but you should get at least some form of cbill bonus for cappin.

#55 SixPrime

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Posted 26 January 2013 - 07:16 PM

I wonder in this poll how many play light mechs.
I also wonder how many used and abused base capping being a premade.

Just did a match where 4 ennemies RVN-4L premade went straight for our base cap. I barely made it in time and we won in the end, but either FIX this kind of multiplayer "exploit" or remove capping from Assault mode.
If not, why not adding a pure team deathmatch where the base doesn't matter ?

It happens so many times a freaking Jenner gets blasted and loses his arms, and then goes for the base, while your team has 3 assault left at 2km. It's just a pain in the ***, man.

#56 wardog61

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Posted 26 January 2013 - 08:16 PM

View PostSixPrime, on 26 January 2013 - 07:16 PM, said:


It happens so many times a freaking Jenner gets blasted and loses his arms, and then goes for the base, while your team has 3 assault left at 2km. It's just a pain in the ***, man.


I just tried that with my DK :P In all honesty, what else can you do with no arms??

#57 Cerlin

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Posted 26 January 2013 - 08:23 PM

A resounding no. Learn to play and position yourself and kill them as they come to cap. These maps are so small you can stand in the middle and WATCH them run to your base, on all the maps. Use Thermal if they have ecm.

Look ma, I know magic. Oh wait most players do that... :P

#58 Trev Firestorm

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Posted 26 January 2013 - 09:17 PM

Instead of crying about capping and making excuses for your failure how about you learn to play the game and defend.

#59 Markis Steiner

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Posted 26 January 2013 - 09:18 PM

I voted no. Most of my games, no matter the type, usually do not end in a capture victory. If I had to guess a number I would say about 1/20 ends from a cap.

Assault maps are fine by me. When I think of assault I think of attacking a strategic point or enemy base. This is simulated well by the assault maps. Don't want to defend? Then you risk getting your capture point taken away. If your base is being capped, and you have a functional light, medium, or fast Heavy mech and you do not try to stop the cap, then you can not blame the rest of the team. If you are in a slow heavy or an assault, then you over extended and the enemy exploited the situation.
The problem seems to be less about tactics and more about people's lack of interest in helping the team. Most people are more interested in their kill count then anything else. It is annoying watching 4 heavy/assault mechs run off chasing a single light mech for the 'easy kill'; causing the rest of the team to fold under the enemy's focused assault. I am far from the best mech pilot but I prefer to support the team by countering caps and supporting other mechs. This is something that is hard to find in most players sadly. :)

As for an additional map type that runs off of kills alone? I would vote yes on that. 8v8 search and destroy or 16 man arena free for all would be a fun map to play on. :P But I do not want them to replace Assault with them.

Edited by Markis Steiner, 26 January 2013 - 09:20 PM.


#60 CatintheHat

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Posted 26 January 2013 - 09:32 PM

I understand the tactical point of capping but I can't understand how it can be a total win condition. Does the cap all of a sudden control the enemy mechs making their power down ?


Perhaps a capping win only ends the game if 50% of the enemy mechs are destroyed or something like that. Or it gives the team a really sweet bonus but not a win. Similar reward if your base is not capped.





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