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Losing Target Info.

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#1 Xendojo

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Posted 23 January 2013 - 02:39 PM

So i was in my atlas just after patch, face to face with a stalker, and he overheated and shutdown, and i lost my target info and lock until he powered up again.

So is this an intended change? Previously if a mech overheated and shutdown you maintained lock and target info. Did we revert to losing info and lock on overheated mechs?

#2 Davers

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Posted 23 January 2013 - 02:43 PM

He probably actively powered down when he was in overheat mode. That is a new change that is mentioned in the patch notes.

#3 Xendojo

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Posted 23 January 2013 - 02:48 PM

View PostDavers, on 23 January 2013 - 02:43 PM, said:

He probably actively powered down when he was in overheat mode. That is a new change that is mentioned in the patch notes.


Negative, he did it twice after the first time. Obvious overheating from weapons fire and shutting down.

And besides, if you are manually shutting down when you are face to face with an atlas you are doing it wrong anyway ;)

EDIT: And if he was overriding and manually shutting down i would've seen him take internal damage, per the patch notes.

Edited by Xendojo, 23 January 2013 - 02:50 PM.


#4 Xendojo

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Posted 23 January 2013 - 03:25 PM

I understand we are supposed to lose target lock on mechs that are manually shutdown.

Any info on whether or not we are now actually supposed to lose target lock on mechs that are shutdown from overheating would be appreciated.

#5 Xendojo

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Posted 23 January 2013 - 03:39 PM

Confirmed over about 10 matches now. Whether or not it is intended, we are now losing target lock on mechs that are shutdown due to overheating.

#6 darkthought

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Posted 23 January 2013 - 03:49 PM

How is this not intended?

#7 Xendojo

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Posted 23 January 2013 - 03:54 PM

View Postdarkthought, on 23 January 2013 - 03:49 PM, said:

How is this not intended?



Because when they changed it to what it was before this patch(we kept target lock on mechs shutdown from overheating) they made a point to tell us about it.

Edited by Xendojo, 23 January 2013 - 03:56 PM.


#8 Prophet of Entropy

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Posted 27 January 2013 - 10:19 AM

yes this is a problem, not just for shooting lock on weapons.

ive been and seen people shoot friendlies who over heat because of the lost F/F arrow above thier head.

this cannot be something PGI wants cause it adds another level of difficulty specialy for new, bad and dumb players for no immersive or any other bennifite i can see.

#9 Elder Thorn

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Posted 27 January 2013 - 02:38 PM

it's because of that new bug, where the overheat shutdown alert will stay and oyu wont get a HUD. If you power down and back up you get your HUD back. I suppose he wanted his HUD and did shut down manually. As long as you don't have BAP, you won't be able to lock a powered down mech

#10 Prophet of Entropy

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Posted 27 January 2013 - 10:31 PM

its not the over heat bug that were talking about. ive been shot after over heating by pugs who suck, ive seen other people who over heat friendlies and enemy that lose thier ability to be locked and lose the friend/foe triangle above thier mech.

its just that over heating will make the triangle above your mech disappear just like powering down would. it has nothing to do with with overiding or trying to start faster cause today i was shot by a pug with the last enemy still alive after killing the second last guy and over heating. i dint try to start up faster or override and i did not get the lack of hud bug after overheating. the last guy was being killed 800m away and i wasnt gonna be able to help so i didnt bother trying to start up faster, what did happen was a friendly pug stalker confused as to why i had no triangle shot me with 4 srms and 6mlas. if RnR was still in it would have been more then a little annoying. since i went from being hardly damaged to missing half my mech.

#11 Xendojo

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Posted 28 January 2013 - 10:02 AM

Personally, i think with the new overheating system being put in that this one little thing got overlooked. And now we lose target lock on mechs that are shutdown from overheating. Not game breaking or anything, but can make for friendly fire mishaps like the one Prophet experienced.

#12 Xendojo

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Posted 28 January 2013 - 10:49 AM

So i dumped an alpha into a shutdown friendly in my founders HBK just now. Was super surprised when he powered up and was a friendly. This might be more of an issue than i originally thought.

#13 Othello

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Posted 28 January 2013 - 11:37 AM

I agree with Xendojo and I think this is a bug. Unfortunately this was flagged as not a bug. Please also make your voices heard in the suggest thread, http://mwomercs.com/...erheated-mechs/.

#14 Elder Thorn

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Posted 28 January 2013 - 12:39 PM

View PostProphet of Entropy, on 27 January 2013 - 10:31 PM, said:

its not the over heat bug that were talking about. ive been shot after over heating by pugs who suck, ive seen other people who over heat friendlies and enemy that lose thier ability to be locked and lose the friend/foe triangle above thier mech.

its just that over heating will make the triangle above your mech disappear just like powering down would. it has nothing to do with with overiding or trying to start faster cause today i was shot by a pug with the last enemy still alive after killing the second last guy and over heating. i dint try to start up faster or override and i did not get the lack of hud bug after overheating. the last guy was being killed 800m away and i wasnt gonna be able to help so i didnt bother trying to start up faster, what did happen was a friendly pug stalker confused as to why i had no triangle shot me with 4 srms and 6mlas. if RnR was still in it would have been more then a little annoying. since i went from being hardly damaged to missing half my mech.


hm ok. Thanks for clearifying that for me

#15 Tolkien

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Posted 28 January 2013 - 02:20 PM

My guess is the change has been made specifically to make BAP useful.

Right now it's 1.5 tons that has very little benefit compared to ECM. 9/10 shutdowns are due to heat, and are not some sort of masterful strategic feint, so in order to make BAP have a use, mechs that overheat need to only be lock able if you have a BAP.

Just my conjecture, but even with this buff (assuming it is a buff) to BAP I likely won't take it. Most overheats though not all happen in sight of an enemy during a knife fight. Friendly fire can happen due to this but hopefully only one of you shuts down and your team can see who is who by the process of elimination.

#16 Sylow

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Posted 30 January 2013 - 10:07 AM

Interesting guess. So for those who were not lucky enough to already be in closed beta, the info: the same stuff we have right now was already present in closed beta, but was fixed there, so mechs shut down by heat remained targetable. Now we have a big rework of the power up / power down / override system, and the old behaviour is back.

As this change is not listed as "feature" in the patch notes, it seems reasonable to assume that the change is an unintended side-effect (aka: bug) of the reworked power down system and it would be desireable to have the problem fixed.

Edited by Sylow, 30 January 2013 - 10:09 AM.


#17 MaddMaxx

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Posted 30 January 2013 - 12:09 PM

Don't forget, in order to screw with the 6 SSRM A1, folks would shut down to prevent locks. Perhaps this is just an extension of this. Being over-heated could be correlated as being a relative sub set of being powered down.

Need to test this with BAP... LOL :D

#18 Xendojo

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Posted 30 January 2013 - 12:24 PM

View PostMaddMaxx, on 30 January 2013 - 12:09 PM, said:

Don't forget, in order to screw with the 6 SSRM A1, folks would shut down to prevent locks. Perhaps this is just an extension of this. Being over-heated could be correlated as being a relative sub set of being powered down.

Need to test this with BAP... LOL :D


Again no, this is either an unlisted change and intended, or a bug that came with the new shutdown override mechanics.

Way back in early closed beta, you lost target info on a mech that had been shutdown due to overheating.

When they changed that specific mechanic they informed us in the patch notes that we would now keep target info on mechs that were shutdown due to overheating, but would lose lock on mechs that were manually powered down. This was how it was until the last patch.
I for one would love some clarification on this *specific* point.





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