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Saitek X52 Torso Twist Rate Problem


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#1 VanhaKehno

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Posted 04 April 2013 - 02:07 AM

I didn't find anything similar issue i've been experiencing.
I have X52 and i used profile and settings gotten from this forum to make it work in MWO. Joystick seems to be working alright about 10 secs from the start of round and then torso twist rate is reduced to something like half it was before. It seems like joystick's full throw is only half of what it was before. If i switch to saitek joystick control panel to check those throws and then get back to MWO joystick is ok again something like 10 secs. I recall i have joystick gain about 12-13 and other settings are the same as here in forum (if that would matter).

I would like to use joystick but at the moment i'm giving too much help for opponent by having really slow turn rate on mech's torso. Has anybody experienced anything the same and got it fixed?

#2 Cybernetic Barry

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Posted 04 April 2013 - 02:15 AM

Maybe, but it's been so long since I tried using my X52 I don't recall that problem specifically. So there's still no option to map the torso twist 1 to 1 with the joystick twist? That's how I played in MW3, and it worked really well. Having to flail back and forth to make small aim adjustments kills the fun a little for me in this, so I just relented and went with mouse and keyboard.

#3 VanhaKehno

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Posted 11 April 2013 - 01:11 PM

That 1 to 1 mapping would be great.

So there is no one who remembers experiencing this issue?
Even though that non 1 to 1 mapping is not really the way i want, i still would like to play with joystick just because of it cool factor and that i get to finally look totally stupid while playing. :) Now it is not really possible since twist rate keeps changing to too slow mode.

#4 Phobik

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Posted 29 May 2013 - 02:03 PM

found this in another thread worked for me.....
Inside the Mechwarrior Online Folder edit the user.cfg file with:

cl_joystick_gain = 6
cl_joystick_sensitivity = 0.85
cl_joystick_throttle_range = 0
cl_joystick_invert_throttle = 1
cl_joystick_invert_pitch = 1
cl_joystick_invert_yaw = 0
cl_joystick_invert_turn = 0
cl_joystick_deadzone = 0.1

cl_joystick_gain - The higher this value is set to, the faster a full throw of the joystick is going to move the reticule.

cl_joystick_sensitivity - The smaller this value is set to, the more sensitive your joystick will become. E.g. a slight throw of the joystick will trigger the movement. i.e. If you set this number to something big like 5, you'll smash the crud outta your joystick trying to get anything to move (which is funny in itself).

cl_joystick_throttle_range - This is a flag to tell your Joystick to have a middle STOP zone when the throttle is centered. Pushing forward makes you go forward, pulling back makes you go backward and putting the throttle in the middle will make you stop. I HIGHLY suggest you don't mess with this value. No I'm not going to help you with anything if you've messed with this value.

cl_joystick_invert_throttle - This will make sure that when you push forward on your throttle, you're going to accelerate.

cl_joystick_invert_pitch - When this is set to 1, you will look up when you pull BACK on the joystick. You will look down if you press FORWARD on the joystick. This is how airplanes work and how you should leave it unless you're some sort of demon spawn that does it backwards. If you are demon spawn, then set the value to 0 if you want to look the wrong direction when pressing forward or back on the joystick.

cl_joystick_deadzone - This is the amount of non-movement wiggle room when you're joystick is centered. The smaller you make this, the less wiggle room there will be.





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