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Capping Points Needs A Better Payout: Story Inside From A Rear Line Support.


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#1 Enig

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Posted 21 February 2013 - 12:43 PM

I was dropping in a four-man with friends today and we had been lucky enough to drop onto Alpine a few times during our play session, all of which times had been Conquest game mode.

We won some and lost some, one of which we had lost after winning the engagement, but losing to capped points. None of us had any qualms with that, we'd been out played. This story however pertains to a victory we'd obtained only through the effort of a very attentive Jenner pilot.


At the beginning of the match we saw there was a Jenner and a Raven on our team, we asked politely in chat if one of the pilots would dedicate their efforts purely to capping, avoiding combat if able. The Jenner agreed and off he went.

This Jenner then did exactly as was his objective, he ran around capping points and avoiding the enemy lights. At the end we had won the engagement with one enemy unit left alive capping, but this was not sustainable thanks to the efforts of our Jenner pilot who had ensured that we would not have lost a war of resources.

This pilot at the end of the match was praised by all of us, we made sure to tell him just how important he was, wishing we could give him more C-Bills and XP for his efforts.

Despite us winning the fight, he was the real reason we won the match and that all of us took home a victory bonus. But his score was zilch. Zero kills, zero assists, no damage done. He had nothing to show for his efforts and as fine as he voiced he was with the outcome there needs to be an incentive for this kind of objective-minded behavior.

He had a job he was asked to do which fit into the mechanics of the gamemode, and he did it flawlessly and happily but he had nothing afterwards to show for it, and that's a little **** in my opinion.



We all talked in TS3 about this Jenner pilot and decided at the very least we would come make a post about it, so if you guys feel this situation has a modicum of merit to it just voice your opinion here and talk to your lancemates about the issue. Maybe we can get it discussed on NGNG or the Violent Combat Robot Show

Thanks for taking the time to read this and if you agree or disagree, or just want to chime in, please post. I feel this is a topic worth discussing for our little light quarterbacks that sometimes carry us to victory.

TLDR: Cappers sometimes win games, don't get paid for their efforts, that's sad :<

#2 EbonPhoenix

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Posted 21 February 2013 - 12:56 PM

I was also in this match. This will become even more of an issue if maps get larger, and there are non combat objectives. If there was a system sort of like on Star Wars The Old Republic where at the end of a match you can put a check on a player on your own team and they gain additional XP/CBills that would be great.

#3 FrDrake

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Posted 21 February 2013 - 01:01 PM

Cap counter should be tracked and rewarded just like dmg counter. The game knows how many ticks each mech capped for, just give it a base payout so it's not abuseable, or even make it like an extra kill, where each player gets his % based on how much capping he did, that way it would keep the total added at a reasonable level and prevent base swapping for cap point abuse.

#4 The Glaive

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Posted 21 February 2013 - 01:35 PM

There should be some sort of post game honor awarding system that the players can do to award people.

#5 Sir Wulfrick

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Posted 21 February 2013 - 02:00 PM

I agree 100% with OP. Caping and true scouting needs to be rewarded more than it currently is. Finding the enemy or keeping them busy equals acting and not reacting, which often equals winning. Rewards at the end of a match ought to reflect this.

#6 Julian Tifflor

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Posted 21 February 2013 - 02:58 PM

i can relate trying to level up my raven...i am mostly about capping and the rwards are sadly not what you can expect.
anytime i play my atlas...sigh...xp above 500...or often near 800

playing the raven...its 100 on a loss...or 350 on a win.

the difference between dealing dmg and just capping is sadly too big.

#7 Enig

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Posted 21 February 2013 - 05:25 PM

I like the idea of an honor system, and as much as I didn't enjoy SWTOR in the long run, their PVP post-match honoring system felt pretty good and I could get down with something like that, giving a player a small bonus and a pat on the back for helping the team despite not receiving the quantified gameplay score.

That, or just balance gameplay elements scoring so that cappers get paid too.

#8 Tempered

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Posted 21 February 2013 - 05:42 PM

Giving better rewards to non combat roles would go a long way in helping team coordination. As it is, scouts and support mechs are not playing their roles in a battle. Everyone is a brawler or a sniper.

#9 Rift Hawk

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Posted 21 February 2013 - 05:53 PM

Capping is *** and should not be encouraged. Fight and get money or cap and don't.

#10 Voridan Atreides

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Posted 21 February 2013 - 05:59 PM

View PostImperial X, on 21 February 2013 - 05:53 PM, said:

Capping is *** and should not be encouraged. Fight and get money or cap and don't.


This is ridiculous. Capping adds strategy which is the base of MWO. People should get better rewards for capping. If you can't defend a cap however, that is your teams issue and not the guy standing on your base.

#11 Squigles

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Posted 21 February 2013 - 06:02 PM

It should be noted that capping actually does contribute to your "match score", whatever that winds up effecting.

We deployed a pair of max engined dragons for cap duty on alpine conquest, and despite getting 0's across the board, their match score was higher then a player who did get some damage, but essentially got squashed after sucking.

#12 Ihasa

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Posted 21 February 2013 - 06:14 PM

View PostEnig, on 21 February 2013 - 12:43 PM, said:

I was dropping in a four-man with friends today and we had been lucky enough to drop onto Alpine a few times during our play session, all of which times had been Conquest game mode.

We won some and lost some, one of which we had lost after winning the engagement, but losing to capped points. None of us had any qualms with that, we'd been out played. This story however pertains to a victory we'd obtained only through the effort of a very attentive Jenner pilot.


At the beginning of the match we saw there was a Jenner and a Raven on our team, we asked politely in chat if one of the pilots would dedicate their efforts purely to capping, avoiding combat if able. The Jenner agreed and off he went.

This Jenner then did exactly as was his objective, he ran around capping points and avoiding the enemy lights. At the end we had won the engagement with one enemy unit left alive capping, but this was not sustainable thanks to the efforts of our Jenner pilot who had ensured that we would not have lost a war of resources.

This pilot at the end of the match was praised by all of us, we made sure to tell him just how important he was, wishing we could give him more C-Bills and XP for his efforts.

Despite us winning the fight, he was the real reason we won the match and that all of us took home a victory bonus. But his score was zilch. Zero kills, zero assists, no damage done. He had nothing to show for his efforts and as fine as he voiced he was with the outcome there needs to be an incentive for this kind of objective-minded behavior.

He had a job he was asked to do which fit into the mechanics of the gamemode, and he did it flawlessly and happily but he had nothing afterwards to show for it, and that's a little **** in my opinion.



We all talked in TS3 about this Jenner pilot and decided at the very least we would come make a post about it, so if you guys feel this situation has a modicum of merit to it just voice your opinion here and talk to your lancemates about the issue. Maybe we can get it discussed on NGNG or the Violent Combat Robot Show

Thanks for taking the time to read this and if you agree or disagree, or just want to chime in, please post. I feel this is a topic worth discussing for our little light quarterbacks that sometimes carry us to victory.

TLDR: Cappers sometimes win games, don't get paid for their efforts, that's sad :<


Capping in conquest totally needs to be rewarded.

+1 support this post!

#13 Kahoumono

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Posted 21 February 2013 - 06:53 PM

Have an option for bonus points at the end of the match where players vote the top 3 players. If you leave the match you'll just vote for the top 3 players on your team. It'll encourage people to watch to the end and prevent more or less to give bonus points to friends. The bonus don't need to be huge either, it would be nice to get some kudos for supporting.

#14 Enig

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Posted 22 February 2013 - 12:46 PM

Hopefully before Community Warfare we'll see some love for capping in Conquest (because really, Assault is just a placeholder for TDM)

#15 Jonathan Paine

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Posted 22 February 2013 - 01:02 PM

Capping (Conquest perspective) should definitely be rewarded - not just as a cash reward for the team - by giving the individuals who do the actual capping bonus c-bills and experience. Furthermore, winning Conquest on max resources should trigger a (small) bonus for everyone on the winning side.

I also wholeheartedly support voting on the MVP's of the match and giving them a little extra sumptin sumptin. That Atlas who absorbed the full attention of the other team, letting the rest of us shine? Here is a vote. The heroic Spider who risked life and limb spotting for your LRM boat? Have a vote. Your capping Jenner? Sure, have a vote :D

#16 Enig

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Posted 22 February 2013 - 06:32 PM

View PostJonathan Paine, on 22 February 2013 - 01:02 PM, said:

Capping (Conquest perspective) should definitely be rewarded - not just as a cash reward for the team - by giving the individuals who do the actual capping bonus c-bills and experience. Furthermore, winning Conquest on max resources should trigger a (small) bonus for everyone on the winning side.

I also wholeheartedly support voting on the MVP's of the match and giving them a little extra sumptin sumptin. That Atlas who absorbed the full attention of the other team, letting the rest of us shine? Here is a vote. The heroic Spider who risked life and limb spotting for your LRM boat? Have a vote. Your capping Jenner? Sure, have a vote :)


Here is a related post on reddit from another light pilot that was a dedicated capper: http://imgur.com/a/5tZ0l

#17 Enig

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Posted 24 February 2013 - 12:13 PM

This topic certainly needs more coverage, there are a LOT of people talking about this and I feel this reflects most people's emotions on the subject.

#18 Inyc

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Posted 24 February 2013 - 12:21 PM

I fully agree with this. Capping should be worth points. There is nothing more saddening than getting out of a lost brawl on my CN9 and going for some caps since I can't fight anymore, and ending up winning us the game as the last person alive 750 to 680 and getting no reward for it.

#19 Roughneck45

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Posted 24 February 2013 - 12:56 PM

If you get rewarded for cap it encourages base rushing.

Thats why they removed the bonus' in the first place.

The point of the cap is so that a single mech still has potential to win the match, regardless of how damaged/outnumbered it is.

EDIT: Derp, im referring to assault mode. Something for conquest may not be a bad idea.

Edited by Roughneck45, 24 February 2013 - 12:58 PM.






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