NRP, on 23 January 2013 - 07:16 AM, said:
How exactly is the Awesome a "dps assault"? It overheats immediately when loaded with anything more than a few MLs. And except for the 9M, the Awesomes are too slow for hit and run tactics (dragons are better at this anyway). Minimizing CT exposure is all well and good, but it doesn't help much when you're always on the verge of overheating. Then some stray laser fire from a light turns one leg armor yellow and you slow to a crawl so now you're big, slow, easy to hit, and can't return fire without shutting down.
It doesn't overheat quicked than anything. Try something else that boating 7 ER lasers or 7 PPCs. For example it's one of the only mechs that can have at the same time long range and short range weapons in good amount at for each range, like the Stalker, but unlike the Stalker it can do it with energy-only weapons that doesn't need ammos. So heatsinks.
I think some people here are too restrained in mmo classes, too, a "dps assault" doesn't mean it's a dps tank, it means that it is an assault that can count on its own superior firepower to dumb down the damages it gets. Atlases have fewer weapon slots, but higher armour, and will get warm slower from that, so "tank assault", because it'll get more damage by doing as much as the AWS. "Tank" doesn't mean it's actually tanking. Tanking in MWO is all about occupying enemy forces. A Jenner hoping from cover to cover do as much "tanking". It's all about threat, threat perception, and threat projection.
I said playable as a medium, not hit & run tactics. Those doesn't work either with real mediums.
You can do some sort of guerilla tactics if you're in a cover heavy zone with mediums (and with the 9M), yes, but lights can hit & run on open terrain, as can dragons with big engines and sniper weapons (the kph between 75 and 100 are a whole world of differences).
9M is dreadful in cover close combat.
Combining the two last points: All the other AWS short range builds, or AWS long range builds without ECMs, as said, are better suited as dps mechs rather than tank mechs. Don't attack frontally, place yourself on the side/rear of a target, and you can do that easily given your HUGE torso and arms twists, even without stopping, and melt it. If you shutdown from heat while only having to shoot two times at best to down a target, you're doing something wrong.
Mad Cow Jenkins, on 23 January 2013 - 07:25 AM, said:
Not letting your enemy face you with most of your firepower not in your arms and a slow torso is quite hard, especially when you move at ~60 kps, but before this ends up in a you can do x,v,z using model d,c to not get killed if the situation is right and the moon is aligned with saturn.
If the premise is that the AWS is a firesupport platform it does not get the tools to do so in the current gameplay, where energy weapons alone are too weak. So even if the torso hitbox get fixed i doubt it will get in sync with the rest of the mechs.
I guess if ECM gets a bit of a nerf the combination of energy and missiles will be possible but untill then it will still be the slow fat kid in the background, that you cannot avoid hitting and that cannot deal enough damage back to be considered really dangerous.
Your twists are far better than other assault ones. And you give another assault to the opposing force. Kill it, and you've done your part.
Of course it has the means, and energy weapons aren't too weak, they *don't use ammunitions*. You can go an entire game with them. The same can't be said about LRMs or ballistics, especially lighter ballistic wielders, who are extremely short on them.
It has MORE hardpoints than an Atlas, it has the same speed (except for the 9M faaar quicker), stop making somme fat unloved kid allegory !
The CT needs fixing, that's a reality. Stop creating other flaws that doesn't exist people, you're betraying the whole "help the Awesome" project by throwing false truths or simply lying, powers-that-be reading this will just totally dismiss your judgements and nothing will be done in the end.
Bluten, on 23 January 2013 - 07:27 AM, said:
It's a bad Mech because it's just an inferior Stalker/Atlas. The Commando/Spider have this same issue when compared to Jenner/Raven. This "fix" needed here is for actual weight or BV to be taken into account for matchmaking, not just a ratio for weight class. Like most things, I've suggested this. Hopefully they do it with P3 matchmaking, then every Mech would be equally viable regardless of how better other Mechs are.
Just about the same thing. You say inferiors when they are in fact differents. You wan't a light with heavy firepower ? Go Jenner. You wan't something with a motherload of jumpjets, go Spider. Commando is meant to be the lightest of the lightest, it's by design, they also have the smallest profil of anything, good luck hitting that even without lagshield. They're *different*. Pick your choice. The real problem with lights is in each chassis between its variants. 2 Commandos out of 3 are useless. ECM is far too powerful to be given to some and not the others.
There WON'T be a BV value or Weight balance because they're out of logic. We're not on TT. Lights have HUGE advantages they didn't have at the time, mainly their constant speed and their nimbleness. They nearly never get it ! They are systematically behind you ! They can just TRASH assaults !
If you make weight in the drop, it will just be Cravenwarrior Online by the end of the first day. More than now, I mean.
Edited by Amarius, 23 January 2013 - 09:50 AM.