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Ai Non-Mech Units Can Solve All Problems


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#21 Oy of MidWorld

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Posted 21 January 2013 - 04:40 PM

The commander could tell them where to deploy or something. Or call in an airstrike. Would be nice some time in the future.

#22 CrashieJ

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Posted 21 January 2013 - 04:53 PM

Having the AI units follow a select path per map in a "we're going this way, you want to follow, your call" to soften up objectives like the DoTA/LoL type format where waves of cannonfodder get mulched up by turrets and other players would add another layer of tactics to the mix

"should I back up the tank line?"
"should I create a diversion?"
"should I use the tanks as a diversion?"

it's gives players a choice and makes it so they have to weigh their options carefully.

Q: "whaa whaa whaa, I want this game to be about big stompy robots!!!1!"
A: "it's still about big stompy robots, and cannonfodder for you to mulch up for fun and profit"

Q: "but, butt, I dont trust PGI with the AI handling"
A: " have a few select paths that are preselected, and can be randomized to an extent, not that hard."

Q: "but that doesn't make the game MECHWARRIORRRRRRRRRRRRRRRRRRRR!!!"
A: "yes it does, you fought against both mechs and their peons in most games in the Mechwarrior franchise, stop complaining"

Q: "but what about tactics?"
A: "more tactical options and patience is added, special moves like standing in front of an allied tank-train to slow their progress before letting them loose, luring unsuspecting enemies to the Helicopters that stick near base, or just sitting back with the enemy team and laughing it up on the stupidity that battletech can offer"

Q:" so? what about rewards? what about grindfests?"
A:"that can be a problem but can easily be fixed with only giving small salvage and XP bonuses for every enemy destroyed, the higher the enemy tonnage, the more loot"

Q: "can we add turrets around the base so that cap-rushes are slowed down to a reasonable level?"
A: " that... that we can do."

*edited for lack of grammar and spelling*

Edited by gavilatius, 21 January 2013 - 04:55 PM.


#23 Goose

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Posted 21 January 2013 - 05:00 PM

Posted Image

#24 SirriusLee

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Posted 21 January 2013 - 05:03 PM

personally, Id like to see unmanned lightly armoured turrets around assault bases.Radar towers controlling turrets could be destroyed to shut them down.And having them blow up causing damage when destroyed would discourage turret camping.

#25 Solis Obscuri

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Posted 21 January 2013 - 05:12 PM

Putting in useless NPCs for bad players to farm in a PvP game doesn't fix any problems.

#26 Sheraf

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Posted 21 January 2013 - 05:16 PM

Ability to use your C-bill to call in dropship to deploy infrantry and vehicle :)

#27 Broceratops

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Posted 21 January 2013 - 05:18 PM

its taking them months to tweak numbers to balance machine guns. do you have any idea how long it would take them to code npcs that know how to fight? like literally 3 years.

#28 Nonoka

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Posted 21 January 2013 - 05:23 PM

So you can't hack it against live opponents so you want AI targets that you can run off and shoot while abandoning your team to the real players.

Did I miss anything there?

#29 SpajN

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Posted 21 January 2013 - 05:33 PM

I think its a fantastic idea if implemented right.

For community warfare i would love to see when you for example assault a planet both teams first go into a lobby and got a set of points to spend on mechs, airstrikes and AI vehicles to bring into the battle.

assaulting side would probably invest in support as in airstrikes and defending in AI vehicles, or the other way around, who knows.. it would open up a ton of possibilities.

for pugs well idk

the possibilities is so huge for this game if only it is done right, we would look back on this stupid deathmatch and laugh.

[about community warfare]

i think they should look on how world of tanks does the premade battles, a huge list of ongoing battles people can freely join and the battle leader decides who is gonna be on the drop.. then as i said there could be a point system to spend on mechs, support and AI vehicles.. (that way medium mechs could make more sense since they are less points).

I was also thinking clan tech could only be obtained through community warfare somehow, as either salvage or mission rewards but could also be lost in CW missions if killed so not everyone is 100% clan equipped all the time.. add huge cbills requirements for clan tech too so people still play pugs.

These are just rough ideas but if implemented correctly this game could be 10x of what it is today.





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