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Physics In Water


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#21 SmoothCriminal

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Posted 21 January 2013 - 04:32 PM

View PostKlaxon, on 21 January 2013 - 04:29 PM, said:

let alone a 100 ton mech


On Earth. Seen the big planet on river city?

#22 Vermithrax Rex

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Posted 21 January 2013 - 08:10 PM

View PostThomas Dziegielewski, on 21 January 2013 - 02:50 PM, said:

Slowing down in the water is planned. The change in velocity is the problem right now and plays havoc with the movement code. We'll have it ironed out soon.





Already happens. Not only that but it takes the % that your component is submerged into account. So if your leg is 50% submerged in water you will get a 50% boost to your heatsinks that are on your leg.


Thanks so much for responding to that Thomas. I know lots of players would like to see it implemented. I would happily give up 25% of my heavy 'Mech's top speed, just to see a light 'Mech that is fully submerged slowed down. Obviously the more submerged the more drag on the 'Mech the more of a speed decrease. I don't know if that level of coding is possible, but it makes more sense.





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