Rizzelbizzeg, on 23 January 2013 - 03:37 PM, said:
Proposed strategy to get a hit: Hold your mouse directly on your target for the time it takes to set the convergence. When convergence is set to mech distance, move your mouse to the lead location and fire before the convergence is re-set to where your lead reticule is placed. Rinse, repeat for each shot to ensure correct convergence.
Unfortunately with this strategy unlocking Pinpoint is now a nerf to hitting moving targets unless you can still get to your lead shot location without having your convergence change due to the shorter timer of when it changes.
Not a horrible idea, but added difficulty for no reason. The convergence adjusts as soon as you come off target and even if they made your change, I still think it would be a PITA.
@HC
I brought this up because I tend to favor mixed loadout builds, and I am a little tired of missing the broadside of a mech because the mechanics of the game favor lasers. Setting convergence manually would be a PITA, and you would think by 3050 targeting computers would be able to do this on the fly. This is why I made the suggestion of R locking a target which in turn sets convergence to that distance.
@whoever asked about ECM
ECM does effect this system that I proposed as you cannot lock on someone outside of 180m, but honestly this problem is really at it worst inside of that range where you can at least target them.
Right now ballistics are better than they were before but still under perform in alot of cases compared to lasers. The speed increase was part of the fix. The second thing that needs to be fixed is convergence. You will still have to lead your AC/gauss/PPC, but at least you know where the shot is going. Its not quite as bad with torso mounted ballistics, but arm ballistics really need this fix because of the wider angle for convergence.
In all the QQ and negative threads on this forum, all the good ideas and small problems have a tendency to get over looked and buried.