Is it just me, or do these two components seem to overlap?
The main purpose of 360 Target Retention is to not lose track of that light mech circling you.
In this case, you're going to be actively attempting to return them to your field of view.
Failing to do so quickly gives them far too much time 'back there', and is asking for trouble.
Couldn't target retention do this just as well?
It allows you to maintain that rear track (for awhile anyway) but has the added convience of allowing you to maintain track after terrain has interfered.
I just don't see the point to the 360 Target Retention Module.


Target Decay Vs 360 Target Retention
Started by Zelus, Jan 19 2013 01:48 PM
2 replies to this topic
#1
Posted 19 January 2013 - 01:48 PM
#2
Posted 19 January 2013 - 01:50 PM
they probably stack. If a light mech is behind u 360 is in effect. and if it goes under a hill while behind you, target retention kicks in and you have target of him even longer.
unless, it works where when the mech goes behind you, both 360 and target retention takes effect. then it wouldn't stack
but if it did stack
u could keep a circling mech in ur radar for so long
almost like a pseudo 360 radar.
unless, it works where when the mech goes behind you, both 360 and target retention takes effect. then it wouldn't stack
but if it did stack
u could keep a circling mech in ur radar for so long
almost like a pseudo 360 radar.
Edited by Tennex, 19 January 2013 - 01:53 PM.
#3
Posted 19 January 2013 - 01:55 PM
I see them as being complimentary, especially in urban maps.
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