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Awesome Idea To Fix Ecm
#21
Posted 24 January 2013 - 08:30 AM
way to go morons how to ruin a game even more at every patch fix the ******* fps
#22
Posted 24 January 2013 - 08:35 AM
#23
Posted 24 January 2013 - 08:41 AM
Then, remove ECM from all the light 'Mechs that can mount Streaks.
Edited by Harrison Kelly, 24 January 2013 - 08:47 AM.
#24
Posted 24 January 2013 - 08:59 AM
ECM "Cloaking"-have it so that if you have BAP or sensor range module the range of ECM effects are reduced depending on how much longer your range is
Anti missile lock- Have it that so that only if you are a certain range inside ECM (80-100m) is your ability to lock with LRM and SSRM are impaired Any amount out of this range gives a lock on debuff depending how close you are to said ECM effect.
I know that the numbers aren't perfect and I may be talking out of my ***, but all want is some constructive feedback or none at all
#25
Posted 24 January 2013 - 09:30 AM
Edited by MaddMaxx, 24 January 2013 - 09:31 AM.
#26
Posted 24 January 2013 - 04:30 PM
real ecm can inadvertently over load friendly sensor systems.
ECM should have 3 modes.
1) Passive- short range cloaking- everyone's sensors in the bubble are off - so no friendly lrms or sensor info. tag narc are needed - this can be used offensively just by having an opfor ECM in the middle of your pack all your targeting is messed up
or defensively to cloak your team till los is established then chang over to direct jamming. so you done kill your teams LRMS.
2) Defensive - counter jamming - target the opfor using ECM and its countered or counter 1 ECM in a large area bubble.
3) Attack - long range direct jamming - block all sensor info for the targeted mech and all others in 180 meters. this will kill one lrm boat and extras next to it.
#27
Posted 24 January 2013 - 04:38 PM
Quote
No it's not.
Some radio frequency jammers work this way, but there's a really really complex method to circumvent it, by switching to another common free channel.
#28
Posted 31 January 2013 - 02:36 PM
if you simply hit the entire spectrum with suficant power it will blot out
everything in the target spectrum regardless of friend of foe.
With directed ECM the energy is focused on the targeted receivers. if you happen to be too close to the target you get interference, friend or foe.
if you think "by switching to another common free channel" is all it take to counter ECM. please explain why i cant change the channel in my mech. hey everyone they got an ecm raven.... change channels that will fix him.
ECM is multi spectral interface. its multiple frequencies all at once. you can simply change channels.
unless the channels your using is out of the range the ECM is designed to function. in MWO the ecm is presumed to hit all the available frequency's. hence everyone should get hit with ECM. unless it'd directed at a single target.
Edited by Tombstoner, 31 January 2013 - 02:43 PM.
#29
Posted 31 January 2013 - 03:14 PM
1) Increase missile lock-on time by 1.5 seconds
2) no bonus from Narc/BAG/ect
3) Shorten the ECM range since the maps are sooo much smaller then the ecm range was intended for.
4) keep how c3 and ecm interact.
#30
Posted 31 January 2013 - 05:53 PM
Amarius, on 24 January 2013 - 04:38 PM, said:
Some radio frequency jammers work this way, but there's a really really complex method to circumvent it, by switching to another common free channel.
You are right and wrong at the same time. I have run jamming gear and it had at least two modes for jamming, one band/freq and broad spectrum. Ill also tell you how hard it was to switch modes. You just turn the knob, and guess what? Miles of So Cal around Fontana had no radio or TV reception for nearly 10 minutes until it was realized that the thing was not in freq mode. Let me tell you the phone call from the FCC must have sucked, cause my Captain chewed me out for most of an hour. If I could do it in 1996, Im sure they can do it in 3050, my rig fit in a HUMMWV which is much smaller than any mech.
ECM should effect every mech around it. Not just enemy mechs, if it was that freq specific you could just change freq/band and it should take a minute to for the ECM to ID your new freq and lock it back down.
#31
Posted 31 January 2013 - 10:47 PM
#32
Posted 01 February 2013 - 11:37 AM
Amarius, on 31 January 2013 - 10:47 PM, said:
Perhaps not, currently the ECM in game is actually performing beter than an Angel(http://www.sarna.net/wiki/Angel_ECM ), which is not available at this point in the time line. In addition the only ECM suite widely available(not left over Star League units) is Guardian(http://www.sarna.net...rdian_ECM_Suite) which does nothing to missle locks, or TAG. In addition even Angel does nothing to tag. So essentially we are dealing wtih only a wide spectrum RF/microwave jamming unit. In my opinion the only changes that could be made to ECM in game are to remove the interference on TAG and add jamming to friendlies in the coverage(not true to TT but I prefer the RL aspect), and make it take some time for multiple enemy ECM to burn through your jamming(one jammer should counter multiple enemy ECM until they do) and it will be perfect. I dont know how much of that is hard to code. My fix for ECM anyway.
Kind of an aterthought. The mech with the ECM should have his sensors blinded when in jamming mode.
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