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Question: Why Are There Currently No Plans To Allow People To Reconnect?


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#1 TopDawg

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Posted 22 January 2013 - 02:11 PM

Taken from ASK THE DEVS 30 - ANSWERS!

Quote

Q: Why are we not allowed to reconnect to the game? It seems like allowing this to happen would be a huge priority as it would have the side effect of providing a work around fix for several display bugs (yellow screen, 4 fps bug, atari graphic bug).
A: There are no plans to allow reconnects at this time. The other issues mentioned are actively being worked on and fixed.


Sure, it doubles as a workaround for those fixes that are being worked on, but it should be fairly self-evident how much better the game (and individual matches) will be, and especially when CW is released, if the simple option to reconnect is allowed.

I just don't understand why, in a game that's trying to work towards the competitive side, it seems like a good idea to ruin matches and the competitive spirit of the game should someone suffer a CTD, internet hiccup, or the like.

Could a Dev please answer this, or someone who knows why it's not a good idea to allow reconnecting?

#2 QuantumButler

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Posted 22 January 2013 - 02:13 PM

They probably couldn't figure out how to do it.

#3 One Medic Army

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Posted 22 January 2013 - 02:14 PM

It's not necessarily an easy thing, and there's the possibility for abuse.
Also allowing mid-game connections/re-connections in a no-respawn mode has issues.

#4 Homeless Bill

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Posted 22 January 2013 - 02:18 PM

Weird, because I asked in ATD29, and Garth said yes. If it happens, it'll be months down the road; by then, it won't even be needed.

#5 TopDawg

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Posted 22 January 2013 - 02:19 PM

My guess was that it proved harder to do than they wanted to commit resources to, but I was giving them the benefit of the doubt.

Medic, how is there a possibility for abuse? If they disconnect they're just going to die, and it counts as a death (and hopefully sometime in the future will properly reward kills, exp, and c-bills). I guess I just don't see the advantage it offers?

#6 Kraven Kor

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Posted 22 January 2013 - 02:23 PM

They had mentioned working on this in the past...

Hey, left hand? Yeah, this is right hand... uh, what the frack are you doing??? ;)

#7 zmeul

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Posted 22 January 2013 - 02:23 PM

View PostOne Medic Army, on 22 January 2013 - 02:14 PM, said:

It's not necessarily an easy thing, and there's the possibility for abuse.
Also allowing mid-game connections/re-connections in a no-respawn mode has issues.

but WoT does it without issues
what those issues you spoke of would be ??

#8 Particle Man

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Posted 22 January 2013 - 02:28 PM

this isnt WoT. That's a different company all together.

#9 Minos Murdoc

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Posted 22 January 2013 - 02:33 PM

Its not the easiest thing for them to code. and it wasnt a out right no (not at this time), they have stated they have spoken about it. Having working in game development this is kind of a low priority compared to the rest of items they need to fix, and introduce.

#10 IceSerpent

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Posted 22 January 2013 - 02:41 PM

View PostTopDawg, on 22 January 2013 - 02:11 PM, said:

Taken from ASK THE DEVS 30 - ANSWERS!



Sure, it doubles as a workaround for those fixes that are being worked on, but it should be fairly self-evident how much better the game (and individual matches) will be, and especially when CW is released, if the simple option to reconnect is allowed.

I just don't understand why, in a game that's trying to work towards the competitive side, it seems like a good idea to ruin matches and the competitive spirit of the game should someone suffer a CTD, internet hiccup, or the like.

Could a Dev please answer this, or someone who knows why it's not a good idea to allow reconnecting?


It's not that it's a bad idea, but it's complicated to implement and frankly, I don't see it providing that much a benefit. I mean, it's nice to have, but I can easily come up with a large list of improvements that I'd like to see prior to this particular feature.

#11 zmeul

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Posted 22 January 2013 - 02:42 PM

View PostParticle Man, on 22 January 2013 - 02:28 PM, said:

this isnt WoT. That's a different company all together.

say what now!? some crazed drunk soviets managed to pull a reconnect to match feature, but canadians can't !?
HOW?

#12 toxx1790

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Posted 22 January 2013 - 02:52 PM

View Postzmeul, on 22 January 2013 - 02:23 PM, said:

but WoT does it without issues
what those issues you spoke of would be ??



Did WoT add the reconnect feature or was it there from the start? I don't know, I never played WoT.

If you designed your server from the start to allow a reconnect it would be easier than adding it after the fact. For example, I can imagine the current MWO server doing a bunch of things with the clients prior to the match starting and never again. If that is the case then added a reconnect feature is probably more hassle than it is worth.

But hey, I'm just making stuff up ;)

#13 TopDawg

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Posted 22 January 2013 - 02:57 PM

View PostIceSerpent, on 22 January 2013 - 02:41 PM, said:


It's not that it's a bad idea, but it's complicated to implement and frankly, I don't see it providing that much a benefit. I mean, it's nice to have, but I can easily come up with a large list of improvements that I'd like to see prior to this particular feature.

Yeah I mean I'm not saying there aren't loads of features that are still needed, but when CW rolls around it's going to be pretty sucky to lose matches simply because one of your guys crashed, had a bug, or was disconnected from their internet for ~10 seconds, and then by extension losing contracts/planets/etc.

#14 Rokuzachi

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Posted 22 January 2013 - 03:08 PM

-100 coolpoints for PGI

Unbelievable, and laughable. It can easily be considered a standard feature in the match-based online gaming genre, and yet they will forgo it under the flag that it won't be needed because they can fix their game and make it stable enough.

More stable, longer-standing games exist and still crash or have issues that may require a client restart. And then there's internet hiccups.

I'm seriously stricken with disbelief.

Edited by Rokuzachi, 22 January 2013 - 03:11 PM.


#15 h1ghb1rd

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Posted 22 January 2013 - 03:20 PM

A reconnect feature is a absolute MUST to make this game a serious multiplayer title. How do you expect clan wars to be played when there is no way to get players back in the game when they disconnect? This happens a lot and there is no way to fix that problem without implementing a reconnection feature. Even in pubs this hugely effects the team balance if it's a 7on8 right from the beginning.

This feature has to make it on top of your priority list!
I can understand that implementing a reconnect feature can be difficult, but this is no excuse to but it on low priority or to say that it isn't a big deal, be more professional!

There also has to be an feature which punishes leavers like a leaver or low priority matchmaking pool like in DotA 2.

Also you need multiple server regions to handle the ping issues. I want euro servers! It's a really a pain to deal with fast moving targets with a 100ms ping.

Edited by h1ghb1rd, 22 January 2013 - 03:29 PM.


#16 Shumabot

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Posted 22 January 2013 - 03:25 PM

I question how anyone here can argue that there is no benefit to reconnections when half of all games feature at least one, many times several disconnects turning matches into unbalanced slaughters, when it would fix roughly half of the games most major bugs, and when it's plainly something that should exist in the game as a matter of course considering the kind of game this is in the first place.

It's inexcusable that they have no plans to implement this.

#17 FrostPaw

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Posted 22 January 2013 - 03:28 PM

I'm surprised by this, it would seem a logical step to allow disconnected players an opportunity to rejoin a match. If their mech stays in the game until destroyed or the match ends. I can't think of why this wouldn't be desirable, unless the whole server amnesia issue of forgetting who deserves the death upon disconnect is an indication of a greater code issue they'd rather not tackle.

#18 Acehilator

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Posted 22 January 2013 - 03:29 PM

View Posttoxx1790, on 22 January 2013 - 02:52 PM, said:

Did WoT add the reconnect feature or was it there from the start? I don't know, I never played WoT.


For WoT that feature was available in Closed Beta.

#19 Shumabot

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Posted 22 January 2013 - 03:30 PM

View PostAcehilator, on 22 January 2013 - 03:29 PM, said:


For WoT that feature was available in Closed Beta.


That's a basic feature in every team based multiplayer game I've ever played.

#20 Taizan

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Posted 22 January 2013 - 03:30 PM

It's not really important imo if they improve server and client stability, it has been (for me) very very rare 1/1000 matches that I've actually been thrown back to the desktop.

Seeing the game having server side auth, I "blame" it on that. Every player could be getting an internal temporary Id for the match for the tracking, once a player disconnects he looses that Id for that session or the id continues to exist and the player would be not be able to have a new one for this match.





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