

Anti-Aero Builds Viable Now?
#1
Posted 23 January 2013 - 02:07 AM
on land. It begs the question, is the Rifleman like anti-air style build a counter. Taking
ECM into the equation, dose that make quad AC 2s/AC 5s the answer?
#2
Posted 23 January 2013 - 02:11 AM
#3
Posted 23 January 2013 - 02:11 AM
David Darkly, on 23 January 2013 - 02:07 AM, said:
on land. It begs the question, is the Rifleman like anti-air style build a counter. Taking
ECM into the equation, dose that make quad AC 2s/AC 5s the answer?
Really? If you want ballistics to take out a spider use an SSRM (might need TAG too), otherwise leg them with lasers. Alpha when they get stuck in the corner or face plant a building.
#4
Posted 23 January 2013 - 02:14 AM
David Darkly, on 23 January 2013 - 02:07 AM, said:
on land. It begs the question, is the Rifleman like anti-air style build a counter. Taking
ECM into the equation, dose that make quad AC 2s/AC 5s the answer?
Anything with streaks counters the spiders jumping, not sure I see the point in an entire mech dedicated to shooting down a gimped commando.
#5
Posted 23 January 2013 - 02:19 AM
#6
Posted 23 January 2013 - 03:21 AM
#7
Posted 23 January 2013 - 03:42 AM
#8
Posted 23 January 2013 - 03:46 AM
Brilig, on 23 January 2013 - 03:21 AM, said:
May pull my 4x out of mothballs and try my self.
Or load up on LBX and go ***** shooting.
(Aside) guess I should have said clay pigeons..
Edited by David Darkly, 23 January 2013 - 03:48 AM.
#9
Posted 23 January 2013 - 06:48 AM
#10
Posted 23 January 2013 - 06:49 AM
Wait for them to land.
Profit.
Smaller caliber into the air just sounds like a ton of shots missing the mark. It works on Aero units because of their paper thin armor, not so for a mech.
Edited by Roughneck45, 23 January 2013 - 06:49 AM.
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