First off, lets think about some descriptions from novels and sourcebooks:
They're described as, well, gauss rifles firing polished nickel-alloy projectiles at hypersonic velocities. I wasn't able to find any descriptions of muzzle flashes or muzzle blast, but some of the art has substantial muzzle flash/blast - to the point where I would expect it to shatter windows and pick up dust in a substantial radius around the rifle. Here's an example of the art I speak of:

boom.
There are numerous descriptions in the novels of projectiles in flight - they tend to refer to the projectiles as shiny (oblong spheres?) moving really fast. That's the best I can come up with, really. They do not mention a smoke trail, or blue energy rings, or anything of the sort. And that sort of makes sense.

really...?
Now that we have a baseline of what to look for, let's see how previous MechWarrior games have
So in MW3, Gauss Rifles fired a projectile that was... wrapped in some sort of sickly green goo, and seemed to definitely be subsonic. Opinions vary on what exactly a gauss rifle projectile should look like, but I don't think I've heard anyone point to MW3 as the gold standard in correct gauss rifle visuals.
In MW4, we saw the rise of the "blue spirals around projectile" style that seems to have stuck to some degree. Projectiles seem to move about the same speed as PPCs(which is funny, since that speed seems to be quite subsonic... for both). It looks neat, I guess, but... well, why the spiral in the first place? What does it represent? Where is the muzzle flash?

Better. I guess...
Finally, MWLL seems to have changed the blue spiral to blue rings. Again, not exactly sure what the rings are supposed to represent, but at least it looks cooler still.

See? That's pretty sweet. Still though, why the rings? Why no muzzle flash?
So, what should gauss look like?
If one were to ask me, I'd say heavy, heavy white/blue muzzle flash that everybody could see clearly, and shiny ball flying very quickly. The superobvious gauss projectile mechanic is a holdover from when muzzle flashes and shiny projectiles couldn't be handled by video cards, but now we CAN handle such mechanics. The muzzle flash keeps the firing unit from being totally stealthy, and the shiny ball can be a scary thing to see for whoever catches it.
Thoughts?
Edited by Thomas Hogarth, 05 November 2011 - 03:29 AM.