- Player 1 forms a 4 person/battlemech group.
- Currently this group must meet requirements before drop; like do all the mechs have an engine and is there really 4 people?
- We can expand on this to have the precheck only allow for X tonage. Or have the tonage fall into a bracket; 235t = average lance, 130t = light lance, 195t = medium lance, 275t = heavy lance, 340t = assault lance, for example
- This precheck can also check for other restrictions, such as only allowing one ECM and 1 Command Console per 4 mech group.
- This can even be expanded to only allow one Hero mech, or Clan mech (depending on the current timeline).
- And/or it can even go so far to allow no two of the same type of mech varient. So each player in a lance will be fielding a different mech, or at least a different varient. This can help reduce the amount of people capitalizing on a broken mechanic. And it can help to establish a more "natural" feel of the battletech world.
- Once this Player 1s group meets the prerequisites, then they can bind with another 4 player group, and then again with a third. Each time it binds with a group it may check for which tonage bracket they belong to.
- Some matches may have a wieght restriction, and this mechanic can help a company of lances meet those restrictions.
Of course I don't write code, nor do I work at PGI, but I do like the feel that PGI is aiming for. and I think with a more restrictive grouping mechanic that they can acheive a more "battletech" feel to the MWO experience.
PS; ECM is not broken, its the amount of ECM mechs being fielded that kills the MWO experience.
Edited by Slater01, 23 January 2013 - 04:16 PM.