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Have anyone noticed - Atlas AS-7K variant unveiled!


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#21 pursang

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Posted 26 May 2012 - 03:57 AM

View PostWiCkEd, on 26 May 2012 - 03:48 AM, said:


The loadout was probably meant for anti-infantry or even anti-vehicle. Try to remember that the machines weren't necessarily built to just blow each other up. The battlefield scenarios of the B-Tech universe were quite expansive and you can find rules for personnel, buildings, ground/air/sea vehicles, and even land mines. My point being you wouldn't waste an LB 10-X shot on a Jeep or troops in the open because it just is not cost effective. Try not to "gamism" too much guys.


You know this game doesn't have infantry or vehicles, right?

#22 Gremlich Johns

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Posted 26 May 2012 - 04:16 AM

View PostWilliam Petersen, on 26 May 2012 - 01:49 AM, said:

An assault that mounts an AC/2 has no right to be called "Megadeath". More like "Megaderp".



What if you can mount seven of them?

;)

Edited by Gremlich Johns, 26 May 2012 - 04:27 AM.


#23 HellJumper

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Posted 26 May 2012 - 04:24 AM

The pain is going to arrive ;)

#24 William Petersen

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Posted 26 May 2012 - 04:27 AM

View PostWiCkEd, on 26 May 2012 - 03:48 AM, said:



The loadout was probably meant for anti-infantry or even anti-vehicle. Try to remember that the machines weren't necessarily built to just blow each other up. The battlefield scenarios of the B-Tech universe were quite expansive and you can find rules for personnel, buildings, ground/air/sea vehicles, and even land mines. My point being you wouldn't waste an LB 10-X shot on a Jeep or troops in the open because it just is not cost effective. Try not to "gamism" too much guys.


Except the AS7-K carries neither an LB-10X AC nor an AC/2 by default, meaning both of those were added in the MWO MechLab. There's neither infantry nor vehicles in MWO. =P

I don't complain too much about canon units mounting small ACs for exactly the reasons you describe. =D

Edited by William Petersen, 26 May 2012 - 04:27 AM.


#25 XavierX

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Posted 26 May 2012 - 04:27 AM

What's wrong with dual AC2s or AC5s? Maybe even some rotary if they're in this time period. Nice non-heat weapon for use against mediums and lights. It's not like those are your only weapons. Sustained dps is going to be far more valuable in this game than huge alpha strikes.

#26 Gremlich Johns

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Posted 26 May 2012 - 04:28 AM

View PostXavierX, on 26 May 2012 - 04:27 AM, said:

What's wrong with dual AC2s or AC5s? Maybe even some rotary if they're in this time period. Nice non-heat weapon for use against mediums and lights. It's not like those are your only weapons. Sustained dps is going to be far more valuable in this game than huge alpha strikes.



Mate, they put out plenty o'heat

Edited by Gremlich Johns, 26 May 2012 - 04:28 AM.


#27 Pale Horseman

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Posted 26 May 2012 - 04:28 AM

I'm more interested in the 3 circles in the second silhouette.

From what I saw of the MechLab breakdown on IGN, that was labeled the rear. Does this mean we get rear mounted weapons now?

#28 Nick Makiaveli

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Posted 26 May 2012 - 04:29 AM

Why all the hate for the the AC2? Is there a problem with an assault mech being able to shoot that far? And maybe they dropped the Gauss rifle for an AC20 as implied in the pic?


All the pure speculation aside, maybe their idea of "Megadeath" is a more balanced concept than yours. Alot of people on this forum seem to forget this is "12v12" not "You and some other people vs Your Opponent and some other people".

#29 Micheal Hessek

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Posted 26 May 2012 - 04:30 AM

The founders Mechs all look a little different, especially the Atlas and Catapult. The Atlas looks like a Davion version and the Catapult looks like it may have enhansed sensor suite in front of cockpit area. The addition of a Beagle Probe with enhansed range would be awesome with C3 system.

#30 William Petersen

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Posted 26 May 2012 - 04:31 AM

View PostXavierX, on 26 May 2012 - 04:27 AM, said:

What's wrong with dual AC2s or AC5s? Maybe even some rotary if they're in this time period. Nice non-heat weapon for use against mediums and lights. It's not like those are your only weapons. Sustained dps is going to be far more valuable in this game than huge alpha strikes.


RACs don't come along 'til 3062.

The problem with an AC/2 is that it has a horribly low damage per ton. Sure it's one of the longest-range weapons in the game, but it's little more than a bug bites. Enough AC/2s can but some hurting on a light, but anything heavier hardly feels it. I don't min AC/5s quite so much because I look at them more like an extra long range MLas, but with ammo.

#31 XavierX

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Posted 26 May 2012 - 04:33 AM

View PostWilliam Petersen, on 26 May 2012 - 04:31 AM, said:

RACs don't come along 'til 3062.

The problem with an AC/2 is that it has a horribly low damage per ton. Sure it's one of the longest-range weapons in the game, but it's little more than a bug bites. Enough AC/2s can but some hurting on a light, but anything heavier hardly feels it. I don't min AC/5s quite so much because I look at them more like an extra long range MLas, but with ammo.


They wouldn't be in the game if they were pitiful weapons that were outdamaged by a laser half the weight in the same space. I'm sure the AC2 and AC5 will have decent enough bite, especially if you stack 2 of them together. It's a trade off of ROF vs damage.

#32 Vorus

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Posted 26 May 2012 - 04:38 AM

View PostPale Horseman, on 26 May 2012 - 04:28 AM, said:

I'm more interested in the 3 circles in the second silhouette.

From what I saw of the MechLab breakdown on IGN, that was labeled the rear. Does this mean we get rear mounted weapons now?

I would imagine that's for placing armor and heat sinks, not weapons.

Edited by Vorus, 26 May 2012 - 04:39 AM.


#33 Victor Morson

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Posted 26 May 2012 - 04:42 AM

View PostSparks Murphey, on 26 May 2012 - 02:13 AM, said:

And then there's the fearsome Mauler, with its FOUR AC/2s...

On topic, though, good find, Morang!


Hey that's a great Mauler!*

* In Living Legends, for shooting down aircraft.

#34 Monthar

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Posted 26 May 2012 - 04:59 AM

I really want the AS7-K3 variant, because I loves me some jump jets.
http://www.sarna.net...28BattleMech%29

Quote

  • AS7-K2 - A post-Jihad Lyran Commonwealth take on the Combine's AS7-K, the K2 model of the Atlas also used an Vlar XL Engine but increased its rating to 400, giving the K2 model a top speed of 64.8 km/h. Retaining only the Gauss Rifle and ER Large Lasers of the AS7-K, the K2 carried two Guided Technologies 2nd Gen Streak SRM-6 launchers. Finally, to protect against advanced enemy electronics, the 'Mech mounted a Guardian ECM Suite. The K2 was also protected with sixteen and a half tons of Ferro-Fibrous armor. BV (1.0) = 1,751, BV (2.0) = 2,160[16]
AS7-K3 - A modification of the K2, the K3 removed the two Streak SRM-6 launchers and replaced them with three jump jets and a Streak SRM-4 launcher, giving the AS7-K3 incredible maneuverability





So that gives a layout of:
1 Gauss
2 ER Large Lasers
1 SSRM-4
3 Jump Jets
Guardian ECM
400 XL engine
16.5 tons of FF armor
Top speed of 64.8 km/h

Edited by Monthar, 26 May 2012 - 05:01 AM.


#35 NotNewHere

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Posted 26 May 2012 - 05:05 AM

Whats wrong with low caliber AC's? pack as many of them as you can onto a mech along with extra ammo and you have a highly effective long range sniper that shred armour from 1000 meters. A diemos (non-cannon I know) packed with light ac2's is basicly a heavy gauss machinegun

#36 Gauge

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Posted 26 May 2012 - 05:17 AM

View PostPale Horseman, on 26 May 2012 - 04:28 AM, said:

I'm more interested in the 3 circles in the second silhouette.

From what I saw of the MechLab breakdown on IGN, that was labeled the rear. Does this mean we get rear mounted weapons now?

An interesting catch, since in that breakdown video, there are no circles on the back of the Hunchback... I mean, the front right torso would share crit spaces with the rear right torso, but maybe that is what they're for? To be fair though, those dots are in the MechLab Breakdown video on the Hunchie's legs, even though there's no hardpoints there, so they don't seem to just mean "This location has hardpoints."

May have just been an aesthetics thing?

#37 FaustianQ

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Posted 26 May 2012 - 05:30 AM

View PostFooooo, on 26 May 2012 - 02:49 AM, said:

Did anyone else notice that the speed for that atlas is 437.5 :)

Obviously we don't know what that number means exactly, I just thought it was funny thinking of an atlas going 437km/h. ;)


43.75kph, or 4/6? I know it doesn't come out right (43.2 vs 43.75), but it seems rather close. I bet this AS7-K is likely an AS7-K3. An Atlas that can pull DFA? Yes please!

Edited by FaustianQ, 26 May 2012 - 05:31 AM.


#38 Sassori

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Posted 26 May 2012 - 08:54 AM

Why the hate for the AC2? Because it's a garbage weapon really. It does the same damage as a machine gun. Sure it can shoot out forever but it needs to be used on a platform that can keep that range in order to be really helpful imho. Slapping Long Range AC-2's on a mech that already has LRM's is... kind of crazy.

Also the weight to damage ratio on AC2's is incredibly inefficient. Generally they're just not very good weapons at all by most battlefield standards.

#39 Bleakheart

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Posted 26 May 2012 - 09:11 AM

Never discount a low damage weapon with awesome range. Someone with mad gunnery skills will plink you to death with it before you can gap close, and laugh while doing it. Plus I know they reach out like a missle, so why not just use missiles? Again, good gunnery skills. Missiles aren't all that reliable, while a single round, well targeted, is VERY reliable. The guy with the 32 inch HD monitor will be picking you apart, 2 points at a time, and you'll be hating life for it....

#40 Sassori

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Posted 26 May 2012 - 09:15 AM

View PostBleakheart, on 26 May 2012 - 09:11 AM, said:

Never discount a low damage weapon with awesome range. Someone with mad gunnery skills will plink you to death with it before you can gap close, and laugh while doing it. Plus I know they reach out like a missle, so why not just use missiles? Again, good gunnery skills. Missiles aren't all that reliable, while a single round, well targeted, is VERY reliable. The guy with the 32 inch HD monitor will be picking you apart, 2 points at a time, and you'll be hating life for it....


I've yet to see a map that is a completely flat featureless terrain that doesn't allow for people to get out of LOS or to close via cover. the AC-2 is just worthless. 2 points of damage is nothing especially with the current double armor and double internal structure we have now. It'd take 18 hits to a Jenner to cause significant damage.

For that kind of weight it's just not worth it and on an Atlas you're /not/ stopping them from closing right quick.





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