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#1 killenbigbugs

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Posted 25 May 2012 - 05:29 AM

will the game support microphones so we can give out info to others or request help to plan strategies. like it would be a good idea. than just typing if cause when your *** is under attack i think every second counts.

#2 Thoman Coston

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Posted 25 May 2012 - 03:31 PM

better to use 3rd party voice chat software such as TS3, mumble, etc.
That way you can choose , which people you want to be able to communicate with. In game chat can be annoying otherwise, you don't want to hear some random stupid dude in internet screaming or throwing his temper tantrum.

Edited by Taigen, 25 May 2012 - 03:31 PM.


#3 Mister Blastman

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Posted 25 May 2012 - 04:56 PM

I'd rather ingame microphone support, personally. Think about it--not everyone on the server is going to be a part of a clan so it is a great way for random people to get together, strategize and win as a team... on a pub.

Team Fortress 2 does this beautifully. Besides, with ingame comms suppot the server could simulate communications link jamming etc.

#4 Gremlich Johns

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Posted 25 May 2012 - 05:15 PM

Crysis ingame comms blow. get used to using an external voice server. and join a team and stay out of pubs as a loner.

View PostMister Blastman, on 25 May 2012 - 04:56 PM, said:

with ingame comms suppot the server could simulate communications link jamming etc.


Though this has merit....

#5 Mister Blastman

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Posted 25 May 2012 - 06:15 PM

View PostGremlich Johns, on 25 May 2012 - 05:15 PM, said:

Crysis ingame comms blow. get used to using an external voice server. and join a team and stay out of pubs as a loner.



Well, think about it for a moment (and I've used Teamspeak/Mumble for years)...

What comprises the typical pub server? Lets say there are 16 players per team. How many of those players on a single team are comprised of a single clan typically?

Speaking from experience at most, on average a given night, probably 4, maybe 5 at most. That leaves 11-12 players on your team that aren't part of your clan. Mechwarrior has always been about teamplay, right?

So, with your logic, you are suggesting that you play with just your clan on that pub server and ignore the rest of your team? Isn't that counterproductive for teamwork?

I'd say yes.

If everyone on the pub shares in the same voice comms, you're able to finally achieve the goal of actually having teamwork--this is what Mechwarrior is about. There is no way you'll fill up a server with 16 clanmates every single night, it ain't gonna happen. I've been playing in leagues for various games since 1996 online, before even teamspeak existed.

Server side voice comms fulfill the goal of bringing everyone together on the server right at that time. It's much better than having a few guys do their thing while everyone else picks their noses.

#6 00dlez

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Posted 25 May 2012 - 06:49 PM

This has been discussed in other threads. The main points have been pointed out above. Essentially, due to the mass passive and mis-use of in game comms in other games, I'm just fine with using TS3 with teammates I'm playing with. We already to this in WoT and it works just fine.

#7 203

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Posted 25 May 2012 - 08:52 PM

To each his own, I guess - being part of a loose organized outfit, we rely on ingame coms and still have our fun.

#8 DarkKnight ST

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Posted 25 May 2012 - 09:24 PM

With most MMO games these days they do support ingame comms, how ever using a 3rd party like TS3/mumble/vent you have a more reliable and secure comm. If anything ingame comms should be used for diplomatic and even mixed lances fighting together from different Houses or merc units. So If anything the Houses or Mercs units would be best to have thier own private 3rd party comms and have ingame comms for other uses.

#9 Silverfang22

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Posted 25 May 2012 - 09:41 PM

It would be great if you could switch between who you're broadcasting to (or listening in on), whether that be proximity, your lance, another lance, or your whole team. Just one button somewhere to switch between them.

Edited by Silverfang22, 25 May 2012 - 09:41 PM.


#10 GrizzlyViking

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Posted 26 May 2012 - 04:47 AM

View Postkillenbigbugs, on 25 May 2012 - 05:29 AM, said:

will the game support microphones so we can give out info to others or request help to plan strategies. like it would be a good idea. than just typing if cause when your *** is under attack i think every second counts.


I played LOTRO for several years, which has in-game voice chat, but we used both. As some have mentioned, in-game chat can occasionally become annoying when you get in a pick-up match and end up with some obnoxious person or a drunk guy and no way to manage them in chat. If they have an individual mute feature, that may help some. However, as for team play, we always found it to our advantage to set up a TeamSpeak server or something similar in addition to in-game. TeamSpeak can be set up with pass protected rooms that only members have access to and also have an open room for anyone that wants to join. Obnoxious people can be permanently banned from the TeamSpeak servers by IP address as well. And...there will be the occasional need to ban someone. I will likely be using both.

#11 killenbigbugs

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Posted 26 May 2012 - 08:20 AM

yeah i can totaly agree with all of you but we can only see how this is only going to go and i wish you all good luck and ill be talking to you guys soon hopefully in game

#12 G34R B0X

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Posted 26 May 2012 - 08:27 AM

View PostMister Blastman, on 25 May 2012 - 06:15 PM, said:

Well, think about it for a moment (and I've used Teamspeak/Mumble for years)...

What comprises the typical pub server? Lets say there are 16 players per team. How many of those players on a single team are comprised of a single clan typically?

Speaking from experience at most, on average a given night, probably 4, maybe 5 at most. That leaves 11-12 players on your team that aren't part of your clan. Mechwarrior has always been about teamplay, right?

So, with your logic, you are suggesting that you play with just your clan on that pub server and ignore the rest of your team? Isn't that counterproductive for teamwork?

I'd say yes.

If everyone on the pub shares in the same voice comms, you're able to finally achieve the goal of actually having teamwork--this is what Mechwarrior is about. There is no way you'll fill up a server with 16 clanmates every single night, it ain't gonna happen. I've been playing in leagues for various games since 1996 online, before even teamspeak existed.

Server side voice comms fulfill the goal of bringing everyone together on the server right at that time. It's much better than having a few guys do their thing while everyone else picks their noses.

i would love to see Team speak, when i play LoL with a third party, half the time i end up yelling at some one who cant hear me, along with my friends who can hear me. Team speak would make things better for everyone, and... if some one is being a Douch... there is allways mute button

Also to have in game chat would open up for some amazing ideas, you could jam enemy comms, listen in, feed false information, and all around just mess with your enemies, giveign scout mechs an even better role,

Id love to cut off one of therer units, have my heavies kill it, than scoot away before the enemy new you were on there flanks.
it would make surprise attacks even better, and with the right team work and coridnation, it would be amazing

#13 killenbigbugs

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Posted 26 May 2012 - 08:52 AM

View PostG34R B0X, on 26 May 2012 - 08:27 AM, said:

i would love to see Team speak, when i play LoL with a third party, half the time i end up yelling at some one who cant hear me, along with my friends who can hear me. Team speak would make things better for everyone, and... if some one is being a Douch... there is allways mute button

Also to have in game chat would open up for some amazing ideas, you could jam enemy comms, listen in, feed false information, and all around just mess with your enemies, giveign scout mechs an even better role,

Id love to cut off one of therer units, have my heavies kill it, than scoot away before the enemy new you were on there flanks.
it would make surprise attacks even better, and with the right team work and coridnation, it would be amazing


thats pure evil bro ...... pure evil ...

#14 Steel Talon

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Posted 26 May 2012 - 04:08 PM

At first place, there should be some fast command interface, like u see in Battlefield games (controlled just with one key)

Edited by steel talon, 26 May 2012 - 04:08 PM.






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