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#1 Eiki

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Posted 23 January 2013 - 05:29 PM

Legged a Death's Knell...
Shutgunned a Raven's head off...
Knocked a Jenner out of the air with an SRM6...
And Carved a Cicada to pieces with medium lasers...

Yep, it looks like you can actually hit people now! Even with Autocannons!
I'm glad to see a promised fix has finally arrived.

#2 QuantumButler

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Posted 23 January 2013 - 05:34 PM

Today I pretty much had the most fun in MWO i've had since they took out knockdowns.

With this fix, I don't even mind not having knockdowns too much, this apparently unimpressive patch is actually one of the best in recent memory.

#3 Dexion

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Posted 23 January 2013 - 05:49 PM

Oh yea, I have to say the first time my AC20 hit a light on the run (legging it) I cheered.

#4 Tuku

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Posted 23 January 2013 - 05:51 PM

Oh god I nearly messed my pants when I fired 2lbx10 and 3 srm6(non artemis) and ripped a spiders entire left side off ^_^

#5 Sable Dove

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Posted 23 January 2013 - 05:53 PM

I'm still trying to get used to the fact that I don't have to lead targets by 10 times as much as I should have to in order to hit them. I keep shooting warning shots because I'm expecting their hitbox to be nowhere near their mech.

Also, now the Raven 3L: is only pretty overpowered, instead of absurdly overpowered.

#6 QuantumButler

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Posted 23 January 2013 - 05:56 PM

View PostSable Dove, on 23 January 2013 - 05:53 PM, said:

I'm still trying to get used to the fact that I don't have to lead targets by 10 times as much as I should have to in order to hit them. I keep shooting warning shots because I'm expecting their hitbox to be nowhere near their mech.

Also, now the Raven 3L: is only pretty overpowered, instead of absurdly overpowered.


Jenners are now pretty effective Raven 3L killers, assuming the pilot can aim with srms, since dual srm4s and 4 medlas that can actually HIT an ECM raven will cripple if not kill them outright in a couple salvos.

#7 Wrenchfarm

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Posted 23 January 2013 - 05:58 PM

Fantastic stuff. This is the kind of change we need!

#8 Eiki

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Posted 23 January 2013 - 05:58 PM

I have actually seen a lot less Ravens since the patch. But I have also seen a lot more Cataphracts. Maybe people are trying to figure out the new flavor-of-the-month.

#9 Dirus Nigh

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Posted 23 January 2013 - 05:58 PM

My first match after the patch I used the trial spider. I was ripped apart very quickly be the enemy team. I just meant to find them and run back but I went a little to far past cover.

The next match I used the trial 4SP. I hit a jumping spider full on with both SRMs. It blew up. Its easier combating light. If fighting them off is doable when they move 130kph I think I would hate to pilot my Raven 2x, and 4x with stock engines.

#10 Roland

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Posted 23 January 2013 - 05:59 PM

View PostQuantumButler, on 23 January 2013 - 05:34 PM, said:

Today I pretty much had the most fun in MWO i've had since they took out knockdowns.

With this fix, I don't even mind not having knockdowns too much, this apparently unimpressive patch is actually one of the best in recent memory.

Exactly freaking this.

This patch has basically transformed this game into the best Mechwarrior experience I've had to date. I played MW4 for years, and we always had to deal with lag shooting.. so when this game came around, I was kind of sad to still have to do it, but I was used to it.

Suddenly, I just aim at things and shoot them, and they are hit correctly. It's awesome.

#11 Sable Dove

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Posted 23 January 2013 - 06:11 PM

I kinda wish they'd give the Spiders some sort of buff now. Before, they were okay until they ran into another light that would just streak them to death. Now they're just kind of inferior to everything.

#12 QuantumButler

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Posted 23 January 2013 - 06:12 PM

View PostSable Dove, on 23 January 2013 - 06:11 PM, said:

I kinda wish they'd give the Spiders some sort of buff now. Before, they were okay until they ran into another light that would just streak them to death. Now they're just kind of inferior to everything.


This is pretty much what everyone expected for the spider though, now imagine how useless the Flea is going to be when it comes along.

#13 Sable Dove

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Posted 23 January 2013 - 06:19 PM

View PostQuantumButler, on 23 January 2013 - 06:12 PM, said:

This is pretty much what everyone expected for the spider though, now imagine how useless the Flea is going to be when it comes along.

I know, but they were really fun before the fix. Now they're just the worst mech in the game. I am sad.

#14 ReissTC

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Posted 23 January 2013 - 07:01 PM

First match in patch? Smacked a 3L around with an AC/20. Hits are hits, misses are misses, and to finally hit a 3L with an autocannon reliably (well, assuming I can actually hit them - they're still fast, small targets, after all)... brilliant.

Several games later, pretty much decided that being able to hit lights with an autocannon was the best thing ever. Might grab myself a Cent-A or -D again, or try the Dragons. Lag always made me wary of AC reliant builds.

It might also be time to start running my Jenner-D again.

Edited by ReissTC, 23 January 2013 - 07:03 PM.


#15 Blackfang

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Posted 24 January 2013 - 05:09 AM

View PostSable Dove, on 23 January 2013 - 06:19 PM, said:

I know, but they were really fun before the fix. Now they're just the worst mech in the game. I am sad.

Must be doing it wrong, I have no problems with my spider with a tag laser on his arm spotting for my team's LRM mechs. It usually takes the OPFOR quite some time before they realise I'm there tagging them. Once discovered high tail back to friendly forces and play flanker for a while whilst the brawl is going on exploiting weakness in enemy armour.

#16 Livewyr

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Posted 24 January 2013 - 05:10 AM

AC20 Cat is the new Streak Cat... If you can aim.. lights will fear you.

#17 ParasiteX

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Posted 24 January 2013 - 05:16 AM

View PostSable Dove, on 23 January 2013 - 06:11 PM, said:

I kinda wish they'd give the Spiders some sort of buff now. Before, they were okay until they ran into another light that would just streak them to death. Now they're just kind of inferior to everything.


They are not so useless in the hands of someone who can actually handle them. As before they where mostly useless as they couldn't hit other lights. But in the hands of someone who knows how to maneuver cleverly and how to hit lights. They are damn deadly.

That means of-course that you have to use em as it was intended, a fast hit and run mech. But if you do like before, with circle of death.. then the only one dying will be the spider..

#18 Booran

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Posted 24 January 2013 - 05:19 AM

Fired up my old founder's HBK-4G with AC/20 and started nailing ravens and spiders, got a... fizzy feeling

#19 Martini Henrie

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Posted 24 January 2013 - 05:21 AM

Bah, it's so unfair! I can't play for another two days...and we get this now? Sucks to be me, lol





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