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Hbk H Build Input Appreciated


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#1 Silent Stryder

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Posted 17 January 2013 - 03:19 PM

What do you guys think of this Hunchback H Loadout I imagine in table top it would be good for sussing out critical hits not sure about in MWO but I decided I would make a crit seeker Hunchback... I never played with the H model before so this may be garbage I'm just wondering what you all think of it.

http://mwo.smurfy-ne...653e0e3b60ac157

Its basically Medium Lasers in the head and arms
the right torso has a LB 10-X and 2 Small Lasers
the engine is a 250 STD
4 tons on LBX Ammo spread between the legs.
all Armor values maxed except the legs they are 39 each.
1 or 2 Tons of Ammo can be made into Double Heatsinks if needed.

Edited by Silent Stryder, 17 January 2013 - 03:35 PM.


#2 slayerkdm

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Posted 17 January 2013 - 08:17 PM

I think I would change to all small lasers, and use that weight to up the engine. I love the LBX, but its under whelming to be honest. It is fun though, so worth playing if you enjoy it. I dont like mixing lasers, you could go four MLAS, but that may run a bit hot.

Conventional wisdom usually has the 4SP running 4 or 5 MLAS with the SRM 6's. I have found that 5 Slas make it a better brawler. The LBX has a decent range, but the spread makes it the kind of weapon I fell you want to use at less than 150 meters, which couples nicely with the SLAS range.

#3 Ravennus

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Posted 17 January 2013 - 08:38 PM

I don't have much experience with the LBX, so I can't really comment on that. A lot of people here look down on it, though that isn't saying much. I've heard it can be effective up close for sure.

Here is my personal 4H build. HBK-4H

It's pretty much medium fire support with a long range option with the UAC5.
A couple extra heat sinks help the upgrade to all MLAS, and the UAC5 itself runs very cool.

It just takes a while to get used to the UAC5... both leading it and jamming.
I don't hold down the button, as that tends to jam it the fastest. Just learn to fire it every second or so and it rarely jams and does great DPS.
Even when it does jam, you have 5 MLAS to fall back on.

#4 Ravennus

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Posted 17 January 2013 - 08:44 PM

Alternatively, here is another build I want to try that is a more close-range brawler like yours. HBK-4H

It's basically an upgraded 4G, but without the bigger hump.
It uses a standard 250 engine as well, so you wouldn't have to upgrade.

It would have the same effective range as your LBX version, but the AC20 does amazing concentrated damage if you can hit with it.

Edited by Ravennus, 17 January 2013 - 08:44 PM.


#5 Pastor Priest

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Posted 18 January 2013 - 11:09 AM

I have a 4H with the AC/20 and five small lasers. The range is limited, but if you slip into enemy ranks without much attention, the damage is brutal. I just had my first 500 + game with it.

#6 Monky

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Posted 18 January 2013 - 01:48 PM

LBX can be effective if the armor is stripped, beyond that, it is no more accurate at close range than other ballistics, and less accurate at long range, effectively putting it at a disadvantage.

I would recommend UAC5 and dedicating the extra tonnage to what you prefer.If you don't like the UAC5's jam mechanic, a standard AC5 or for a ton more than you have slated an AC10 would be reasonable.

Edited by Monky, 18 January 2013 - 01:49 PM.


#7 Silent Stryder

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Posted 18 January 2013 - 01:52 PM

I figured it would be a close range brawler and I would pick and choose my LBX shots like I do my other powerfull ammo dependent shots up close and very carefully preferably in the back, I figured the LBX could be used for getting multiple crits if more then on area of armor was sheared off.

#8 Wrenchfarm

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Posted 18 January 2013 - 02:32 PM

The way crits work right now, it is actually better to use a big hitter like an AC10, PPC, or Gauss than the multiple small 1-damage projectiles of the LBX. While you will have more chances to crit with the shotgun, the crits damage is not enough to make anything pop, requiring multiple hits which have the chance to spread out and do damage, but not disable, all the equipment and items in an area. When you get a crit with a 10-damage weapon and above, it will straight up take out whatever it hit (weapons, ammo, heatsinks, ect).

It is a counter intuitive and disappointing system. There has been a lot of talk about giving the machine guns and LBX substantially higher crit damage in the future, but that isn't how the game is played right now. Hopefully in a patch or two wie will see crit-seeking MGs and LBXs.

I recommend against swapping out the MLAS. You are already limited to close range engagements with the LBX, you might as well have some weapon that lets you fight from a medium distance and accurately damage one section.

#9 Sug

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Posted 18 January 2013 - 02:52 PM

View Postslayerkdm, on 17 January 2013 - 08:17 PM, said:

I think I would change to all small lasers, and use that weight to up the engine.\


How much faster would the 260 go over the 250 he's using? 2kph?

#10 Silent Stryder

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Posted 18 January 2013 - 03:09 PM

View PostWrenchfarm, on 18 January 2013 - 02:32 PM, said:

The way crits work right now, it is actually better to use a big hitter like an AC10, PPC, or Gauss than the multiple small 1-damage projectiles of the LBX. While you will have more chances to crit with the shotgun, the crits damage is not enough to make anything pop, requiring multiple hits which have the chance to spread out and do damage, but not disable, all the equipment and items in an area. When you get a crit with a 10-damage weapon and above, it will straight up take out whatever it hit (weapons, ammo, heatsinks, ect).

It is a counter intuitive and disappointing system. There has been a lot of talk about giving the machine guns and LBX substantially higher crit damage in the future, but that isn't how the game is played right now. Hopefully in a patch or two wie will see crit-seeking MGs and LBXs.

I recommend against swapping out the MLAS. You are already limited to close range engagements with the LBX, you might as well have some weapon that lets you fight from a medium distance and accurately damage one section.


I'm not actually using the build I just thought there might be crit seeking potential with this theory, and you are right a AC/20 with enough ammo to last the match is a wonderful component wrecker. :) Thought I would Hate leveling Hunchback 4G(F) but with all the upgrades it has enough AC/20 ammo to ruin many peoples matches. :)

Thinking the LBX is good for it is probably just Table Top Game thinking, since where you hit in the table top game is determined by the dice.

Edited by Silent Stryder, 18 January 2013 - 03:15 PM.


#11 Sug

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Posted 18 January 2013 - 04:24 PM

View PostSilent Stryder, on 18 January 2013 - 03:09 PM, said:

I'm not actually using the build I just thought there might be crit seeking potential with this theory


Yeah like Wrench said, MWO doesn't use the TT crit system. Each piece of equipment (critical slot) can take, usually, 10 points of damage before it's destroyed. When you hit internals you have a chance to do 2x or 3x damage with your hit.

So a single cluster fragment hit (1point) from an LBX10 can do 3 points of damage with the 3x multiplier. You'd have to crit a single critical slot 4 times minimum to destroy it with an LBX 1pt hit. Whereas if you hit internals with an AC10 round you're almost guaranteed to destroy something with each hit.

That's why machine guns aren't really good "crit seekers". Yeah you have a lot of chances to crit but you're only doing 0.08 - 0.12 damage per crit.

Edited by Sug, 18 January 2013 - 04:25 PM.






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