After playing for a while, I don't think it's correct to say lag shield as you can blast a light 'Mech standing still full force and not kill them, so I think PGI has coded some kind of damage reduction for lights in general. But, I had a bit of an idea I thought I'd share.
My idea is to calculate the damage reduction to a 'Mech to be based on their speed and tonnage.
Here's my calculation:
Damage Taken Reduction Percentage = 1+((Speed/15) * .1(110 - Tonnage))
The 1 and 110 are there so there is never a 0 in the calculation.
So, a 25 ton light that can do 150 KPH, the formula wouls look like this:
1+((150/15*.1(110-25))
1+((10*8.5))
1+85
86
So, in other words, the 25 ton 'Mech running 150 KPH would take 86% less damage. If they drop down to 40 KPH, they would only take ~24% less damage.
A 35 ton 'Mech running the at 150 KPH would take 76% less damage and ~20% less damage at 40 KPH.
This forumla only seems to work best for light 'Mechs because a 100 ton 'Mech doing 50 KPH would take just 4.3% less damage while a 60 ton 'Mech doing 60 KPH would take 22% less damage.
Of course, there needs to be a trade off on damage for utilizing such high speeds, so perhaps a calculation like this.
Damage Reduction Percentage = 1+((Speed*.25))
Once again a 1 is there so the calculation is never 0, for multiplication purposes.
So, a 'Mech moving at 150 KPH would deal ~38% less damage and dropping down to 40 KPH would just cause an 11% weapons damage reduction.
There's obviously more to consider than what I put up here, such as 2 'Mechs pursuing each other, but it's to get people thinking on ideas to address issues with light 'Mechs.
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Light 'mech Damage Calculations
Started by kilgor, Jan 20 2013 03:22 PM
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