Give Us More Maps, For The Love Of God
#1
Posted 20 January 2013 - 10:27 PM
Please. For the sake of this game, the community, and it's future.
#2
Posted 20 January 2013 - 10:39 PM
#3
Posted 20 January 2013 - 10:45 PM
HRRxStormBringer, on 20 January 2013 - 10:27 PM, said:
Please. For the sake of this game, the community, and it's future.
I highly doubt they want the coders, netcoders, or many other people working on maps. Doing that would not speed up how fast they come out either.
Edited by Noth, 20 January 2013 - 10:45 PM.
#4
Posted 20 January 2013 - 10:50 PM
http://mwomercs.com/...mber-18th-2012/
#5
Posted 20 January 2013 - 11:35 PM
#6
Posted 20 January 2013 - 11:36 PM
#7
Posted 20 January 2013 - 11:57 PM
Deux, on 20 January 2013 - 11:36 PM, said:
That probably wouldn't speed things up either due to the amount of testing and polishing they'd have to go through (along with those same people also making in house maps).
Edited by Noth, 21 January 2013 - 12:18 AM.
#8
Posted 21 January 2013 - 12:15 AM
#9
Posted 21 January 2013 - 07:54 AM
Easyvue, on 20 January 2013 - 11:35 PM, said:
I agree with this and even sugested it. (see link below) My only comment would be that it wouldn't be low heat if it is a daytime map. Earth's moon has daytime temp as high as 107C. Nighttime on the other hand have temps as low as -153C. So to make the Devs life easier the local star would have to be at it's zenith. Because any shadows, say in the bottom of a crater, would be very cold while anyplace lit by the star would be very hot. On that note though it would be intresting to have the same map with defferent ambient temps depending on weather it is the daytime or nighttime version.
http://mwomercs.com/...cs-suggestions/
Edited by Mao of DC, 21 January 2013 - 07:55 AM.
#10
Posted 21 January 2013 - 09:44 AM
#11
Posted 21 January 2013 - 10:03 AM
Anything for more maps PLEASE!
#12
Posted 21 January 2013 - 02:23 PM
but, I'm not holding my breath for either.
#13
Posted 21 January 2013 - 02:51 PM
HRRxStormBringer, on 20 January 2013 - 10:27 PM, said:
Noth, on 20 January 2013 - 10:45 PM, said:
This
#14
Posted 21 January 2013 - 02:59 PM
HRRxStormBringer, on 21 January 2013 - 02:23 PM, said:
but, I'm not holding my breath for either.
Only if I can chose to never use those maps. PGI maps are very high quality and well designed. Community maps tend to be crap.
#15
Posted 21 January 2013 - 03:09 PM
focuspark, on 21 January 2013 - 02:59 PM, said:
I disagree on all accounts, but I'm sure there would be a legitimate selection process prior to accepting them in to the rotation.
Edited by HRRxStormBringer, 21 January 2013 - 03:10 PM.
#16
Posted 21 January 2013 - 03:20 PM
#17
Posted 21 January 2013 - 03:31 PM
focuspark, on 21 January 2013 - 03:20 PM, said:
#18
Posted 21 January 2013 - 03:37 PM
#19
Posted 21 January 2013 - 03:52 PM
HRRxStormBringer, on 20 January 2013 - 10:27 PM, said:
Please. For the sake of this game, the community, and it's future.
We'll most likely get another map (Alpine) in the next few months, and Desert to follow later in the year.
I've been asking and pushing for info and I was told by PGI staff that Alpine will be next month.
My guess is we'll go the rest of the year with only two new maps, if we're lucky.
Noth, on 20 January 2013 - 10:45 PM, said:
I highly doubt they want the coders, netcoders, or many other people working on maps. Doing that would not speed up how fast they come out either.
You're right, they need them for cockpit items and camo.
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