I posted this in one of the other threads on this same subject, so I am just going to repost it here.....
The funny part is, as a Commando Pilot, the patch has nearly doubled my average damage and effectiveness.
Unfortunately, living in Washington, I was close enough to the servers, that combined with being on a cable modem, I never got my promised lagshield.
Instead, I got things like the following. While attempting to run to the right of a building, and put it in between me and Mr. Atlas..... I would suddenly stop... then go... then hop back..... then impact the building.... and then hop to the left of said building..... then face some random direction while stopped.... and then re-appear at my start point minus all armor..... and then MR. Atlas gets to hit me......
i also loved the weapons that routinely went through terrain to hit me, because the HEAVY mech firing, lagged, but tagged.... and suddenly, I receive random damage..... which, if I had received it when I was supposed to, would have changed the tactics I was using.
And that doesn't count the times where I suddenly make a 90 degree turn into enemy crossfire without touching a single key.... or just teleport to some random location on the field.....
This fix helps lights as much as it helps everyone else. Trust me, dealing with the above, and then being criticized for taking a mech you enjoy, because someone else made up a term "lagshield" made things less than fun for a while.....
For some of us, it was never about getting some mystical "lagshield" --- I like light mechs. Even on TT, over 40 of the 110 mech figs I own are lights. with another 40 mediums. I do not like the heavies or assaults, and prefer not to play them.
I am currently running ECM on my Commando, purely because I started getting team killed whenever I didn't have it.
My weapon package, until last night, was a medium laser, a srm4 and a srm6... now it's that medium laser, and 2 SRM4's (helps by giving me 5 more shots).
I actually die a LOT less now than I did during the "lagshield" days....because I can actually use my tactics without the bouncing bunny effect on my end. People didn't realize, but every time your Atlas had it's lag moment, you would probably not notice, but it would suddenly change things for the other players.......I remember being in the process of hitting a Catapult with my large laser, and suddenly, I rewind to where I was 3 seconds ago, am not in a position where I could even see said catapult, and oh, yeah... my arm's missing, because the mech that I didn't give a line of sight to on my end, did get a line of sight on their end, and I'm suddenly damaged. Funny part, is even though the game backed up to apply the damage to me, it still let the damage from my hit on the Catapult stand......
Nahuris
Edited by Nahuris, 25 January 2013 - 06:14 PM.