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Base Capture In Assault Mode Is A Frustrating Waste Of Time.


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#1 Claydo

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Posted 12 January 2013 - 09:35 PM

Yeah the "winners" like to collect free XP without actually having to play or fight, but it's really annoying to pass like ships in the night... A fast group of 3-4 mechs moving on your base quickly with ECM is just a pointless exercise in mining EXP. In my opinion it's basically sanction griefing.

How bout introducing a game mode where the point is to fight the other team instead of sneaking past them and capturing their base in like 30 seconds (which is way faster than a response could possibly be made).

Games won and lost without firing a shot? Frustrating and annoying.

#2 FrostPaw

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Posted 13 January 2013 - 02:30 AM

No, it's an intelligent means to divide priorities, sow doubt and prevent blob of mechs vs blob of mechs being the only strategy anybody needs.

Winning or Losing matches without firing a shot suck, but what they tell you is nobody scouted to find out where the enemy was before all setting off in a big blob heading straight for the enemy cap when no resistance was encountered. This happened on both teams. If one team had somebody bother to defend, they would have won.

Trust me, if the other team doing it kept losing, they would stop quickly.

Edited by FrostPaw, 13 January 2013 - 02:31 AM.


#3 Marj

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Posted 13 January 2013 - 05:36 AM

View PostFrostPaw, on 13 January 2013 - 02:30 AM, said:

No, it's an intelligent means to divide priorities, sow doubt and prevent blob of mechs vs blob of mechs being the only strategy anybody needs.

Winning or Losing matches without firing a shot suck, but what they tell you is nobody scouted to find out where the enemy was before all setting off in a big blob heading straight for the enemy cap when no resistance was encountered. This happened on both teams. If one team had somebody bother to defend, they would have won.

Trust me, if the other team doing it kept losing, they would stop quickly.



We need straight TDM. Anyone who thinks that is just 'blob vs blob' doesn't understand manouvre warfare, I suggest you read up on it.

Besides, scouting isn't the problem. It's the lights that rush right past your force. You can't stop them, all you can do is sit mechs on your cap point. This is just dull, and it's one of the reasons so few people play 8 mans. Get rid of the bases so we can use the entire map. I want to kill mechs, not stand on magic squares.

This will be even worse on bigger maps where even lights won't have time to get back to stop a cap. It won't be possible to stop flankers from the middle of the map so the only option will be a full attack or sit on base and defend. Where's the fun in that?

Some people say 'what about that last light that runs and hides?'. Well I played TDM in MW4 for years on much bigger maps and it was never a problem.

#4 Claydo

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Posted 13 January 2013 - 07:25 AM

Okay I was a little tweaked off when I started this thread, and it turned into more of a complaint than a suggestion.

Suggestion: Make it take quite a bit longer to capture a base so that the attacking team would have time to respond in some fashion even if it means splitting their forces.

#5 Bmetranger

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Posted 19 January 2013 - 12:49 PM

I thought Assault was for fighting not base capature. if they want to keep base capture in make it take 10 minutes for the whole team to cap or have at least 2 mechs in order to start capture. The point of Assault is to fight not capture that is why you made conquest so why do you not fix it...

#6 focuspark

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Posted 19 January 2013 - 12:52 PM

The whole point of base capture is to prevent that ECM Raven from running around avoiding death until the timer runs out. Capture the base is basically Team Death Match with a mechanism to prevent kiters from ruining the game.

#7 Joseph Mallan

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Posted 19 January 2013 - 02:34 PM

If your team is doing its job like it should, you should be able to defend your base. That is the best fix to Base Capping. Defense.





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