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Ask The Devs 30 - Answers!


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#281 Noth

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Posted 23 January 2013 - 03:50 AM

View Postvictorvndoom, on 23 January 2013 - 03:45 AM, said:

question : Is there an option later that we can pick a planet from a large MWO universe map where we can pick fights like 'colony, river, desert,...' (the maps who are now on the 'table') ? Or does the map selection stay the way it is now ? (dont want to add a Mechwarrior online MMO layer on the game - if you look at mechwarrior 4 mercs you can pick such fights and i am oldschool gamer)


The idea behind making the maps random is that it becomes harder to run min/max builds or specialized builds. It encourages have a bit more of a generalist build, or the ability to make up for teh shortcomings of your build on a map that it suffers on.

#282 Inertiaman

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Posted 23 January 2013 - 03:50 AM

Good comms. Even some ACTUAL DATES called here and there which makes a nice change. It would be nice to see some more.

Glad to see pug/group integration being formalised. The problem 99% goes away if your four randoms are both alongside an 8 man team. It's the best way to merge what people currently see as two groups and will result in some great knowledge sharing and recruitment.

Euro Servers is good news but my goodness cannot happen soon enough.

Very disappointed to see that Lobby is still a list item only. A big slice of the community would be getting huge milage out of arranged matches right now and it really seems like a no-brainer if the CW elements of this are six months out still.

Also a shame to see that CW implementation looks to be drawn out for months. After the progress on matchmaking you can't expect anyone to be pleased to see the word "phases".

Indirect fire arty COD style? No no NO NONONO! Man the f up on this one. Please go play some BF1942 and use that method or even the maths cannon style that the long tom uses in MWLL. Keep the weapons mech mounted, keep some skill involved.

Lastly - I must have skim read this because I don't see a date for ingame voicecomm anywhere...

Edited by Inertiaman, 23 January 2013 - 04:00 AM.


#283 Inertiaman

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Posted 23 January 2013 - 03:55 AM

On the maps - I think there's plenty of design to be lifted from elsewhere here. Notably MWLL and Planetside2.

You can still have your core cap point - but stick a decent wall around it, pop some turrets and a shield generator or some other plot device about the place and have the turrents shoot anything in range. Have your core cap point uncappable until these secondary targets are gone

Why this is a good thing;

1)Flavour
2) The turrets are not tanks, a long range medium/heavy will take them out in a few salvos but.....
3) Lights will struggle to destroy and survive unless in gimped ER builds therefore stopping the quick cap crap instantly.


Mechanics and AI like this might be tricky to implement at first but they'll open up a huge range of options as regards story/scenario based mapmaking. You can go a long way to creating atmosphere with some good map design and some chained objectives.

#284 Inertiaman

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Posted 23 January 2013 - 03:59 AM

View PostBryan Ekman, on 22 January 2013 - 01:09 PM, said:

Q: Is your team discouraged at all by the community outrage?
A: It hurts, and you are always amazed at how nasty people can be.


ALSO ALSO - This is what happens when you take money off people and are perceived not to have delivered. Unless you're making cheese, "It'll be ready later in 2013" is scant consolation for someone who put money down in mid 2012 with a Christmas ETA on key features. If you want no obligations, ask no favours.....

#285 Adridos

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Posted 23 January 2013 - 04:09 AM

View PostInertiaman, on 23 January 2013 - 03:59 AM, said:


ALSO ALSO - This is what happens when you take money off people and are perceived not to have delivered. Unless you're making cheese, "It'll be ready later in 2013" is scant consolation for someone who put money down in mid 2012 with a Christmas ETA on key features. If you want no obligations, ask no favours.....



[redacted]

As my Math teacher loves to say: "What do we have that thing on our shoulders for? Because you seem to have it only to stop rain from pouring in." Unless you are [REDACTED], in which case, I'm sorry, then you must've known that dates won't be met exactly as it is with every single software product ever created.

Edited by Chris K, 23 January 2013 - 12:30 PM.
insults


#286 Inertiaman

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Posted 23 January 2013 - 04:12 AM

Yeah it's hard being this retraded.

#287 Noth

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Posted 23 January 2013 - 04:14 AM

View PostAdridos, on 23 January 2013 - 04:09 AM, said:



[redacted]

As my Math teacher loves to say: "What do we have that thing on our shoulders for? Because you seem to have it only to stop rain from pouring in." Unless you are [REDACTED], in which case, I'm sorry, then you must've known that dates won't be met exactly as it is with every single software product ever created.


In fact most software projects fail to meet dates. Heck this is a reason more and more games don't give actual dates much at all.

Edited by Chris K, 23 January 2013 - 12:31 PM.
quote cleanup


#288 Inertiaman

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Posted 23 January 2013 - 04:15 AM

Rot.

#289 knight-of-ni

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Posted 23 January 2013 - 04:58 AM

Thanks for the update Bryan. Keep up the great work.

As a long time fan of Mechwarrior, I don't mind waiting.

Take as long as it takes to create a finely tuned product, and thank you for the privilege of allowing us to be Beta testers.

#290 BigJim

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Posted 23 January 2013 - 05:04 AM

View PostBryan Ekman, on 22 January 2013 - 01:09 PM, said:

But you suck it up and try and understand why someone would call you an ***** or *******, or threaten you.


Some people get too upset over computer games.

That said, I'm still having more fun with MWO than any other game I've played, with the possible exception of UT2004, and checking my stats it won't be long until MWO overtakes 2k4 as the game I've racked most time playing ever.


*EDIT* Interesting fun-fact; The dev's accounts seem to be immune to the over sensitive swear filter. :wub:

*EDIT2* @The poster below;

Quote

It took something significantly good or bad for them to come and make a post


Don't get mad - it's just how you design a customer-service & feedback system. The user who has taken time out to register an account just to make a comment obviously feels strongly about said subject.

You have no guarantee of the same with an existing account-holder.
Don't blame PGI, blame logic for being so cold and hard.

Edited by BigJim, 23 January 2013 - 05:10 AM.


#291 Max Immelmann

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Posted 23 January 2013 - 05:04 AM

so since i have 100's of posts, been playing since closed beta, been trying to add constructive critisim/support tickets/positive and negative feedback/ you are going to ignore that? wow.

#292 Blackfang

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Posted 23 January 2013 - 05:10 AM

View PostImmelmann, on 23 January 2013 - 05:04 AM, said:

so since i have 100's of posts, been playing since closed beta, been trying to add constructive critisim/support tickets/positive and negative feedback/ you are going to ignore that? wow.

Fairly confident that's not what he said now was it.

Quote

[color=#959595] And before you all go off about not listening to the core fans, we still listen to you as well.[/color]


#293 Aaron45

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Posted 23 January 2013 - 05:12 AM

View PostSlopey, on 22 January 2013 - 01:43 PM, said:

Not sure that splitting the servers is a good move. The game is perfectly playable from Europe as is.

European servers just mean a localised server, with less people playing, with many different languages - and because it's a "EU" server, they'll feel duty bound to chat in their own language (and there are notable nationalities who insist on doing so in MMOs), which doesn't help with pugging with a cross section of European players in a single game. (The EU is NOT a nice homogenised market like the US/Canada - don't assume it is!).

I can't think of a single sci-fi MMO where this has been a good thing down the line.

However - if people want it - that's their lookout.

The only thing I ask is this - as an EU based customer (UK), do NOT force me to play on the EU servers. I'd rather play on the US server with a larger player base, and one single language (by and large). The ping is not a problem for me, so I don't see the need to play on an EU based server.

If you restrict it geographically, that will not be a Good Thing™.

Yes wanna Game with my US buddies and my asian buddies aswell

#294 elde

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Posted 23 January 2013 - 05:15 AM

View PostInertiaman, on 23 January 2013 - 03:59 AM, said:


ALSO ALSO - This is what happens when you take money off people and are perceived not to have delivered. Unless you're making cheese, "It'll be ready later in 2013" is scant consolation for someone who put money down in mid 2012 with a Christmas ETA on key features. If you want no obligations, ask no favours.....


Where does it say that the game will be ready in 2013? Who took money off whom? As far as I know, the players can play MWO for free, and if the _want_, they can pay for MC.

I personally prefer games that are released when they are ready to games that are released way too early, require numerous bug fixes and get their content from DLC with additional costs. Just hang in there, the game will be ready, and it will be as glorious as the series before it, if not better.

#295 Daimonos

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Posted 23 January 2013 - 05:23 AM

Bryan, thank you. You've covered a lot of ground in these answers - much appreciated.

#296 Inertiaman

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Posted 23 January 2013 - 05:34 AM

View Postelde, on 23 January 2013 - 05:15 AM, said:


Where does it say that the game will be ready in 2013? Who took money off whom? As far as I know, the players can play MWO for free, and if the _want_, they can pay for MC.

I personally prefer games that are released when they are ready to games that are released way too early, require numerous bug fixes and get their content from DLC with additional costs. Just hang in there, the game will be ready, and it will be as glorious as the series before it, if not better.


Dude I'm with you. Totally happy to wait for big stuff but CW was slated for a Dec release way back in Oct. It's not a big thing personally (although it would be a lot smaller if we had a simple public/private match system) but it's a good example of where an entirely explainable scheduling change ends up with bad feeling across hundreds of subscribers/founders/whatever. If you bait a hook with features and take money on the promise then you'll end up getting an internet bludgeoning when they don't turn up. This is the same in any retail surely?

Will probably be called a **** again but hey. I don't mind any more than PGI claim to.

#297 Sokaris

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Posted 23 January 2013 - 05:50 AM

View PostBryan Ekman, on 22 January 2013 - 01:09 PM, said:

Q: Is your team discouraged at all by the community outrage?
A: It hurts, and you are always amazed at how nasty people can be. Some days you don’t want to deal with it. But you suck it up and try and understand why someone would call you an ***** or *******, or threaten you. I can’t tell you how many people complain, yet play dozens if not hundreds of matches a day, and spend significant amounts of money. I generally don’t take it to heart any more, especially when comments come from someone who has 100s or 1000s of posts. It’s the guy who has 1 post that I’m worried about. It took something significantly good or bad for them to come and make a post, and we tend to listen to them more carefully. And before you all go off about not listening to the core fans, we still listen to you as well.


I'm discouraged by community outrage just as a player quite often, sometimes even down right embarassed....

I know from my personal experience providing an ever evolving product to a customer base, shrugging these things off while still dilligently working non-stop to try and please such a long and wide encompassing list of "demands" from what sometimes seems an almost completely unthankful group of people, would be frustrating to say the least.

I especially love the part about the player with few to no posts. I have always felt this definitely described myself in online gaming, as the only time I tend to ever post is when something has just become so broken that I feel the game is unplayable any longer (i.e. original Artemis implementation). This is the first time I feel these types of "few post" people. which are quite a lot more of the player base than one might first think, have ever been addressed. This makes me feel a lot better about the dev team now for sure, along with all the other answered questions in this post! Very excited for CW!

Definitely want to see more of this kind of Q&A!

#298 Aym

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Posted 23 January 2013 - 05:57 AM

View PostBryan Ekman, on 22 January 2013 - 01:09 PM, said:


Q: Indirect Fire Units
A: We have plans to introduce Artillery and Air Strikes into MWO this year. These will be consumable items players can equip to a module slot, and used during matchplay. Details will be forthcoming when we get close to releasing them.

Q: BattleGrid - Well, do you have any plans for it? To change display or add more command features ( being able to send air support and stuff like that).
A: Yes! Lots left to implement here: Commander Controls, Lance Controls, Drone, Artillery, and Air Strikes functionality.

First off thank you very much for the transparency and communication. Of course such a helpful act can't be w/out detractors and that is sad.
The "purchasable" drones/air-strikes/artillery strikes I would like some little clarification on. Will there be certain mechs that can do them? Do you need the commany console? Will they cost MC per-application much like Camo/paint now (IE will it be 300MC for an artillery strike, one use only.) or are they a c-bill sink? Also what kind of limits are we looking at on a per-match/mech basis, such as HE grenades being limited to one-per person in old-school Counter Strike?

#299 Sajuk Kar

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Posted 23 January 2013 - 06:10 AM

I don't get it, first when people say the devs should put a higher priority on fixing bugs and improving the netcode and other techincal things already in the game, over adding new content like maps or modes, they get the response "Those things are done by different groups of people, putting a higher priority on one won't affect the other". And now we get Bryan talking about all these priorites of unrelated things, like "community warfare is a higher priority than putting collisions back in". Which one is it? You can't say both, they are mutually exclusive.

Edited by Sajuk Kar, 23 January 2013 - 06:10 AM.


#300 Gif

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Posted 23 January 2013 - 06:12 AM

Keep up the good work. Thanks for all the answers, even though a lot of them are very ambiguous. I'm still glad you guys took the time to post them, it at least lets people know their concerns are at the very least being considered.





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