Add a distinctive audio cue that plays when an enemy mech is destroyed (by anyone) and a different one for when a teammate is destroyed (by anyone).
This will make situational awareness easier. Who has time to read the un-color-coded death messages, then look up the names on the tab screen in the middle of a firefight?


Audio Cue For Kills And Deaths On Team
Started by RedMercury, Jan 27 2013 09:41 AM
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