Posted 23 January 2013 - 01:18 PM
I re-evaluate the weapons each patch. That said, AMS always seems to rank highly for a few reasons.
First, it is among the only active defensive measures available to a mechwarrior, and it is available on a lot more mechs than ECM.
Second, if I have 1000 AMS (1 ton of ammo) and they run out, I figure that his 1000 damage that my team has not taken.
Thirdly, since I PUG (pick up group) alot, general strat is to stick together. As others have said in this thread, 4 or 5 AMS cancels out a couple of LRM boats, by making a "AMS shield".
AMS cannot be "jammed" like ECM.
Yes cover first, ECM second, AMS third as defensive measures go at the start of the round. As the battle spreads out though, I will kill off a stragler, even if I have to leave the ECM protection. Eventhough AMS is sometimes lets some damage through, it may make escape to cover possible, or keep me alive until I am not locked onto anymore.
It has been said before in this thread, every little bit helps.